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well once again i find a bad thing about the game this is what happened:
i have 3 cards out ( 1 bloodravager and a kind of helicopter (forgot name) and a medic) + 4 buildings ( 3 healing tent things and 1 healing thing i also forgot name of)
so i am playing thinking Ha they cant kill any of them i got healing stuff butt... after a while bloodravager gets to 1 hp (enemy deals 2 dmg and is flying) and all ALL of my healing stuff do absolutely NOTHING NOTHING srsly NOTHING that is just stupid and developer should really consider doing some kind of change so it works.
that + energy system = 1/5 if i could id rate lower ( dont rate my comment down that is just stupid and you should wait until you realize how stupid this really is )
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For people who have card abilities that don't seem to be working: Look at the name of the ability on the card (not in the popup). Some activation abilities only effect certain types of cards (imperial, xeno, etc). So Strike All Imperial 1 will do 1 strike damage to all Imperial enemies.
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@skitzoman: Some skills act only against certain factions (Imperial, Raider...). If some cards seem too low to you, the good solution is to exclude them from your decks.
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the energy system on this game is not going to be altered nor should it, this is in fact A FACEBOOK game and they kinda have a bad standardized gaming system there
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I'm wondering why so many cards are so badly balanced. I really wonder what the system is that gives a card with a strike all ability only a two turn delay but something with nothing more than a weaken and 4 attack 2 health a 4 turn delay.
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@ROAero: U get +10 if u win against a player with high rating. If you lose against a player with a low rating, you lose more points. Select your opponents strategically. If you lose against a player far above your rating, you will not lose any point.
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Arena system is really bad! If you win, you get +3, +2 , +1...then zero points against same enemy, but if you lose one time its -7 always.
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For those who complain about energy, you can always go and fight in the arena when you can't accomplish missions. My main complaint is that Tyrant isn't really an MMO. You can't compete with other players. You battle against the AI playing with a player deck (Not a true PvP). 4/5
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I don't know what's funnier....this game or the fact that I've just demolished an army of Bloodthirsty's using only a Quad Walker and Atlas =))
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i have one BIG QUESTION! how the heaven did this game get 4.3 star wif such a greedy energy syste? :/ its realli amusing...
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Besides all the we want to play more, give us more! comments, this is what I want: I want to be able to put a card in 2 decks. There cards I want to put in my Raider deck _and_ in my Bloodthirty deck, but now I have to switch that one card from deck to deck when I want to switch decks, because it can't be in both. Unless there will be a moment where you are gonna play with 2 decks, I don't see why this is so.
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Just like many others, I rated this pretty high based on a first impression. Adjusted the rating to 1/5 since then, due to a shameless Energy kred-leeching system.
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how about 30000 energy per day? it is ridiculous, i m level 6 and i have energy for ten minutes of playing, then i have to wait... 100(!!!)minutes? this game is good, but the energy system is way out of ounds, wont give more than 3 stars, if you stay THAT greedy
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Very nice game. However, payment for advantages ingame is an automatic -1. Blackmailing the users basically for a 5 star rating is _at least_ a -1. And to top it of, you even have to spend LOADS of money (see tailsu's calculation, thanx for that) to keep playing.
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The game is massively expensive! At level 4 you spend 15 energy per mission, or a total of 6-7 missions with a full energy pool. Refilling the energy pool costs 10 war bonds, 60 war bonds for 100 kreds means 1.7 kreds per war bond, which is 17 kreds per energy refill, which is $1.70 cash. You can complete 7 missions in like less than 10 minutes, which amounts to almost $2 per 10 minutes of gameplay. For comparison, a triple-A game that costs $60 and has 10 hours of gameplay (not counting replay value) costs $1 per 10 minutes.
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progress 1 minute earlyer:lvl3, enjoying game, yes, kill everybody...
progress now: where is my energy? fuuuuuuuuuuuuuuuuuu
pogress after 10 minutes: yes, i have 10 energy...
so please...do something with this, i came here to play, not to wait for some power. btw good game
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@squiglybob13 Try using a different command card instead of the one that is given to you in the beginning of the game.
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you need to either change the missions to defeat the commander instead of having it destroy the enemys deck or let us standby during rounds instead of having to deploy more and more troops while the enemy is defenceless, the also sometimes freezes just before missions, fix those two or this game will just be a failed try.
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This game could be so good, but after a while becomes a dissapointment...
you can play 3-4 battles every 3 hours and if you lose some of them your progression is close to zero! 1/5 because there's not 0.5/5
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@the 7000 Gold for Mission 1 (>27 turns) - achievement: Did they change it from 7000 to 2000 gold?! If that's the case, those developers are greedy for real O_o
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For 7000 easy gold (mission 1 in 27 or more turns), have Ryoko, 4x medic, 3x medic bay, 2 comm array's or regen bay's and 1 unit with low attack and 4 sec. waiting time (I had Enclave Arbiter). Save that one for last.