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This game actually suffers from development of the previous one. While the gameplay, deck building and challenging enemies are enjoyable, everything is locked behind huge paywall, even more so than previous game. 1/5
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well high prices is one thing, you are not forced to buy...
But what kill the game is the ridiculous amount of "Action point"... have to wait 6 hours to play 5 min ... battles.. i got better to do than clicking every 5 min .. to me it s unplayable, i have done a few missions, battles, etc, but if i can only play -15 min a day, hell,no!
That s the reason why i don't buy pack,
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I purchased 3 packs of the 350 Righteous decks, hoping I'd pull a Benediction. Didn't. That is 90 dollars I just invested into this game for nothing. So now I'm never investing into this game again. I've salvaged every single card that is strictly from event packs because I will never be able to fuse them since devs will no longer receive my money.
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i hate "energy":strike 1.
i hate "random packs" in games, im not going to pay for random cards: strike 2
"bullet hell"?! LYING about the type of game it is?! unforgivable. strike INFINITY!
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Pitiful, I understand that devs need money towards servers, equipment, software, etc. , but when you constantly remind people that you'll never win without paying an absurd price for futile items, you have degraded your game into a sort of gambling, so to speak. Paying should be optional as opposed to obligatory.
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This needs a mute button. Or an options menu of some description. When a game makes you wait this long, it better not be blaring music in the background.
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the cube should be reset every day at a certain time rather than every 24h... cause I open it later and later every night :(
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Dear devs, even in times of great joy with your 'new kid', please, don't forget we're still here as well. We're looking forward to hear from you again :( -Sincerely, Warmetal Tyrant players.
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Really needs to be rebalance for pc the energy consumption by increase regen rate to 5 per-minute or greatly decrease the cost of missions by at least 50% 100 energy per mission is really bad when you have the max of 200 with out joining a guild or buying more.
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The game is really nice, clearly designed for mobile/tablet use, but has decent graphics and animations. Sadly to get to the top level you must be a whale and spend thousands on the game. Drop rates might also be a touch low.
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This game is fun, but needs to lighten the learning curve to have more players join. New commanders would be nice as well.
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dear tyrant team, this energy system is f***ing me up soo hard, i started this game played the 1st levels and closed the game again, i came here in hope this would be cool, i wanted to spend some money aswell, but not into a game where i have to.... this is just trash.
if u change the energy system into a "noenergyanymore" system i will come back. btw, u can get money anyways even w/o that.
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all i have to say is omg. I'm not a fan of Tryant to much but since this was new and I've always enjoyed card games i thought i'd give it a try. but now after reading the commets this game sounds like a peice of crap. idk if i even want to try this out anymore. so plz just make it better i've read alot about the dropped rate and the lots of money that needs to be spent for good cards.
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Dropped rate sucks / wb sucks / dependency on spending $ for good cards sucks.. If your gonna charge these prices the least you could do is garnet I get the card I want to buy
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Inventory maximum. Honestly; of all the problems with this game, that is one that is just driving me away. It makes deck variation difficult to contend with, especially since you need certain cards at certain max levels in order to fuse them into stronger versions. I feel very limited by this game through that limit alone.
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Ideas:
Maybe gold prices for all crates and packs ( would really make the game better,
Higher costs for warbond packs/ less pay money to win style game ( too many noobs are getting a hold of epics and legendarys way to easily),
Way to reset account (some of us have habits of messing up early on),
two cards a basic pack instead of one,
Trade system between players ( say I wanted a fusion card I didn't have the cards for, i could trade for it instead),
This game is very similar to tyrant in many ways, including the fact that it's a pay to win, some of us don't like that. Maybe, just maybe, you could slowly change the games style over time?
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Nothing more than a dumbed down WMT. Remove most of the depth and mechanics, increase the currency and multiply the cost of packs by 5, and create an upgrade system that requires a constant cash flow to compete in. Very sad, since this game means the likely death of WMT.
Go play Magic Online or something. At least you can resell those cards.
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Playing this in the mobile version, I have gotten as far as Rank 10 - Prefect with 3 epic cards and 1 fused epic card done in Mission 55; without using any money. This game is interesting and I really like the story. In fact, it is one of my favorites. But as of now, I can't even beat low-level players as some would have a full deck of epic cards. True, this is a strategy game and I love building a good deck and watching my cards do some "combos." But money easily beats players like me, which is a pain.
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I don't complain much and I've never left a negative comment before, so this is not hyperbole. You should fix this game if you care. The energy costs are ridiculous and the cash grab even worse. Choose one of the two evils. I'm shocked that this game was successful on mobile.