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What does it mean when the bubbles turn from orange to green? It doesn't matter what you're adding in a future update if you don't tell us right now. :|
It is already explained on the tooltips :D Basically for minions: 1 orange sphere means 100% more loot speed, 1 green sphere means an additional 100% loot speed. You get green spheres when every minion already has that amount (or more) of orange spheres.
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Theirs a display bug when i check the price of buying 100, when i go back to 10x and 1x their prices say it costs millions :S can still buy but confused me at first
Numbers names are not resetting on some instances, we are looking into it. (we could check every tick, but that would make the game perform awfully slow on some computers, so we are trying to find a "smart" way of solving that problem)
The behavior is inconsistent in different browsers, theres a potential solution involving webworkers, but that would leave a lot of people unable to play. (the other solution is a better coder :v working on getting there myself)
The problem may have happened because you don't have localStorage enabled in your browser, If you are using chrome, Spirix has found a solution: "okay, solved the problem with the black screen in chrome, you need to allow talesay.github.io to place cookies, after allowing the game runs normally"
I'm sorry we made you feel that way, I actually haven't played idle necromancer (but will do so now). I was taking inspiration from Adventure Capitalist, Cookie Clicker and Candybox (games that I like a lot).
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What is this thing I need to upgrade something 1 Billion and I have 100,000 Million but I can upgrade why??? 1 Billion = 1000 Millions there is no other way to be counted pls fix it.
Actually it depends on the language. 10^6 is a Million, 10^12 is a Billion (unless you are in the US, where a Billion is 10^9). That could be toggled as a preference it's a trivial change. http://en.wikipedia.org/wiki/Names_of_large_numbers
That's part of the "half fixed" problem of the progress bar. Now it's not annoying, it's still wrong, but I rather err on the side of the player while I come up with a proper solution.
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Just got rid of "milliards", they were "on aesthetic" because that name comes from "old English". But definitely they were confusing. (that will count as v 1.0.6, but I wont spam everyone with a message in their inbox just for that)
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I like it, with the recent spike in the popularity of idle game this one sets itself out as unique. It looks as if the creator(s) really took a look at all the other idles out there and took the aspects they liked best and threw an original spin on out. Hopefully this doesn't die like most of them, I really like it.
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All from Lizardmen to demons are bugged after reload... never starts again. Slimes and zombies takes really long time to start doing stuff..
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The numbers are tracked/displaying incorrectly. Feels sloppy, both appearance and balance wise - maybe I'll come back in the future.
That now seems to be the way of the Kong idle game: put out some crap asap, start fixing, listen to the community as they search for bugs and come up with ideas for you... but, I also hope that's the case here, and I'll be back to see the more polished product.
Actually we do have our own roadmap :)
we fixed several bugs on 1.0.5, we will update in about 30 minutes (you can expect more content about 24 hours from now). As for releasing in beta, and listening to the community for feedback, I think that the reason is quite simple: it *feels* way better than developing "alone" (it gets really lonely, I think it is more fun to listen to requirements and being in a rush to fix bugs, etc)
Off course ;)
But first I'll work as fast as posible to squash bugs so they don't pile up, and we can add more content without fear of breaking something.
(Tonight I've got a case of redbull, and a very strong determination to squash bugs!)
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the boss prices seem way out of scope compared to the income from the henchmen. also this doesn't seem to stay running in background.. baddd idle.
Hello gameland, it stops making sounds in the background, because the game isn't actually running, when you come back, progress is multiplied by the time elapsed since the last frame, thus you earn the same amount of money as if you were watching it.
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There is a bug. If i buy demons 2 times, then i click until it "pop red", then i buy demons 2 times, and click... Gold infinite
Orange bubbles equal the amount of unit milestones or boss levels.
Green bubbles are an additional boost that happens if you take each unit (or boss) to that milestone.
