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very well put together, I can only hope for more from this developer. The only thing I would add is an ending sequence and more levels.
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This might be one scary game to let people add user made levels to. This was an easy ride (sub 20 min game), but I guess all this time can go into ONE lvl if a sadist is behind the contrls.
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fun game, really should cut out like 5 of the first 10 levels though because i was about to stop playing because it was way too easy
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I get this error in Forefox:
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
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No move counter. No time/score counter. No pointless 3-star systems. No clunky menus. No obnoxious sponsor logos. No in-your-face tutorials, or any at all. Just puzzles. 5 stars.
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Fun game. Although the beginning was a bit boring, it became more enjoyable at the 3D part. I also liked the combinations of clocks and switchables. A suggestion is to add time battle and least step scores to unlock even more enjoyable content. 4/5
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This is a wonderful example of subtractive design at work. All explanations have been cut out; there's no menus, no tutorial, and absolutely nothing in the way of learning the game yourself. It's clean, intuitive, and clearly communicated, yet still complex enough to make the brain work a bit. Excellent piece of work. I would definitely like to see more puzzles and more elements thrown into the mix.
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Either there's a green line and a yellow line on the first multi-colour-line puzzle and I can't tell the difference, or there's a way of completing it that the game's logic doesn't recognise.
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Lack luster of any hints. Would be nice to have something there JUST IN CASE you need it. I'm stuck at 13, please provide any hints or tutorials.
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Very much enjoyed this game. Enjoyed the introduction of the different styles and mechanics and very much left me wanting more. Would've been nice to had a finished page or something, but other than that, a fabulous game
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strangely the game could be improve by removing some of the first level because the game is too long to start I was going to quit if the 3D wasn't the next level
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I very much enjoyed this game, each level caught my attention as I unraveled each section and unit. At times I did find myself lost, however I managed to complete it. Highly satisfying to play.
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Wow, very nice game, just on this edge of accomplishable without crossing over into ragequit. Often I'd end up thinking "oh, this is the puzzle I'm gonna be stuck on and then quit..." and then one more click and the puzzle is solved!
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Decent at the start, gets a lot more interesting later. I'd say too slow to start on the whole, if it hadn't been badged I would have gotten bored with the simplistic early levels and quit before it got interesting.
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It started out a bit simple - I've played lots of games similar to the first few levels, but it was really towards the end where all the different mechanics started coming together that this really started to shine and stand out for me. Great work!
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Was texting my partner while playing this game, and almost wrote "klocki" instead of clock lmao. That's just how interesting and easily attached I am to puzzle games like these. The design is very bright and vibrant, and is great for both players who seek a challenge or just wants to sit back and play a simple connect the lines sort of game.
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do you have any idea why i do not receive the badge ? i can send you screenshot with the latest level won if you want
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Enjoyed the game. Wasn't sure if the green/yellow lines later on were important. I had to tilt the screen to make out the color difference, though, and didn't try it mixed. Perhaps you can make those further apart in color.
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Very enjoyable! Who is saying there are no instructions... but there are! "Mouse Only" -- there you go. I would start to think gee this game is really a bit too easy huh, then it would intro something new and interesting. Well thought out, and/or well trialed!
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simply an amazing game ... pleaseeeeeeeeeee make more level!!!! your not even forced to make new concepts ...justy make new levels with the less used concepts in game ... 5/5 and favorited ... excellent work
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This game rocks - awesome dynamic! Just wish there were a few more 'combo' levels at the end with all the moving pieces!
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Loved the game, I just wish there were more levels! It was getting pretty fun figuring out how to make all the different control schemes fit together.
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Loving it as Hook and an other game where you have to connect and finish a pipe structures on a bigger level, turning only. After perceiving the comments, i expected the teleport as the last new mechanic. Also if you missed the description: HOOK AND KLOCKI bigger version IS ON STEAM/APP STORE (Apple)/Google store.
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Word of advice: Don't introduce new game mechanics on Lv. 27 in a 29-level game. It's a form of artificial difficulty in my book. But beyond that, this was actually a fairly decent puzzle game.