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Most hated part of a tournament: I have about twice as many active cards as the enemy. I have the upper hand. My commander has more life. We've put down our last cards. With a first look it seems there's no way I'll lose. Then I hit the skip button and see: You've lost. -10 point.
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I don't understand any reason to defend the energy system: it's there to hinder your game time unless you want to pay money. If the game is so shallow that slowing down your play time is a good thing, the game is terrible.
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Make energy regenerate 2 points per minute, and fix the glitch where you lose one energy point when trying to do a mission with having just enough energy and then you can't do the mission.
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After playing the Tyrant Unleashed, I've come back and changed my rating from 4 to 1 stars. This dev is going in the wrong direction. They're designing only to get more cash and not caring about their games. Lame.
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Man, not only does this have energy, which is already idiotic, but it has energy that lasts for honestly about 10-15 minutes at a time. Ya'll must severely overestimate your game if you think regular people are going to be willing to play for about 15 minutes, leave for an hour and a half, come back, play for another 15 minutes, leave for an hour and a half...by the second time I would've already said "screw this", which I am doing now. The game itself is fairly ok, but if you guys are honestly that desperate to stop me from playing your game, well congratz, you win.
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Plz, put the music of Tyrant Unleashed in this game. It will be better, i love it, and that give more pleasure to play Tyrant War Metal.
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I know this may be a stupid suggestion that might take lots of work but how about adding a little description of every card like how the card originated or how about what the card is about.Something like that?Or why that thing in the card was created,like the description for the raid bosses.
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But to be a competitive player and play for free you have to grind. Ask yourself this if a new "competitive player" arrived today and you told him exactly what cards he needs to beat your deck, how long would it take for him to earn that deck?
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Does anyone know why Foil Level 2 cards aren't available? I would think that would make pack buying more worthwhile if you obtained multiple foils of unupgraded cards, to say nothing of bragging rights.
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Against missions, yes; for PVP if u didn't have any walls to cover vs TI u were dead. I said competitive player, not being able to grind missions
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@ivarsdominic
http://www.kongregate.com/forums/65-tyrant/topics/328687-the-new-farming-beast-pyro-rig-lvl-2-upgrade?page=1
Originally posted by Wreakofhavoc:
For my own sick, twisted pleasure, I ran Dracorex: Pyro Rig* x10 through the simulator against every mission making no variations in the deck just for the sake of seeing what it could do.
With making no changes, and running against all numbered missions and side missions available and unavailable, the deck only failed to have a 90%+ winrate against 62 missions.
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@nortimra call me one card with which 10 copies u can be competitive player; there's none. CW need support, Gauntlets need support, Grimclaws need support, fear need support. Only 10 CG (!) may work but that's not serious in real meta
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@daexion I just can't respect flash games that require cash to play for long periods of time. Just look at backyard monsters in a flash game your cash goes from extra gameplay to nothing in seconds. The achievements alone are a waiting game, I beat mission 66 and i'm popping in every now and than just to see did it register yet? Card games like Spectromancer, I go back to constantly There are lots of specialty's and seeing what works is fun. Here you can fill the deck with multiple copies of a single card, "look at this OP card i'm going to use 10 of them".
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Energy is a way to get players to spend money to buy more energy. If the game would be BS without energy, then it's BS with energy because it's the same game.
I understand why they have it, and I'm not saying they shouldn't.
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@michealparker007 I don't disagree at all. But with the energy system think about entering tournaments to get cards. The lowest to enter a tournament and not keep the packs you open is 5k, the max I saw was 1,500,000 (to keep the cards). Even if you spam mission 300 and win 100% of the time the gold/energy is 20 lower missions (~60) is 15. If your doing mission 300 it's (5k / 20) 250 minutes (333 minutes for lower missions) of energy (not including level ups), For the max amount it's (1500k / 20) 75k minutes or years. I don't want to mention the tournaments that require war bonds, the one I saw most often was 100 to keep the cards your open and that's $20 for 1 attempt (I don't know the rate for getting war bonds for free but I can say I've been away for 3 years and had 130 when I came back on). If they remove the energy system there could be more active tournaments