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I really didn't think I'd like it. I played it just for the badges. I'm happily surprised. There's more to this than just another stupid card game. 4/5.
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Ok, so in reality a Defense Deck would NOT attack first in a war, because it is DEFENSE. STUPID update. Synapticon and his team need to update some more important things, like the glitching with the achievements. Keep this going!
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well, evrybody have a facebook account right? that game is just a pure copy of warstorm. altho i really like warstorm ,and on kongragate theres less lag then on facebook. i think for a copy game it was alrdy easy to add features to make the game better then the first one. also i wouldnt be here commenting if i didnt have to wait energy refill.thisrefill thing is worst then the freeplay way on facebook. and the rewards whre better over there, finaly i prefer orcs and elves rather then spaceship and aliens. so overall, no big deal and work on a copied game, misse the chance to add great features to improve it,but dont lag as much as the one on Fb.
that game needs some originality or some real improvement on it. sad cauz i'm a fan of all card game. top 5 canadian in urbanrivals, guild leader and 100 lvl in alteil( also a cheap copy game stolen to the japanese, and god over alteil.jp theres so much more features and cards)
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Good game... but the energy thing is annoying. I can understand paying for extra content like cards and such but paying just to be able to play, that's really lame IMO. The game is great so I give it a 3/5.
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The ingame achievement system is totally glitched. I got 10k gold for a arena battle, although the achievements were for some missions.
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weird just finished an arena match and got those achievements:
Full circle
Speedy rat sands
speedy swamps
speedy black march
17k cash
all those involve missions i have not yet achieved (just starting)
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I say 1/5 because you use energy, but 5/5 for the game play/battle system. I actually really enjoy it but the energy ruins the game. So I gave 3/5. I do not care about money whoring for the other coin type thing, but the energy is too much. If you want to make an energy based game, put it on facebook where it belongs.
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Wow, what a fantastic game- until I ran out of war bonds, that is. Then it got really dumb. Spam random decks on 4x speed, fly through every level... my original deck kicked ass all the way through 3 worlds. Then I ran out of bonds. f*** kreds.
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Its tipical that good games (like Battle Dawn) when get badges and lure those who dont like the game style get ratings unfairly down. I hate moneygrabby games, but this isnt one of that case, but only when its exagerated and unfair. Here, you can perfectly create awsome decks without having to pay, even Nexus cards you can get free from later missions, only premmium ones require Elite, and those are not at all overpowered (just look at Mech Walker and the 3 new premmium cards, theyre not so great). Is the game perfect? Not at all. The energy system is good to stop nerds from ruining the game (like they did with Elements), but on later missions it gets frustating. The game has good abilities but the format doesnt allowed "customized" effects like the ones you can see on Elements or MTG. Still, this has a great card variety, good and balanced missions and achievements, and is very generous on the gifts (y ask for WB in achievements when u get cards like Rifter??).
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This would be a very fun game if not for the energy issue. But seeing as you can't play for more than a couple minutes out of each hour really puts on damper on this game. 1/5. If I'm going to up rate a flash game, I want to be able to play a flash game.
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Natasha's description says she boosts the attack of a random allied assault card. I guess by "random" it means "always the first card"
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Well, if the target of the game is to spam as much random cards as possible it is a total win. I really don't know what is going on, but i win every game by doing so.
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Using energy has become a common theme in many games. Look at Critter Forge and other games that have gotten great reviews for the same timed systems. 1 energy per minute is actually extremely fair. Quit screaming about it, it's a way to keep people with the game and make what would otherwise be a twenty minute game last for a good amount of time.
As for increasing the cap, ANY TIME you have a variable energy limit, glitching or hacking or abusing it to defeat it's purpose will become so easy, the game's main idea is ruined. (proof: Assassin's Creed Facebook App.)
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I don't know why games like this keep getting badges. I'm cool if there's some "premium" content like extra characters/levels/etc. in a game, but the lame "pay to play at anything but a measured snail's pace" games are seriously terrible. 1/5
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Not letting us start over is a bad idea, the tutorial isn't good enough to really grasp what everything does and you end up selling cards that are better than what you think they're worth.
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Man, im glad you guys arent the top rated game...you could just play card games at comic book stores instead of this...
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They should get rid of energy. There is just no point in waiting to battle. What good does that do. It just makes people mad. 4/5. 5/5 if they take away energy.
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It's a great game, but the energy thing completely ruins the experience. Waiting for 1,5 hours every 5 battles is just insanely stupid.
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Can someone just release a good, normal card game? I was incredibly excited when I saw that this was an actually TCG, but it's painfully shallow.
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i like this game alot, but the failure of the developer to do anything about the 90%of comments stating how they hate the energy system makes me think we should send him/her a message. ive already changed my rating from 5/5 to 1/5 stars. join me in doing so even if you play this game and love it. hopefully the developer will get the message. rate + and spread the word.
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Its sometimes hard to beat an opponent if he have 100% hit chance on your flying units (without antiair) and you have 0% chance in hitting them. Also its stupid that you cant decide on who you want to strike or siege, sometimes a unit has 2 healt left and is dangerous one (strike all 2) and its neighbour has 8 health left and 4 more turns to get in action but it gets striked everytime ...
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Please add confirmation window on buying. I tried to change Flash rendering quality and it accidentially registered as left click on buying card - and I lost 20 WarBonds!
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Get Your Kicks on Mission 66 Badge is broken. Wound up getting it by completing the first few sidequests available instead of beating mission 66. Think I was around mission 51 at the time.