Under rating threshold (hideshow)
Missions need to be more rewarding. One would expect the final battle to give you an epic or legendary, not a rare you already received multiple times.
Under rating threshold (hideshow)
I think that game would be OK if misions drained less energy and if you go bigger chance get rare or epic card, cuz i never got epic card from mision or 100 gold case and rest goes on salvage.
Under rating threshold (hideshow)
You should be able to use gold on something other than a little card pack, like refreshing your energy for a high amount of gold (like 5000) and make the same system they made in the original tyrant to buy cards. This would really improve the game and would also remove all the complaining in the comments about the game. But thats just my thought
Under rating threshold (hideshow)
@ifoooo Different factions have different focuses. Some lack a certain type of skill all together and others have a huge amount of cards with that skill. There is no need to add a unique skill system.
Under rating threshold (hideshow)
Why don't u make 1 unique skill for every faction , that the others factions doesn't have it ? At least then , there is a point in choosing factions or making rainbow decks ?
Under rating threshold (hideshow)
also this game has so many bad comments ontop cause all the haters dislike the good comments - putting them on the bottom
Under rating threshold (hideshow)
it's not difficult to get good at a game like this. Events every Friday are quite generous with rewards and if we had infinite energy to do missions we would have the best cards in a matter of minutes. Never payed once and I have a full deck of epic t2 (middle level fusion) cards. Gold isn't difficult from events like brawls, even if you are losing every battle cause you still get 50 precious gold. If you win it's 150. Sounds pretty balanced although war bonds for what they are are expensive
Under rating threshold (hideshow)
I think that there should be a (reward) for leveling up for example 5 war bonds for 9 and bellow and for 10 to 19 10 war bonds and so on
Under rating threshold (hideshow)
This is the only mobile game I've played that has held my attention for more than a few months. It's been nearly two years now.
Under rating threshold (hideshow)
This is the only mobile game I've played that has held my attention for more than a few months. It's been nearly two years now.
Under rating threshold (hideshow)
The rewards you get for finishing a new mission is nowhere equal to the difficulty of a mission. Campaign rewards alone should sustain you in a card game, but here it doesn't.
Under rating threshold (hideshow)
Pay to win. The things you get in the premium things are better have better worth per waiting turns... Jesus. WHY!? This is a good base, but the moneygrubbery... Is over 9999999999999999999999.
Under rating threshold (hideshow)
I just spent a full 4 hours updating my GrabAGrump game to WebGL for the poor chrome users out there. If you need help, feel free to contact me!