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I don't mind that you need to use kreds to get ahead, but only because it seems that everything can be gotten with grinding instead of kreds.
Also, why is there an energy bar? Games that have slow-replenishing energy bars are usually there to slow down leveling in multiplayer-oriented games. While there is a multiplayer aspect to this game, it hardly calls for the energy bar.
Other than that, simply fantastic game.
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@Poulet_chaud, no, actually, you don't and I'm not sure why you think you do. You need to pay for crappy energy refils and nexus packs, but p2p and play for slight extra features are two different things altogether. Also, whats with all the people rating this game 1 for a single flaw? Still a 4/5 in my books...
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i just hate games with time limits like this energy bar, y can't u take away that limit? i just wanna play as much as i can whenever i want. 1 star
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I've already submitted the bug, but has anyone else been stuck with just the starting troops, unable to edit their deck and able to remove an infinate number of cards from it?
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@kevlaer its not the mass of the failures which make the point its the quality
i prefer a game with goldbug, expbug, sometimes fightbug, animationfails, description fails and bad charakters over a game you can only play some minutes a day (and to get all content you also need to pay for >< ... for a damn card game ... wow ... i think we should go out and play with real cards that way its not to buged cheaper and we play with brain (not grinding against stupid ais XD) (sure some cards fall on the ground, and bad cheat protection in real life but you have way more energy ^^)
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There's an info page (http://tyrant.szm.com/index.html) as well as a WIKI for this game, including achievement rewards etc. Check it out and contribute if you like. >> http://warmetal.wikia.com/wiki/Tyrant_Achievements <<
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Cool, playing 10 cards on a table makes me lose 20 energy. So, you're saying out of my 100% energy in real life, putting 10 cards on a table will make me tired. We learn something new everyday! ^_^
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Card abilities don't work right. Strike units don't fire. Vampire units leech only one health regardless of their attack, and flying units only work for the enemy. The enemy had one card left, a plane, and it destroyed 5 units, yet when I play a flying unit it's brought down in the first turn by a grunt.
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I don't understand the strategy used by some games which discourages you from playing unless you pay (e.g. having to buy "energy"). I can justify paying for a sweet upgrade, but I will not shell out money to simply be able to play the next level.
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cool game, but too many buggs. Look, i bought a pack for 200 coins and i get NOTHING. Ok, now i am about to level up and i get an error saying Timeout getName. Try realoading. Then it says Timeout getPack WTF?!
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The most important thing IMO is to set a max number of applicants... we are having so bad lag with the factions tab cause of the 500 ppl applying. if we try to reject some applicants it becomes very laggy and tabs screw up after a few rejects forcing us to reload the page (this happens about every 10 applicants i reject)
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Add more energy as you level or lose players. There is no community to keep people around like there was in planetstorm.
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There's a WIKI for this game, including achievement rewards etc. Check it out and contribute if you like. >>> http://warmetal.wikia.com/wiki/Tyrant_Achievements <<<
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Josethehero said: "increbldy.... this game doesent requier stragty and i would have never started..." May I ask where you learned to spell? Also, how can a strategy CCG not require strategy in deck building, which you obviously seem to not believe exists simply because you won a game against an AI? *sigh*, I cry at night because of newbies who believe they know how to play this game since they can beat AIs early on with poorly constructed decks...
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For all who are smart and know that this is STRAIGHT from facebook + this so people stop complaining about it and can just enjoy it like many of us do.
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LOL i was playing a game and it glitched lettin me only choose one card per hand and somehow increbldy i won thats to see how this game doesent requier stragty and i would have never started with that deck
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Game is alright but even without auto it plays itself, strategy isn't really required. I think the cards need more specials and maybe a little more variety, i mean a couple of the anti-air cards are virtually the same. Its a very good idea and there is a lot of potential here. Maybe some cards require gas? Hydraulic oil(robots)? or some other powerup so that theres more chance and not just throw 6 cards and its done.
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This game is good. Except for the energy system. Remove it. I have no desire to only be able to play for 10 minutes per day.
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I just realized something... This game pretty much takes place on Earth during nuclear winter. Ashrock largely resembles North America, Arctis looks like Australia, Cyprion looks like South America... (Yes I realize there are too many places to resemble continents...)
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awesome game, but could you make it possible to switch the position of your assault cards, or make it possible for us to target our attacks on specific cards when using card abilities like siege and strike?