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This game is fun, but needs to lighten the learning curve to have more players join. New commanders would be nice as well.
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dear tyrant team, this energy system is f***ing me up soo hard, i started this game played the 1st levels and closed the game again, i came here in hope this would be cool, i wanted to spend some money aswell, but not into a game where i have to.... this is just trash.
if u change the energy system into a "noenergyanymore" system i will come back. btw, u can get money anyways even w/o that.
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all i have to say is omg. I'm not a fan of Tryant to much but since this was new and I've always enjoyed card games i thought i'd give it a try. but now after reading the commets this game sounds like a peice of crap. idk if i even want to try this out anymore. so plz just make it better i've read alot about the dropped rate and the lots of money that needs to be spent for good cards.
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Dropped rate sucks / wb sucks / dependency on spending $ for good cards sucks.. If your gonna charge these prices the least you could do is garnet I get the card I want to buy
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Inventory maximum. Honestly; of all the problems with this game, that is one that is just driving me away. It makes deck variation difficult to contend with, especially since you need certain cards at certain max levels in order to fuse them into stronger versions. I feel very limited by this game through that limit alone.
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Ideas:
Maybe gold prices for all crates and packs ( would really make the game better,
Higher costs for warbond packs/ less pay money to win style game ( too many noobs are getting a hold of epics and legendarys way to easily),
Way to reset account (some of us have habits of messing up early on),
two cards a basic pack instead of one,
Trade system between players ( say I wanted a fusion card I didn't have the cards for, i could trade for it instead),
This game is very similar to tyrant in many ways, including the fact that it's a pay to win, some of us don't like that. Maybe, just maybe, you could slowly change the games style over time?
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Nothing more than a dumbed down WMT. Remove most of the depth and mechanics, increase the currency and multiply the cost of packs by 5, and create an upgrade system that requires a constant cash flow to compete in. Very sad, since this game means the likely death of WMT.
Go play Magic Online or something. At least you can resell those cards.
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Playing this in the mobile version, I have gotten as far as Rank 10 - Prefect with 3 epic cards and 1 fused epic card done in Mission 55; without using any money. This game is interesting and I really like the story. In fact, it is one of my favorites. But as of now, I can't even beat low-level players as some would have a full deck of epic cards. True, this is a strategy game and I love building a good deck and watching my cards do some "combos." But money easily beats players like me, which is a pain.
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I don't complain much and I've never left a negative comment before, so this is not hyperbole. You should fix this game if you care. The energy costs are ridiculous and the cash grab even worse. Choose one of the two evils. I'm shocked that this game was successful on mobile.
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This is a message to new players: 1) If you ever get an epic or legendary, NEVER salvage it 2) New commanders become available when you unlock all commanders in a column 3) Try and get one of the following fusions ASAP; Blitz plate, Brood minion, Terminator Mech, Honor-bound veteran. I'm not one to ask for likes but please do that so more people can see.
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OMG where is the volume control? Game is WAY too loud, and while I can adjust my system volume, I'd rather not have to.
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So many people complaining.....do you think the devs are actually trying to somehow redirect attention back at the orginal game? Eh, this game is great since it kind of relives the story line of War Metal
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I think the pack system should be organised in the same way as it is in WMT, only being able to buy basic packs really sucks...
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This is a cool game but i don't really like card games. 3/5 Also wtf this was recommended for me when i like zumbi blocks wtf.
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10 4x basic packs, so 40 cards... NOT ONE single silver card... are you kidding me? You think people will really stay if that crap goes on?
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The incredible potential of this game is being killed by both (a) unnaturaly high dependency on buying WBs (b) insane price of this currency. When I came here first I was willing to spend some money as well, but the prices are just not ok. As a veteran WMT player who was used to absolute 'donate freedom' from original Tyrant, so far I'm sad with this game's P2W policy :(
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For new players: Get Terrogor commander maxed first, keep your rares, fuse ion stryker (max 2), grind for gold as often as possible (max stamina every 25 mins), Barracus commander is best for multiple faction cards (rainbow) in your deck, Blitz rare has the best dual and quad fuses so save them and max them.
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For new players: Get Terrogor commander maxed first, keep your rares, fuse ion stryker (max 2), grind for gold as often as possible (max stamina every 25 mins), Barracus commander is best for multiple faction cards (rainbow) in your deck, Blitz rare has the best dual and quad fuses so save them and max them. Running a t have to told a million times
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Quit T:U on mobile a while ago, but would like to say - everyone knows this is a cashgrab, but it's still rated 4.3. So it makes money. #DevLogic