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Be prepared to spend some money or play for a long time to be a decent player. New content almost weekly. Devs are always adding updates so alot changes fast. Fun to play.
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Well done $ynaptiCoin... i previously thought that WMT was a cow just to be milked as bad as possible, but you raised the bar of greed to even a higher level with this game.
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I pity the raiders their leader typhon vex has become an abomination barracus may be dead or he dissapeared yurich is a spineless dog easily toyed by the imperials if there is any faction that is at their weakest right now It would be them
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oh my goodness, this has got to be 1 of the saddest attempts at making money iv'e ever seen. war bonds are grossly over priced. also, are you paying people to give Tyrant Unleashed 5 star ratings?? there's just no way this game is worth a 4.06 star rating.
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Yeah I used to play the previous Warmetal Tyrant and decided to play a bit again. Found this, and was happy to see the salvaging feature and being able to upgrade cards. Fusion looks nice too but After 30 minutes of playing there is literally nothing I can do anymore. It's not a lack of content, I just LITERALLY can't do things without the painful wait for my energy/attacks to regenerate. I know that this game has the "Pay to win" mentality but not even being able to PLAY at all is really stupid. And considering the only cards I can get with gold are really bad commons I can't even be happy with anything I have.
Tip to the devs: Make energy UNLIMITED. I know that you want to encourage players to pay $ but everyone absolutely hates spending a bunch of $ to play a freaking flash game on the internet. And make the packs similar to Warmetal Tyrant where you can still get very nice cards and actual packs for gold and have the newer stuff use war bonds. That was a nice system.
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I like this game a lot and get heavily involved in guild war and brawl events, but it needs to step back from being P2W and be more friendly towards dedicated players. I've heard Russian millionaires play this game and dump whatever money they could to build unstoppable decks. That's really not cool, but I'm hoping someday it'll still be competitive but more fair towards those who don't have as much money to spend on digital cards.
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This game has a really fun early- and mid-game, plus the constant events are quite nice. Sadly, the ridiculous powercreep at the end-game stage (and the grinding required to achieve it) is plain unbearable, and too obvious of a push towards P2W spending. Could've been a 10/10 game, but the greedy P2W mentality severely reduces its appeal.
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I'm a huge fan of this game, but the gap between the haves and the have-nots becomes pretty apparent whenever you dive into one of the events. I say this as one of the mildly bitter have-nots, and I've been pretty regularly since a month after start-up.
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i just started wmt but i saw that it was closing so i came here, i hate this! the other one made you feel like it was a card game, with packs and all, and gold actually meant something!
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I feel like it takes way too long to upgrade a card literally 1 card equals 1 salvage and 270 salvage to max a card which is equal to 270 cards.
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The old game allowed you to have more decks at least, and the energy drain for all missions are too high, the cards usefullness are too low, and the game generally SUCKS.