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great game theres just one problem... when you decided to put energy in the game it fell to the class of a low quality facebook game... and not only that... but you messed up by not giving us any more energy... all and all a 2/5
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I had ~6k, so I buy a Gold pack right? Alert 1010: You do not have enough Gold to purchase that pack.
AND, it ate my 5k! Wtf guys?
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wow... just wow missions cost 20 energy you recharge 1 energy every minute... thats 1 mission every 20 minutes this needs to be fixed
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Interesting game, the energy system is a terrible idea. I understand cashing in on extra content, but not just to play the game. +1 for DOWN WITH KREDS!
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I hate this game, I hate being able to do 1 mission & having to stop playing >_>
Seriously, get a grip, or lose your fans, we ain't paying 10$ for 5 minutes of gameplay...
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the game itself is really good :) but if we could have added more energy per lvl it would be better - the waiting sucks.
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2/5 - I like CCGs and this game clearly has high production values. However, it also has a number of anti-features such as energy, which serve no purpose but to frustrate the player, and/or force them to play in many small increments throughout the day instead of in one sitting. Dual currency systems is also cumbersome and a blunt instrument for trying to extract kreds. For this reason I'm hesitant to even give 2 stars.
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"Yo Tyrant, I know you're good at cash grubbing, and I'm happy for y'all, but Sorcery Quest was the greediest game of all time!"
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i agree, started getting into the game then bam no energy, sucks bigtime :/ and ill wait and forget about this game then probably wont ever get my ach's :(
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If it comes to a point when both commanders have no more creatures and it reaches turn 50 it should not be a loss for you. It should be a draw and you get your energy back. The reason this is is because of commanders such as VIK who have COUNTER AND STRIKE!
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What?!? I have a rating of 533 and have just beat someone with rain 4900 and i get ONLY 10+ rating ??? seriously?????
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Yeah ... I just found the surrender button XD. Lol. Sad part is I've been playing this game since it came out and it took me commenting to realize that I missed it.
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A surrender button would be nice. There are times when it becomes very obvious you can't recover, but you have to wait for a long end to the match as the computer slowly whittles away your units and health. I actually find myself just refreshing to get back to the mission screen because its faster, even on 4x :P
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Note to developer(s): It is in your best interests to read the posts in the comments section and act accordingly.
The game is as fun as a CCG can be, I suppose, but the business model is absolutely horrid.
As the game is currently structured, enthusiastic players are penalized for advancing through the game by the ludicrous "energy" system. I have little doubt that there are players who are so avid they are willing to purchase war bonds to buy energy, however, I have even less doubt that most people will reject this arcade style approach to a flash game and seek their entertainment elsewhere.
Players are used to, and for the most part accept, having to pay for premium upgrades in these types of games, but having to pay to play for more than a few minutes at a time is a recipe for failure. There are far too many options available to gamers on the internet for this game to successfully compete past the short term.
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The fact that I can run 4 25-energy missions (10 minutes tops) every 1 hr 40 minutes is beginning to wear thin on my patience. The fact that I have to run a single mission 10 times against EXACTLY the same opponent/deck makes it even more irritating.
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However if you use divided units like blue captain and there is a Xeno unit or A Raider that won`t work of the captain
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Being able to sort by casting cost, power, and defence would be cool. Being able to filter on a certain ability would also be a plus.
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I don't mind having to use energy for missions, but i do mind when i need 3,5 hours for 1 mission (misssion 41). Couple more user-friendly solutions: 1. Raise your energy cap after every level 2. Decrease energy cost per mission 3. More energy per minute 4. Daily energy pack. With any of these improvements everyone would like this game even more and even more ppl would be ready to pay for this game, atleast i would.
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I wish I could play it, but the bugs are just ridiculous with this game. As soon as I get to Arctis and start the first mission, I can't press continue because the texts overlap. Happens at the beginning of every mission too.
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suggestion: before you confirm buying an energy refill there should be a 'look, you've got 1xp left untill you level up' box -that just happened to me
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xandramas your just mad cause your game is never gonna get badges....if a game gets badges its because its popular, and people ask for them. as for why people post their comments for the developers to change their games, is so that the developer knows what to fix if there's bugs, or what ideas they can add to sequels. and its possible for them to change certain things, if they see a need for it.
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suggestions : For every levelup, you will gain 10+ to max energy. Some card-auctionhouse, or at least a LOT more gold for selling. EXP/gold for winning arena battles. And another way to optain war bonds, then the welcome back bonus and paying irl money. + this comment if updates are made, please.