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do souls come with an income multiplier (similar to angel investors in adventure capitalist)? or are they solely used as currency for artifacts?
Also I'd suggest putting in a tooltip somewhere that tells you that you can only have one artifact at once, since you don't get your spent souls back if you buy another artifact.. loving you game so far.. keep them updates coming :3
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The prize increases for boss levels are ridiculous. Level 2 of zombie boss is 9 billion, then level 3 is 885 trillion. The fuuuck.
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Monsters will start looting without buying the first boss upgrade. I think it's if you buy 10 or more. You get the souls you spent on an artifact back if you click New Game+, not sure if intended. You can buy up a bunch of monsters, get the first boss upgrade, and they will instantly loot once for you.
I wasn't able to reproduce this bug: "Monsters will start looting without buying the first boss upgrade". Recovering souls is intended. I'm working on the progress bar bugs.
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Looks like units are slower on reload until their first payout. Which is bad for the wizards and demons. The loot speed buttons underneath the monsters tell you the wrong speed when you achieve them.
Thanks, fixed it, pushing the update as I type this. (I messed up on the player persistence function, I was making an optimization to improve performance, and I messed up the artifact current artifact setting)
Improved the persistence function (it was one of the biggest performance bottlenecks). I can't reduce graphics quality as I'm using raster graphics, but I'm continually looking for ways to improve performance as I go.
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I noticed every time you click your minions get a little "tired", like red, until they are exhausted. What time exactly say it lasts this one click fatigue? Like, if i click once, how many time will it need for it to be fully recovered?
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Do the New Game+ also decresaes the costs for everything? Because it seens so much easier to buy stuff when i start a new game, and i don't think only the 1% bonus for every should increase that much my incoming gold
We've been tweaking the costs to have a smoother progression, but those changes are pushed to your game only when you reset (So we don't disrupt your current run)
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The minion tab gets more laggy as I purchase more of them. Is there a way to stop the lag because I am to the point now where it is unplayable. I know it's not a problem with my computer because I have a macbook pro
It may be a problem with the amount of draw calls, it's a "tug of war" problem. Everytime I add a tooltip or something like that, the amount of draw calls increase, then I go back to optimize the code.
It will improve with time.
Keeping that in mind, depending on your screen resolution (is it bigger than 1980 x 720?), the game may be scaled, and that may cause a drop in performance. But there's nothing I can do about that (it's a web browser + video card thing). PS: My GF has a Macbook Pro, I'll ask her to lend it to me so I can debug if it is something else going on behind scenes.
They do give a 1% incremental bonus to gold income ;) (I'm aware that this needs to be better explained in the New Game+ GUI update I'll push later today)
I believe it to be fixed now, it needs more testing tho. (your 1000 number gave me the clue, there was one factor that I was not dividing by 1000, so I was calculating with miliseconds instead of seconds)
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there seems to be a bit of a glitch or just typoing going on.. all tier three achievements for minion amounts show 700% speed increase whereas the fourth one is 500%, fifth one is 600% and sixth one is 700% again...
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i just did my first new game+, and this seems(?) wrong on the boss page http://i.imgur.com/scSNBjK.png the last boss is cheaper(?) then the 3 before?
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what does resetting do? do souls increase the amount gained? I know I can get an artifact, but beyond that it doesn't say if there is a purpose to collecting them.
You sacrifice your minions and earned gold to get souls, that can be used to activate artifacts, or if unspent, they give you a 1% income bonus per soul
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Like all the updates making this game better, still needs a hard reset though (to start completely over with 0 souls).
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Addendum to my previous comment, game stays active as long as the page is kept on screen and 1. isn't minimized and 2. you don't make another tab active.
So basically, separate the tab from your main browser screen but keep it as a visible window, then maximize your browser window and the game will stay active. Still something that needs to be fixed by the developer.
We are looking into that issue at the moment, it is not as easy to solve with javascript as it is with AS3 or Unity; theres a solution involving webworkers but that would alienate people using older browsers AKA people playing from their office where they can't install the browser they like.
You could close the tab and come back later, the game does respect your progress while it's closed :)
We are evaluating the artifacts, so we plan to release them one by one, and check what do you think about them to balance them. (I tested it with demons and seemed to be pretty nice to me tho)
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Yeah, no I know you're supposed to repeatedly click, but the game doesn't do anything period. That being said I found a good enough solution. I had been using Torch as my browser, but I opened it up in firefox and it works fine. I'm content enough XD but there seems to be something up with my Torch it would seem.
I did not even know that Torch was a browser, I will look into it XD PS: Downloading, this will require investigation tho, it won't be fixed fast. (I'll nag them about my game not working tho hehe)
That was something that annoyed me about my favorite Idle Game (Adventure Capitalist), that the bulk buy buttons sometimes bought 87 units, or any other number other than something that ends in 0, It made me feel as if I had OCD. Glad you liked it this way.
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Seems like a nice game. Love the music.... But for some reason my clicks do absolutely nothing and so I can't even play XD I realize that I'm supposed to click on the skeleton icon... but it's not doing anything. Kind of a shame, seemed like nice work.
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If you notice graphical glitches (it should be obvious because your whole window will be scrambled), please reload, I'm pushing new graphics for the content update.
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A truly great game... just one major flaw. It doesn't progress if your aren't currently active in that window. That defeats the entire purpose of "idle" games.