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Great tip on how to get skins: try to get all of the skins on the left first, because you know how to get them, and after you have them, you might have a few ???? skins aswell.To find out how to get some ???? skins, Read 19Noodles19 comment above or check out the walkthrough!
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GLITCH damage over 90000 or 90000=9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
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awesome game, doesnt require that much skill, mostly requires time. Also, + this if this game should have medals concerning skins!
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some ????'s: Frankenstein - shoot west-east, Butcher - shoot north-west-east-south, Scottish - complete level from level editor, Stonedummy - shoot dummy directly south, Operator - open skins while playing, Invisible - 10 seconds between 1st and second shot, Icedummy - wait 20 sec after level starts, Treedummy - 10 dummies/5 seconds, Bull - (lvl 28) shoot 5 off screen, then complete, Batter - (lvl 2 - complete in slow-mo, Karate - complete level and retry, Schooldummy - shoot more than 30 dummies in 1 level, Fireman - shoot 2 dummies from SAME position, Ninja - complete a level perfect with more than one shot
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complete a level perfect with more than one shot, its ah bad ass skin
i only this game for the skins other than that its mehh
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This is a perfect example of how not to do a user level pack game. The majority of these levels are terribly made, it makes me wonder if you even played and tested them. Did you actually attempt to find the 'best' user-made levels or did you just pick them at random? 30-50 new good levels, would be far better than 110 mediocre-bad levels. I also experienced dummy glitches in this one that I didn't in the first. I loved the first game, this level pack edition is incredibly disappointing. 3/5.
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Sometimes a dummy will start spinning around rapidly and moving illogically. Also, I'm sure there's something wrong with the movement of those platforms. Besides those specific bugs, however, I don't think pain is a good measure of skill, since it's very sensitive to possible bugs (there are many factors involved, right? a random bug that screws up one quantity affects the whole score). Number of shots still seems the best way to evaluate the player's precision. Overall, a good ragdoll cannon clone, but I don't think it's as clever (achievements were a nice addition, though). I don't remember the first dnf very well, but level design is definitely better - the first one couldn't hold my interest at all, I just labelled it a ragdoll cannon ripoff and moved on to the next game. This one gets 4 stars.
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Well, I beat all 110 levels. 99% luck, 1% skill. Could be a pretty good game if dummies flew in a consistent pattern.
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I expected more, but its still satisfying and, like fmfbrestel said, some levers are poorly designed. I say 3.75/5 but ill give it a 4
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We can only wonder why they're testing the amount of pain a human being, shot from a canon, takes. What's worse, why have they made an obstacle course for it?
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just because someone submits a level, doesn't mean it should be included. For example, level 16 is poorly designed. Did you even play all the levels that were submitted yourself?
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OMG YAY! THANKS FOR UPLOADING IT ONTO KONGREGATE. I LOVE THIS GAME!!!!!! If you could please get the Kongregate API into this so greg (or other staff members...) could add badgeS??
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There plenty of Lvls. The music isn't bad at all. There a Lvl Editor that mean there even more then the 1xx Lvl given. The physic sometimes are completly different... did your dummy increased is weight? Bah... it's a great game 4/5.
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Well, i waited for more of this :) it's fun, that every time you shot, the dummy is flying differently. Thats why it needs some skills for those difficult levels. And a bit of luck, too. 4/5