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This game has taken up a lot of my time and I still can't stop playing it. With that being said... It would be at least ten times better if there was some sort of a trading system implemented. For instance a player needs a havoc and has never even seen an opportunity to acquire one, but has 10 tiamats and no use for them. There are some cards that I would even trade double or triple the SP equivillant for, but no means to do so... Devs please deliver us a trade system? I think that it would keep your long-term players playing longer.
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Steadfast Assailant is so broken. I just ran a battle where it was 2nd card, and the roiund lasted over 30 turns, and it never broke over 28. How is that possible if it doesn't have corrosive debuff? 2x zerk and I have Typhoon it should have gotten up to 60 minimum.
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Because this game is 'winner-take-all' design and ongoing for over a year, it's very difficult for new players to make any headway in rankings. Extreme patience and understanding that you'll likely never make even top 2k without a cache ($200) or box ($800/$1600) buyout is required.
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I really wanna buy some wbs and boxes but when i see the cost of getting them I just can't get over the high $ prices
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Классная игрушка, которая не требует бесполезной траты вашего драгоценного времени, на это у вас просто нет нужных ресурсов!
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It takes time, but you can compete with high pay to win decks as a free to play player. Good competitive game at any spending level, but do your research before you spend
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Whoa! Just whoa! That revolution card is pretty OP for a rare ( I like it :DDD),i wish we could get it from normal packs tho ;(
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May i suggest instead of just dealing cards we actually see the battle that happening it would be much better to see them actually shoot that bring up some stupid turret thing
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a better system than paying ridiculous amounts of money to get cards that are locked behind a paywall would be for players to have the option to spend money on a small collection of uniqe cards that are not significantly more powerfull or weaker than other cards of there level however they would be uniqe interesting and players would purchase them to support the development team and to get some cards that may not give them any significant advantages but would be unique and fun to own and would show there suport to the development team. Also rare packs should be purchasable by gold.
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So not only is the energy cap low, and the mission cost high, you want me to pay for any of the good cards, and I can't find a way to salvage the shit I'm not using. 1/5 Worst reboot of a ccg ever.