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In my short experience with this game it seems stacking strike cards can just mess the opponent up, often taking out cards before they even get a chance to be used.
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Needs to regenerate energy much faster... at level 5 I literally play 3 missions (2 mins) then have to wait an hour to regen. That's just broken. Secondly, arena is stupid easy with the following setup: Thadius as your leader, grind rank one. Then fill all slots with sawblade. Instant win against 99% of your opponents.
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Guys my friend is trying to play this game but when he does the screen is white and theres a computer on the right corner...
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just 1 question... why can't we buy energy with gold? Like real people do when they have 1000's of dollars lying around, they buy energy drinks, so should we
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The game does not always work, sometime it frozen in middle of battle which cost energy for nothing. Energy increase as you go along with missions but level up does not increase energy cap which does not make sense at all. When burn up all energy, arena is almost pointless - get fame only to unlock cards (most of arena cards do not turn me on, maybe only one card interested - need to add reward such as gold) Then we have reason to do arena to buy overpriced sets of cards which we mostly will get same card again.
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I find the Bloodtirsty cards to be a bit...cheap...I mean, they have a "leech" ability to stay alive, they come out quite fast...
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Also another thing u can add is that u can combine your decks and the enemy has a total of 20 cards tooXDor 30 or 40 and so on like on FB that I remember there is a game called war storm which is identical to this
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im screwed im on my final card, over team's card has a sheild, i have a medic healing my sides card, im in an endless cycle :/
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There's an info page (tyrant.szm.com) as well as a WIKI for this game, including achievement rewards etc. Check it out and contribute if you like. >> warmetal.wikia.com/wiki/Tyrant_Achievements <<
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you know what it took me 10 years to be lvl 10 and to figure out this game...
no just kidding its a cool game ... you can click the negative rate button after reading this
enjoy :)
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To all of you people complaining about the energy system: It's a good thing. It's a reason to get you off the computer and do something, sure it may go by quickly, but Its a reason to get you guys off. And for the people too fat to move/wait, you can pay for more energy. Ever think of it that way?
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There's an info page (tyrant.szm.com) as well as a WIKI for this game, including achievement rewards etc. Check it out and contribute if you like. >> http://warmetal.wikia.com/wiki/Tyrant_Achievements <<
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I haven't played this game in 3 days. I come back and I only have enough energy to complete 1 mission. Eventually it will take longer to load the game than it will to spend the energy.
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What a bug! I see two copies of some my commandos, recheck that i do have duplicates, replaced them with other, sell extra (x2)....
Relog and what i've seen?
Skullkeeper, Thadius and Blood Mary disappeared (Whisper, Dunkan and Elena was the rest) and instead I do have now
2 Dunkan, 3 Whisper and Elena!
How could that happened????
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a really good way to fix the energy problem would be to award energy for winning multiplayer duels/arena battles. because when you are out of energy that is all you can do anyway.
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I actually like the energy limitation. It keeps a video game addict like me from spending too much time playing the game. People complain about the energy because this game is so good. Great work!
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Fun addicting game, I like the fact that deck sizes arn't as massively huge as they are in Cardian (though it would be neat to have a deck that goes up to 12-15, just so i could fit a couple more structures in my deck).
The only problem i've found (aside from the loading bug from yesterday) is I bought two gold packs which charged me for both, but I only got one pack.
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does anyone think that having faction structures would be cool? >> earn more FP from defesive victory, Add health regen to all cards of one faction except leaders, gain an additional (random) card in every faction battle, and lots of other cool stuffs.
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I like this game. Love the way the cards play, how the art brings each card to life, and especially how we can play in the arena for hours without ever worrying about energy. I would love to see a few more cards, because they will be epic. I would love to see faster energy regen at some point, especially after the story gets expanded. In faction wars, the loss of FP is a little discouraging. I would love to see that be changed, because it takes a great deal of time to build it. Right now, this game is very expensive for a free player. I had to break down and buy some WB at Coinwhale to see the results I wanted. Adding a way to earn more cards, (like a gambling arena where players put up a prize and fight for the pot.) Tournaments, Festivals, New Cards, and Prize fighting are the four things that will make this epic game legendary. Thanks for all you have done and will continue to do!!!!!
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Ok wait up, every mission costs more energy, but you don't get more max energy or quicker reloading. What's wrong with you? And that's why I don't give you 5/5 but 4/5. I think many people do it so, you better change the energy-thing if you want five stars from everyone.
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The energy refills should cost 1 war bonds, and I can't wait 1 hour and 40 minutes to full fill my energy... At least, we should gain more energy per level, or you can raise the energy gained per minute to 10 or 5.
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I find the fact that armor doesn't save against bombard kinda annoying, as it's a departure from the games fairly pleasing logical layout of skill effects.
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I have not been able to play for three days because of "timeout" or syntex error. PLS fix this It worked a lot better before the maintence.
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There's an info page (tyrant.szm.com/index.html) as well as a WIKI for this game, including achievement rewards etc. Check it out and contribute if you like. >> http://warmetal.wikia.com/wiki/Tyrant_Achievements <<