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I see a lot of complaints about f2p players not being able to keep up with cash players or someone buying a pack and then realizing it was a bad buy. f2p is a little slower but if you're in a good guild you can still compete well. and if you're not sure about buying a box, ask other players. don't shell out cash and then realize you're retarded and blame the game
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@lonelyterrorist and everyone else, who can't find the mute button: It's in the Deck screen. The first screen when you open the game.
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For all new comers: If you're not planning on dishing out a ton of $$$, your saving grace will be hording lots and lots of gold, oh that and a huge luck factor. Never spend more than 4k gold if you're not pulling double rares. just try again later. Read the forums and ask for help as this will be your best way to get stronger faster. Otherwise pay to win.
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This may be a mobile game, but that doesn't mean you have to use the same interface. Copy/pasting the mobile UI is inexcusable. If you want to make a quality game you need to adjust to each of your mediums.
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An embarrassment. I wanted to give it more of a chance, but this is terrible. I loved the first tyrant, I made friends through it, spent real money through it. But this is terrible. Too much of a money grab, drop rate's awful, everything feels cheaper and more designed for mobile, the sound effects have gotten considerably more annoying, the art as a whole is less pleasing, the UI is really terrible, the writing is considerably less interesting, I'm not engrossed in the lore like I was in the last game, I'm just annoyed. I had really high hopes. This is terrible.
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It's okay. Though whenever guild wars happen, I always happen to go up against people who have dropped 3-400 dollars on this game, and get paired up against Fused Legendary cards, and lose 97-98% of the time.
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I find it rather annoying that the majority of the time enemies in my battle don't have artifacts. Then one gets stolen by someone who half the time is protected by shields. A rather broken system. More fail by the devs.
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This game is a MOBILE game. The energy is there to keep the game fair to those that dont have 24/7 that they can play it. You can earn good cards from lucky pulls, and every day you are awarded a card which is an uncommon at the lowest. Tips on battling, if the battle rank is 25 you gain minimal points for winning 5 points, but if you lose you go -20, if you win in a fight of someone ranked 26-50 you stand to gain a lot from the win (+20-+50) and if you lose you only lose -1 to you score. This should help a lot if you are trying to advance to the next level.
Quit bitching and play the game.
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This is far too similar to the last tyrant, yet slower progression, and higher cash grab. Oh lets make it so you get less per pack, have to pay for higher card limits, and make the energy system more expensive. Fail. This is an unoriginal attempt to milk the same audience for more money
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i got two issues with this. mission cost goes up very rapidly and i got stuck fairly fast (mission 53). I think that the upgrade system ruins it a bit since unupgraded cards are bad and bringing them to proper lvl is very time consuming
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And I've now hit the point where I'm fed up with the game. Sick of gaining battle points and then being knocked down to less than I started. Fix the system.
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Cards need a salvage button on the screen while pulling. If Im getting a basic card I'm obviously scrapping it.... help me speed the process up.
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LOL, there's a CARDPOOL LIMIT? I must salvage or pay? How stupid is that? Was planning to stay for some time and give TU its chance, but that's it, never coming again.
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Remove energy or you will lose most players. Or at least make it A LOT more reasonable. It honestly makes this amazing game suck.
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Also the whole system of losing points when losing battles blows since our progression is tied to those points. I'm okay with not giving points on losses, but don't take them away. How can you catch up and compete so you actually can win if you can't get the points needed to unlock the new commanders/cards?
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Also, removing the energy system would literally break the fairness of being able to play on PC/mobile.
C'mon now people.
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I think this is a great addition to the mobile game. I think eliminating the need to keep my phone on is a great thing when I'm trying to look back and forth at cards to sim what to use. Anyone complaining about the music should have realized that you can mute that from the main screen (press DECK)... All in all this is EXACTLY what you get on mobile, just a lot more convenient for being able to left open. I love that you can use KONG kredits instead of just money. Been taking surveys like crazy.
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Don't know if not letting people play the game when they want to is such a good design plan. Energy systems like this are usually more of a bane than a boon.
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A lot of the people commenting may be from the other Tyrant game and they hate our game because the Devs now put all their time into Tyrant Unleashed INSTEAD of War Metal Tyrant (hence why ours is much better) and they love to trash our game to get back at us and to pretend theirs is better. So keep this in mind when you are reading all the comments.
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On deck edit or upgrade screens, it is really annoying that you have to click on each card to see it, can't flip throught them. Original Tyrant mechanics are way better.
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[TO DEV's] The beta is missing arrows under Collection Cards and under the guild tab Members tab needs arrows. Under recruits the arrows might be needed also.