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starkiller220

Mar. 22, 2011

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(-7)

Crystaliss

Mar. 22, 2011

Under rating threshold (show) THE #1 problem I have with the AI is that it will use action cards on the 1st turn, which is absurd since no action card can have ANY affect on that turn, Similarly is that it will use mend wounds, a heal all 3 action card when it has yet to play any assault cards or even has none out yet. I would like to think that the AI is actually an AI and not "pick a random card", but it seems pretty random, If I play Daemon an anti air 3CD card on 1st turn the opponent should really know that playing mothership interceptor or rifter is THE worst thing it could do... (This has happened, more then once too)

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(11)

tim10661983

Mar. 22, 2011

Under rating threshold (show) this is a amazing game... however it needs alot of improvements firstly could someone explain why there is an energy system and why its here secondly something needs to be done about the constant lag...

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(7)

a3lex33

Mar. 22, 2011

Under rating threshold (show) @LethalSeraph This game is full server based. Flash just shows something from server. Server fault, when you cant see pictures.

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(6)

guy_skywalker

Mar. 21, 2011

Under rating threshold (show) hmmmmmm it seems like a nice game....

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(-1)

LethalSeraph

Mar. 21, 2011

Under rating threshold (show) I think the first priority of the developer should be to fix all the bugs and try to reduce the lag, I've got this game on maximum memory allowance and at times simple things like the pictures of the cards not appearing are very annoying, also I run this game on an i7 and it still lags/ or things don't load properly which is rather insane for such a highly rated game....but credit where credit's due on the good concept, graphics and game mechanics.

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(4)

joshq913

Mar. 21, 2011

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(-3)

Lonew

Mar. 21, 2011

Under rating threshold (show) i never even understood the purpose of the energy anyway. all it accomplishes is making people get off the game until they had time to recharge their energy. and all that does is annoy players. imo, it should just be removed. + if you agree

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(5)

Crystaliss

Mar. 21, 2011

Under rating threshold (show) Sorry for double posting, but I just got my daily and the box I attempted to open wouldn't, even after clicking several times, so I opened another and the box I tried to open earlier had 5 warbonds... Just throwing this out there cause I feel really cheated by this...

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(3)

z3LaCk_MaGiC

Mar. 21, 2011

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(-14)

Figrut

Mar. 21, 2011

Under rating threshold (show) Do not get too up in arms about the increasing energy cost for later missions. The amount of gold you gain per energy spent goes up drastically as the game progresses. It is not so bad.

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(1)

Gredon_Kandeer

Mar. 21, 2011

Under rating threshold (show) My formula for getting the achievement "Slow Roll" (Win mission 1, but not before turn 27): 4 Barrage Tanks, 2 Medics, 2 Orbital Cannons, an Aegis and a Reaper (although really, anything with at least a 3-4 turn clock and an attack of 1 will do for the last two slots). Make sure your Commander, whoever it is, doesn't have rally. Play the Barrage Tanks and Orbital Cannons first (armored will block the initial attack, and strike will get rid of the units) followed by the Medics (really, you're playing everything that can't attack first) then, play the long-clock/low-attack cards last. Watch hilarity ensue.

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(2)

Crystaliss

Mar. 21, 2011

Under rating threshold (show) @psychokid: If you have fought 50 or so regen enemies so far then those odds more then fit don't they? I know it seems like the enemy has better luck, but that is partly due to people noticing bad luck more then good luck, I for one have had a flying unit evade 6 times in one match while in another my opponent got 7 out of 9 jams off one card. But, if you hate it so much then why not try to think of a better system? (I know I am...)

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(5)

darksider31

Mar. 21, 2011

Under rating threshold (show) A truly awesome game but there should be more tactic to the battles(more detailed) click plus if u think so to

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(6)

psyhcokid

Mar. 21, 2011

Under rating threshold (show) although the odds of a regen FIVE times in a row is 3.125% somehow the bot made the one F-ing dude survive... yes! i mad

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(4)

Crystaliss

Mar. 21, 2011

Under rating threshold (show) I am happy that this finally got updated (since I started that is), but besides bug fixing you didn't change anything people have suggested, which means you are most likely ignoring people and only doing what you want to the game, which in itself isn't bad, but really, "reduced level requirements for packs"? Did you really find the previous ones too high? All this does is make leveling up all that more pointless and give less dedicated people an edge, which is exactly what I would think this game DOESN'T need AND what i thought you were trying to avoid.... I'm not saying to cater on hand and foot to people, but do take a hint, the comments are full of em.

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(453)

x100bladedude

Mar. 21, 2011

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(-14)

agentxleavening

Mar. 21, 2011

Under rating threshold (show) It would be more than awesome if there were a way to add a type of auction for cards so players could buy cards off of each other.

