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Enclave is of the Enclave set and not the standard set, Enclave is better, with rarer and more powerful cards. To answer your question woodst09.
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Not gunna lie....if I wanted to pay money to keep playing a game, I would have taken the hideous dive and went to f.b. to build a friggen farm. I would rather occupy my time with other FREE games on kongregate here than jump into that mess.
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if you lose, please give us some little experience. I lost 4 times and my energy runs out, i think we all want more energy.
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a bit to much like a fb game but good altogether, needs more energy, and i dont really get the kreds thing, i dont even know what they do but asking for them just to rifill the energy, that gets no larger when u lvl up, but its still a good game but ive played fb games that are better
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boosts an random enemy assault card my *ss its always to that one card that will kill your card not to a random. it isnt random when its to the same card over 10 turns in a row....
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Summary of suggestions & wishes: Easier/other (free) ways to obtain bonds // faster/more (max) energy (mabye 2/min and +5 max for each lvlup?) AND less energy for missions // live PvP/defence // definately (not maybe) stamina for faction wars // card trading or at least a lot more gold for selling // more content, a use for arena beyond 5k rating // more faction benefits (faction trading) // more benefits for lvlup (12+), other than only a refill // idle bonus (gold, faster energy regen, chance for WB etc.) // XP/gold for arena battles and lost missions // no FP loss in faction wars.
If you're going to use energy, at least give us more per level. The missions' energy cost steadily increases yet you still only have 100 energy to use. It's not very encouraging.
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the eefects of the enemy active a lot more than just a 50% change because I have shot 10 times in a row against a flying unit and it dodged them all, but my flying units dodge 1/6 of the times
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A networked-only game ... that doesn't re-send if it drops a packet, so ... you have to keep refreshing the page. Please fix this basic n00b programming error. 1/5
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nice game but played it only for achievements... energy takes too much to refill and gold rewards are just too low to buy some decent card
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Decent game, the problem at later levels is though if you don't get the right starting cards, you've already lost right from the start, and there goes all that energy which has already been justly harped on.
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Few things here. I like the concept of this game, which is saying a lot because I usually hate anything turn based, and card games online. I also like the daily chance crate thing.
Things I dislike. Structures and commanders get health countdowns, but assaults don't. I wish everyone had a health countdown, it would help my strategy a bit more.
It might have been a typo or something, but there was a mission that I had to do 4 times, and it told me it cost 10 energy and i'd get like 15 exp and 150 gold. It cost 10 energy each time, but I only got 38 gold. It should be energy/gold/exp per time you go on that mission, not the total gold you get for completing the mission to 100%. And on that note, I don't get how the completion works. I'm pretty sure there was a mission that I did, got 25% and then did it again and got 100%. And its a bit annoying having to play the same guy four times over.
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faction accepting active mebers over lvl 8 http://www.kongregate.com/games/synapticon/tyrant?source=finv&kv_apply=850001
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I don't usually like card games, but this one seems fun. Why the restrictive energy though? People will more likely be happy about a game that lets them play as much as they want, and more time invested = more commitment hence more incentive to buy upgrades, if that's the reason. If you (the creator of the game) mostly just intended to take an active stance on how much people should play in one sitting, that's okay I guess, but I really prefer to stay with a game for a while when I'm playing.
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This game is still in beta so remember they should be having many more updates so it's a good time to offer suggestions.
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@davidxrawr the first few cards you put up should be cards that have no or 1 clock in their top right, so you can attack sooner and bring in your big cards while they hardly have cards on the table
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@davidxrawr:
Turn Order wise you, the player, ALWAYS go first.
Card wise, each card has a "wait" stat which is how many of your turns it has to wait till it can attack and activate abilities (passives such as evade and counter are always in affect though).
So if you play a card with 2 wait, it will sit there for 2 of your turns (including the turn you played it on) and attack on the third turn. Zero wait cards however act as soon as you play them. Understand? And i don't think your question was "mindlessly" voted down, it's just most people caught this at first glance...
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If you're going to play the arena, please set your defending deck to have 0 cards in it. Makes it easier for everyone else to get points.
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because my question was mindlessly rated down ill repeat: what determines who attacks first (and by that i mean you or your opponent) because I've been attacked several times before I even have a chance to inflict damage
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I've spent the past few days playing this game, and I must say that it is very good, but like many others have said the energy cap sneaks up on you later on in the game. The way that the missions are structured is great, as they can be beaten in so many different ways (and lost in so many more), and I like the arena. The achievements seem to fall right in place with the normal flow of the game, not many of them really deviate from what you'd do otherwise, so that makes them a little easier to get. In all, it's a fun game, but a little too restricting for the crowd of people who have a run-and-gun mentality towards games, that is to say people who want to play a game when they want to, at the rate they want to.
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Well, how about an energy boost every day? Like your level times 2, as temperorary energy?
And yes, i know my spelling sucks big time.
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let me rephrase my question: what determines who attacks first (you or your opponent) because I've been attacked several times before I even have a chance to inflict damage
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After a few weeks teh game's been around I can say energy is alright, since you only use it for wars after a certain point anyway. Thing is: people refill, and those people are in the same faction/s. So again: NO FP LOSS FOR LOST WARS, or very few factions will continuously farm those around them and prevent any progress!
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@davidxrawr
Cards attack and use abilities from left to right. Fortunately, random rally abilities will stick to targeting cards that haven't attacked yet.
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Seems like it would be a fun game, except for that energy BS, and little things, like your Tempest card being an assault card, and the enemy's Communications Array which basically does the same thing goes next to their commander. The card sort for decks is a pain as well. As it stands, more frustrating for me than entertaining. 3/5 On to the next.
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If you have a good game people will donate. If you think you have a great game then sell it. Either way don't make an energy scale that is so quickly depleted. If I wanted that I'd play one of those Zynga facebook games.
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This is crazy. I have opened 6 total gold packs so far. The first three rares were "Freddie" (a comander). The second three rares were the "Zeno Mothership" (a unique zeno). I woudln't mind duplicates, but I can only use one of each of these, and I would have expected a bit more "randomness" from the random rares in the gold package.... unless there are only 2 or 3 rares available in these packs.
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This is a truely great game. But I will not let myself be forced to pay for it. So I can just play a while every day before the energy runs out. Thanks a lot.
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i think energy should only have to be used in wars so people could continue playing the campgin and stuff but wars should still have it because if it didnt it would be whoever had more free time would win the war