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i just got my first legendary card,"Apex" in a gold pack and i wonder how high the chance of getting legendary cards in the different packs is?
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I noticed a lot of people do not like regeneration, but limiting how many times it occurs makes it not do what it was intended to do. I would suggest it only working once or twice per turn. That way it could occur a fifty to a hundred times, but if you don't have it dieing seven times a round and still fighting on.
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AssassinMaster, most missions you redo and it's not as a result of killing the commander early. You clearly don't understand the game if you're making such a dumb comment.
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It sucks that if you kill the commander instead of his forces you have to redo the mission.. It also sucks that anti-air infantry IGNORES air and attacks the COMMANDER instead.
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I got a bug multiplied times where one unit card got those lightnings on it which go from the bottom to the top all the time... and nothing happens. I cannot do anything and that is the only thing that still moves.. thats a waste of energy becaouse i always have to reload the game.
VOTE +++ IF YOU THINK THAT SUCKS
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I wish it would tell you how many cards you have out of a pack (ex-35/50 for gold). i bought a gold pack but forgot that i have almost all gold becuase i bought alot of those. :(
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-_- my server lagged and i lost 20 energy because i was trying to fight a dude on the campaign and it failed... piss take
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The game doesn't seem to load for me... does anyone know of a solution (like: I got Flash 10.2, perhaps it's not enough / too much)?
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@ vizuna you are right exepte for energy price , it's better like this ppl will not buy it...and the game will be better without ppl buying energy and unbeatable cards cards..
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xD when to defeat some1 i destroyed all his cards and all my cards and i waited about 10 mins to see about 500 turns that i was defeated
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@ wuzgar I agree that energy is needed as a limitation because otherwise they can't update game content enough to satisfy players who finished the game very fast. But people are not asking for 9000 energy. Truth is, 100 energy is simply too little (considering that later missions take up a lot of energy) so people can only play for a few minutes at a time and are forced to return between intervals which is inconvenient. Also, energy is unreasonably expensive.
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Stop whining about the energy! You kids want everything these days, I for one don't want to finish the whole game in 5h, while getting over 9000 energy and all of the rewards straight away. Learn to work a bit for your awards....
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ok so i kept putting off playing this game cos i thought it was just gonna be another card dueler, well it kinda is but i like it haha im good at something :) 5/5
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only chat box needed ...it's the most important thing in a multiplayer game . kong chat doesn't count... i want friend list too! great game, more new kind of cards needed.
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Let's see. The warbond pack is 25 bonds, and the Enclave pack costs 10k gold. For everyone wanting to buy bonds for gold, I'd *suggest* that the absolute minimum to be considered would be 400 gold/bond. That, however, seems awfully low, given that bonds are supposed to be paid for with real money. While I'd hate it, perhaps 1k or 10k per bond might be amenable; by the time you have the gold (or the ability to make such gold) with any rapidity, I'd think a fair portion of the missions would already be done.
That and the 100 energy cap makes this all the more likely.
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ahh FOR CRYING OUT LOUD i by misstake when i logged in cklicked one of the cards that costs 20 warbonds! They really need to have an "do you really want to buy this?" button or something like that. I had 31 warbons and had saved for weeks for to get the Elite and now 20 just go away
To A raider card...... iam bloodthirsty. Btw Great game exept that and the Slow Energy system 5/5
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There needs, needs, needs to be a way to decide ties. So many times i'm in a fight where both of our assault units are used up, and it just ticks through turns doing nothing forever. This is a silly way to handle it.
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This game needs to be remade without the energy system, and with cheaper Cards
Basically an offline single player version to this online "stall" version
The "PvP" is really just random decks half the time
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Very irritating when my strike raider 2 unit hits the ONE unit that has ARMOR 2. So while it keeps being retarded AI, I die to the constantly piling up amout of units.
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rally any unit up to 5 damage and even with no anti-air support, still able to take out my pelican... thank you not, no really can not dodge a melee attack when do not retaliate after getting hit? game makes no sense, no mention of non anti-air attacks hitting an flying unit. reduced to 1/5 (0)
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Well, the game had some great potential. That was until I saw the energy system. It's a card game, which is already slow to begin with. No reason to make it even slower.
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I think we and the producers get it, the energy concept is terrible, can people stop commenting about it as if they're the first to notice?
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The game is really fun. I am new to this site though. So I am not sure how to upload one of my games. Can someone message me telling me how to?