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(4)

TaDrummer

Mar. 21, 2011

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(-5)

Bobio55

Mar. 21, 2011

Under rating threshold (show) How come the "50% Chance" on regenerating cards seems a lot higher in the enemies hand?

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(5)

ADrone

Mar. 21, 2011

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(-7)

Dual_Smoke

Mar. 21, 2011

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(-8)

Hellgos

Mar. 21, 2011

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(-9)

Tanath

Mar. 21, 2011

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(-3)

sabertooth15

Mar. 21, 2011

Under rating threshold (show) *Waiting for 20 energy*....................... *Sigh*, I miss when the missions only cost 2 energy.

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(9)

malcolmsprye

Mar. 21, 2011

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(-6)

starkiller220

Mar. 21, 2011

Under rating threshold (show) reputation takes too long

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(-2)

DropkickMurphy

Mar. 21, 2011

Under rating threshold (show) I have an idea for a new card ability to go along with "siege" call it "sapper" basically if your opponent has a structure up any damage this card would deal is dealt to that structure. Becomes a more aggressive form of siege that can be buffed up with rally cards

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(-2)

kastan

Mar. 21, 2011

Under rating threshold (show) can anyone tell my, why i dont see game but some Formspring?

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(1)

Exdeis

Mar. 21, 2011

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(-21)

qualXXL

Mar. 21, 2011

Under rating threshold (show) EXPENSIVE most expensive CCG i've ever seen! also most expensive onlinegame i've ever seen. 2,5€/6Cards AND you pay for using it. playing missions or factions you can easily pay 5€/hour I would call it brazen expensive

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(11)

runerocker864

Mar. 21, 2011

Under rating threshold (show) Is there any way that when a system error occurs in the middle of a mission that you could give us our energy back? I'm not too keen on sitting around for twenty minutes because your servers died...

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(14)

Rawazz

Mar. 21, 2011

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(-4)

royaltyswag

Mar. 21, 2011

Under rating threshold (show) lets compare.... pros: -amazing card detail -deck customization -clan battles -fantubulistic gameplay -arena cons: -energy bar

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(8)

carnaben

Mar. 21, 2011

Under rating threshold (show) Cute game, but I can't say I am a fan of the "energy" bar.

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(9)

Yaarvis

Mar. 21, 2011

Under rating threshold (show) The FACTION system could be more concise. Members should be able to look up factions and Faction leaders be able to invite players.

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(8)

AntimaterieJoe

Mar. 21, 2011

Under rating threshold (show) Automatically played cards - almost everytime the cards I would play, too.... and sometimes even better. Very impressive, well done!

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(-2)

TaDrummer

Mar. 21, 2011

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(-3)

elderwilder

Mar. 21, 2011

Under rating threshold (show) To reach level six by missions will take me another three minutes of playing and another five hours of waiting due to the energy-costs. It's a nice game and it's ok if people include pay-only-features (i don't have to have those, i can stand it), but still... c'mon this energy-management sucks! It simply takes the fun out of it and i'm not goin to regain it by droppin coins in this slotmachine...

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(9)

a3lex33

Mar. 21, 2011

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(-8)

Crystaliss

Mar. 21, 2011

Under rating threshold (show) Wait a minute, why doesn't a 0 (or less) attack card attempt to attack and trigger counter cards? I mean, if a card isn't supposed to attack, then it should have an ability that stops it from attacking (like walls in MTG). counter + weaken strategy should work, i mean if I cant stop my unit from attacking then neither should it be able to decide to do so... But, I do have to say that a negative attack card should not heal by attacking...

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(4)

diphycue

Mar. 21, 2011

Under rating threshold (show) Really needs flavor text on the cards.

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(4)

Telapoopy

Mar. 20, 2011

Under rating threshold (show) Why does it seem like the enemy's regenerate is more than 50% chance?

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(2)

locustPLAGUE

Mar. 20, 2011

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(-6)

Nanosec80

Mar. 20, 2011

Under rating threshold (show) 1.2m+ plays and still no badges??? shame kongy shame :{

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(5)

bozwaldo

Mar. 20, 2011

Under rating threshold (show) I like this game, but the energy-waiting thing is ridiculous so I quit. Hope you come out with Tyrant II... unfuked by energy issues!

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(9)

DOOOMKNIGHT

Mar. 20, 2011

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(-3)

cellobuddy

Mar. 20, 2011

Under rating threshold (show) THAT'S THE FIFTH TIME I'VE KILLED YOU THIS TURN!!! dang regenerate. :D

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(3)

Krahaldir

Mar. 20, 2011

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(-13)

bob2670

Mar. 20, 2011

Under rating threshold (show) need to make faction alliances for trading purposes and permenant rivals for true enamys

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(15)

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