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So... an ugly guy stalks the attractive girl he's obsessed with, and uses ever more desperate schemes to entrap her. He finally gets her for a while, but she quickly realizes he's making her miserable and escapes. He then has to entrap and kill 'himself,' and jumps off a building, plummeting down (and never actually flying). He winds up trapped in a harsh grey realm encircled with barbed wire, where he can never leave (the left edge of the screen is blocked) or get past the girl he's obsessed with (she blocks the right edge, and can't be jumped over) or even approach her like another person (space doesn't work).
I've got to tell you, you may have been aiming for a positive uplifting message, but if so, your storytelling skills really need work. (For that matter, repeatedly lecturing the player over the course of the game isn't a great storytelling tool, either...)
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so he realized he couldn't change others to be equal and he couldn't change her mind to want him so he jumped off a cliff and committed suicide. the schoolyard/prison where the girls wouldn't talk to him is hell
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@Nighthawk30: No, it should be "an". The article is determined by the sound of the following woprd. When it is a vowel sound (like hour) you should use "an". When it is a consonant sound (like usual) you should use "a".
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@ShadowLeigh no it is an utopia, grammatically it is correct, you only use A when the next word starts with a consonant like "a burger"
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I'm not sure if I feel good or depressed right now. If it had ended with the flying scene I would feel extremely good. But the cheerleader isn't good enough for him.
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I love this game.. and I'm sure someone had told you this, so sorry if it's a repeat.. but it's "a utopia", not "an utopia". I can't wait to finish this game.
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this game was altogether beautiful. great story, beautiful music, unique(ish) gameplay, it's just really great. 5 stars from me!
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Cool story. The gameplay would've been more interesting if you went through the same rooms each time you shrunk, but with different paths usable based on your size.
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This game is rather ironic. Since Ive fallen for a beautiful cheerleader and im no looker. But the story differs slightly... since the feelings are mutual ;)
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Oh come on, let us have our own interpretations too! Its nice for the developer to explain the game meaning but if you go too certain pointing it out to us, there are emotions to explore that are up to every person in particular, and we can't explore them that well if we are guided so much.
BTW amazing job!
well about that... for a few days I was really depressed by the whole "OMG HE SUICIDED DAMN" comments, because that wasn't my intention at all. But I'm trying to be cooler with it. My next game will be definitely more open to interpretation.
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This seems like a poor man's "the Company of Myself". The story is odd - rather than trying to make you feel certain things, it tells you what you should feel. The writing is bad - there are several words which are misspelled or used wrong. The rhetoric is odd - ugly people can never be with beautiful people, so they should just give up and jump off a tall building. The platforming gameplay isn't bad, but there are a couple of places where the screen doesn't show enough information, so the link between cause and effect gets broken. Not a bad effort, but not a very good one either.
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Did...Did I just commit suicide because I couldn't get the girl of my dreams? And then The Dark Lord Satan punished me by putting me back in a black and white school for all eternity?
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a very nice little game. it's fun, not too difficult or too easy, the controls are just fine. the story is great, some valuable morals in it :) there are no technical problems that I noticed. just one thing - some grammatical errors in the texts, like "an utopia" - it should be "a utopia", or "all these" - it should be "all of this". But that's not extremely important, it's just me being a grammar nazi :P 5/5
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Could you add a skip button for the credits? And probably a level select so you don't have to restart every time you want to play a certain level again(the warp room)
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i know i am not touching the story you wanted to tell, but these things are ok and things are not ok (fail) for me:
[1] getting no girl: fail [2] not getting a specific girl: ok [3] losing a girl after she is yours: fail.
Your story seem to be in the third category, so you are wasting the two pidgeons symbolism, thus your game is definitely not 5/5.
BTW, what about making the world understand the power of conversation (it is really not that hard to achieve)?
I like the way you express yourself though, like those devs in my fav list.
Hans wasn't ready for a relationship :) you cannot like a girl and expect a nice relationship just because she's pretty. I'll make a game about the power of conversation when I have a clear goal in my head about that subject.
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Hans gets back to his ex life without any development. Don't get me wrong, it's a good story, doesn't want to think instead of you.