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Mike Shadow: OH MY GOD ISN'T A METEORITE ENOUGH? I REALLY NEED WORLD TO END RIGHT NOW!!! God: No my son, i'm not gonna end world anytime. Mike Shadow: OH WAIT! WHERE DID THE METEORITE COME FROM THEN?!?
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Mike: DON'T Try this at home, kids! I'm a well trained professional that will beat the (Censored) crap out of a Vending Machine.
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história: era uma vez um stickman que queria um refrigerante e viu que tinha uma máquina de refrigerante perto dele, ele botou uma moeda na máquina e não saiu NENHUM refrigerante , ele ficou tão bravo que até decidiu bater na máquina infinitamente, agora voce controla o mike que é o stickman para destruir esta máquina maldita...
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*Wish Kongregate would let you edit* I love this game. Its the most fun Ive had playing a game on this site (or any site.)
The goal, as established, is to get your soda can. You upgrade your skills and stats to get more money, to get stronger, to attack the machine. With the goal of getting the soda. Yet there is no mechanism provide to allow the player to accomplish the goal which has been set forth before them.
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Wait, is there no way to win? I used the strongest Special (Sacrifice for 90) and nothing happened....the move went off. A promising game with an anti-climatic "end".
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I found a way w/o needing to assign number keys to the action bar boxes: make sure your mouse is hovering over the ability you want to use next. While the ability you just activated is running (the bar that fills up as the animation progresses) you can get your mouse over and ready to click the next one that you want to use. there is still a SLIGHT delay, a small amount of time where Patience can run down, but it's a negligible amount if you click quickly enough.
Numbers would be better, but that works almost as well (clicking the next ability and not wasting any, or at least not a lot, of patience between ability uses.)
The Dragon (Fire 2) is my favorite. My mouth fell open in shock when I saw that dragon burst out of the ground.
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This is a wonderful game; i love the humor (different attacks, the animations after the Patience level hits 0. My favorites being the sleeping one, the ufo green beam, and zombies :)
I also like the sense of progression and leveling up to get better attacks and other upgrades.
One recommendation: Please assign numbers to the ability bar. So we can hit 1, 2, 3, etc instead of having to click. Not only would that mean less clicking, but we could use our skills faster. Instead of moving the mouse around, which takes time while Patience runs down, hitting a key would be quicker and easier.
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Unfortunately, the vending machine can't be made into a suit of armor. We have to cut it into shape first, which is a bit difficult with it's impenetrable hardness. Maybe you just wear the vending machine itself?