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Things that kill you should glow right after they do so, so that you know what to pay more attention to next attempt.
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I died about 400 times, and that's not counting the time I spent on the original game a few years back, at least I got something after all of this pain, even if it was just a damn cheesboard!
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the nuke starting at floor 20 is imposable to dodge. trigger it and run... NOPE its to close to you use the first of the 3 breakable tiles so you can trigger it and drop down... NOPE you die from a bat or a bullet. Ignore it and try to speed away... NOPE you explode. Thanks tASSelfoot you killed your game here.
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You know what? I really, truly, honest-to-god had a harder time giving this a 1/5 than the first game. No, never saw it coming. The voice acting is pretty good, there's a lot of variety in the hazards, there's some actual (twisted) humor, and bonus points for really driving the point home that you're SUPPOSED to give up, SUPPOSED to renounce worthless exercises in torture like this. It's a refreshingly honest indictment of needlessly hard games, and I do appreciate it. Sadly, none of it changes the fact that this game is absolute torture, and *now* I'm hearing about the BS with the last level, *and* that Tasselfoot has no interest in fixing it. Shame, he could've been a kinda-sorta goodish guy for once.
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"Give up now, and I set a kitten free too!" Nope, not buying it. *Moves on to next floor* Well, say goodbye to Fluffy! *cut* *meow* :'(