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I can really see why people call this p2w. The higher tier cards are just so much more powerful than the standard gold reward cards
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Making a "new" game (this one, Tyrant Unleashed) using graphics from a old game (War Metal: Tyrant). The game play has not changed much except this one is a p2w game. Great Job devs!
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Sry guys i didn't mean badge of the day i meant easy badge, also u can skip the entire battle with the skip button. even better :D
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hint for badge of the day, press the x2 speed on the bottom left corner and the auto button on the bottom right corner and let the game play itself :D
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Yuck. Anyone remember the time when Kong would never badge MMO games? They were reluctant at first but now they know they can take advantage of the community and will badge the most P2W garbage.
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I know that this badge comes with the recent acquisition. However the Unleashed version of this game was not worth it sadly.
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Still missing the old tyrant ; it was a perfect game for free players and if you want to purchace something the prizes were normal; not like this hungry unleashed! besides old tyrant has lots thing to offer :( , i remember guild battles and i remember very dedicated players, if devs put that game to play , they will see many people will go for that , not this one
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I did the item rewards to get the free packs and I never actually received the cards. So whats the point of spending those points?
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This game has fallen far. Tyrant had a lot of potential early on. Cards were all relatively balanced against each other and while there was power creep with each new expansion it wasn't terrible. This though is a monstrosity. Cards scaling to ridiculous levels, a massive grind and expensive prices. I don't think I've seen many better examples of what not to do to your game.
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So my normal cards have around 2 attack and 4 defense with 1 cooldown. Opened a pack with the free warbonds you get to start with, got a Legendary card. It has 10 attack, 50 defense, 1 cooldown, and attacks multiple times per turn... this isn't even a game anymore.
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update to explain....you will NOT get a proper card unless you pay money....NEVER...this game is worst i've seen...even the mobile games have a bit of decency, i actually wanted to test and see
if you dont give them money you can go f yourself
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Why would you create an event where guild participation dictates the reward, then restrict it so those of us in inactive guilds cannot leave them. So I can get max damage and still only get 1 rare card as a reward. Thanks for nothing I guess
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stockpile gold and warbonds.
Join a guild that has more than 40 members.
try to battle other players that are above the 75 gold reward point.
always use up energy on pvp events, it doesn't matter if you lose or not.
promote as soon as possible and salvage any unwanted commons or rares.
you receive +200 to your 250 energy cap that stacks after promotion.
don't use salvage points unless you intend on sticking with that card.
stick with a single faction if possible, this helps you organize.
ascending up the mission list also increases energy cost along with them.
only purchase packs and cards with warbonds below a 60 limit.
some events allow a discount on prices in the store.
fuse 5 cards and upgrade an epic or higher to level 6 to receive 50 warbonds.
reach mission #68 to receive another 50 warbonds.
honestly this game needs an energy cost overhaul and a way to receive warbonds without spending actual money, if you fix these problems yall would have a great game.
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I loved the game... It has everything I was looking for in a browser card game...
The only thing that bothers me is that for some weird reason there is no way to turn off the music or the fx.
-No audio options
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Make the energy cost for higher missions lower, epic packs available for purchase at 5000 gold, and warbonds more accessible via daily reward or challanges daily. This would make the game SO much better.