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Needs a sequel with even more levels. I rated it a 2 at first, but now that I played it again, I'm increasing my rating.
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." FF 52.0a2, WinXP.
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My actual though process:
"Man, I really don't want to play another dumb puzzle game just to get the quest badge."
*sees it's from the same guy who made Hook.*
"Oh, nevermind. This'll be good. 5 stars."
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." FF 52.0a2, WinXP.
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I'd wish Kongregate and the Devs would read the comments here. I can't get it started because "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SecurityError: The operation is insecure."
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I was really enjoying this, until I got to a level with (I think) different colored lines? Definitely some combinations weren't lighting up as they should. Since I'm completely colorblind, and there's no other indication of which lines are what, this level and therefore the rest of the game, are unplayable except through guesswork. It's a shame, because otherwise the puzzle is top-notch.
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Progress bars completes. the red bar keeps scrolling across but nothing else happens. If it's suppose to be Unity Webplayer game I don't get a message for it missing like other game. If it does require unity, oh well. I have enough 'required" plugins installed already.
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This game was elegant and truly amazing. Something I would expect to see as a pay for mobile game. We are truly blessed to have a game of this quality for free. Thank you for this great expirience!
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this person really needs to keep making games. this should be their full time occupation. I NEED MORE, LIKE HOURS UPON HOURS.
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I did the thing. My brain hurts. Kinda like someone squished it through a sieve lined in cheesecloth.. but I did the thing. 5/5
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it felt like i was holding a puzzle box just confertably figiting with all the different surfices until it opens. very fun. i think its a very complete just how it is.
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until the cube level, i believed this would be a simple puzzle game. nothing much to it. Once i reached that level, and completed it, I gasped so hard. It almost brought me to tears the amount of variables. I thank you so much for releasing this game. And i now understand the sound effect that plays once you finish each level. It matches my emotion.
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This is one of the best puzzle games I've played in a while.I loved the concept, the background music, and the difficulty curve was just perfect. My only request is for an editor mode to be added, so the community can build on this amazing idea and create new, fresh, and difficult levels.
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Interesting concept, and I like that it doesn't need instructions, but it starts really slow, and could use a save feature (it really need one so you can do it in two sittings). It would be nice if there were a few more of the more challenging levels and a few less of the early levels which are more menial then interesting.
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That was really fun, at first I thought it was easy, then it became 3D and then you had to rotate the pieces, and it became a lot more interesting. It's not super hard, but it still has a good amount of challenge especially towards the end.
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Like most of the levels, the answer is really obvious. Just, the number of connections in the piece is the number of connections where it goes. Very little difficulty. Mainly just a time waster. Like someone else said, last level is only one where you actually need to solve anything