I'll work on those tooltips as soon as I finish working on the "after reload progress bar bug"
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Un botón para reiniciar y tal vez en en la parte de abajo poner una nomenclatura de los iconos de dinero
A button to restart and maybe in the bottom put a nomenclature about the money icons
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I have reloaded the page and all my minions are stopped now... WTF!
http://nsae01.casimages.net/img/2014/09/10/140910120320377118.png
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I think there is bug with counting x10 and x100 prices. 1 skeleton cost 1,521 Milliard and 10 skeleton price show 2,796 Milliard, but it removes a lot more money so it is probably just display bug.
I'm very sorry, which browser are you using?
(the game wont load if it can't persist it's state, I'll add obvious error message, to see if it is only happening only for one reason)
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Is there a symbol chart somewhere I can look at from time to time so I can tell what my money is at? I'm a little confused here.
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My money is also reporting ###.### million, but once i get enough, it upgrades to 1 million, looks like there are some bugs in the big number calculations
fixed on 1.0.5! (By the way; we are using "Long Scale" numbers, after millions, there are "milliards", I think that we will skip that one for clarity, I'll do a quick update to fix that)
Check now if everything is alright, we had several display and math bugs (related with the *awesome* Javascript floating number precision), but most of those bugs have been relentlessly squashed.
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Great start. Finished everything in less than two hours though. If this game gets expanded, maybe with more monsters, prestige, etc it has a chance of going far.
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Weird, my mummies, demons, and wizards won't advance after refreshing. My zombies/lizardmen didn't either until I bought one but it's not working with the others (at 100/101)
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Awsome and addictive, one question, how can i restart the game? and one thing there seams to be some wear pricing going on between the different "races" and the x1 x10 x100
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Quite addictive! i don't understand the amounts yet, a little place that explains the change? how much gold is a bag, f.e.
Before we do that we will implement big number words for costs, completion gold and GPS. But it would be very nice to have a "Necronomicon" tab that holds game info, so we will look into that.
:(
I'm so sorry, this happens because of a *very strange* set of factors that have to do with you (maybe) having used CCleaner on a Windows PC.
For some reason it messes up your registry, and that messes up your local storage, and the game wont load if it can't persist it's state.
We managed to reproduce the bug on a PC ,and we managed to fix it doing this: http://grekai.wordpress.com/2013/02/24/localstorage-the-system-cannot-find-the-path-specified/
But it is out of our control. Try playing using Opera or Chrome (they seem to be immune to this windows bug)
If you haven't used CCleaner ever, please let us know more about your system specs, so we can try to fix the problem.
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You fixed the digit loss for money earned but everything else is still the same. Minion and boss pricing still doesn't show the true prices.
Top right in the games GUI.
As for Kongregate Highscore: we haven't added the kongregate API yet (we need to fix some exploits that we've found and then we will do it).
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The counters also tend to bug upon reloading, and only "restart" when you gain a 10th level in them. which is quite annoying, when your demons stop, and say "hey, I won't do anything untill you buy 10 more of me!" :P
PS: Fixed on 1.0.5 :D PS2: woops, my bad, those were two separate bugs, you got "negative progress" when you achieved a milestone. But that is definitely fixed on 1.2.3
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Always good to see another game where you get to play the bad guy. Definitely solid morals - ones that we should emulate.
I personally love to play as the bad guy.
Wait until I have enough capital to create a proper Dungeon Keeper spiritual successor, wait and see! (let's all pretend that the latest Dungeon Keeper on mobile never happened :-p)
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The community button takes your current pane to the community page - meaning it stops your CURRENT game - That won't do :P
Actually, the game saves your progress automatically, so you wont lose anything :) you can even close the browser, go for a nap, go back, and your game will progress while you are not watching it :) PS: Just changed the behavior to "open a new window", it may get catched by your browser's pop up blocker tho.
Hi!
Are you using Internet Explorer 10 by any chance? we've just detected a bug with that browser so we are actively working to fix it.
PS: If you are not using internet explorer, could you please let us know more about your browser and system so we can find a fix as quickly as possible?