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one thing you could do for the nixt game is whe you givce up depending on how far you got depends on what you get like a pair of dice if you make it 10% a car at 99% or a hearty handsharke at 0%
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In a way he does have a point about 'pressing the give up button will double your income'. maybe i'll start working if i stop playing
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I can hardly see the spikes anymore because they are painted the same disgusting color as the wall behind it. But seriously this game is both rage-inducing and fun
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Shortening an earlier comment: The sawblade and axe thing is just... inexcusable. I literally can't beat the last level because of it, despite the fact that other than the sawblades and axes, I now have around the first two minutes of the level memorized from playing it so much, and the ability to beat it if they were actually regular. This game started out very promising with some very cool design, but as it went on it pulled hard into being cheap. I don't care if a game is hard, I like harder platformers. However, when that difficulty is combined with luck, my patience wears thin, and it's now gone. I'm done with this game, and quite frankly, I probably won't play any future ones
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Some levels make pixel-perfect jumping mandatory, and the hitboxes for spikes and sawblades are larger than they should be. That is combined with the fact that jumping is hard to control, especially in levels that require accurate jumps. That shouldn't be part of a game that needs all these things. 3/5 for graphics and voices alone.
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basically good game but lack of survival choices(most hard maps require pixel-perfect jumps) and even more the sync problem make this game only worth 3 stars
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sadly,I am really not a patient guy.Wait for the bats,for the saws,for the flame.......I feel so bored! What's more,when you die near the end,you will start again,and,again,waiting the bats,the saws......I like the first one,not this one.At least,the first one is really a fast game,you die fast,play fast,end fast,and you DON'T NEED TO WAIT FOR ANYTHING AT ALL.
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Clunky unresponsive controls (bad physics engine presumably), and no quick way to start again when you click "give up" other than refreshing the page.
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Level 30 is just plain lazy. Every level up to that was a puzzle, where you had to work out through multiple deaths the optimal way to complete the level and then build up the skill to do it. Even 29, while kind of crazy, was solvable in 10-20 lives. But 30? Level 30 is ENTIRELY luck. I can tell you precisely where to jump and when on that level, but it'll work maybe 1% of the time because you need the bat and every saw to be positioned absolutely perfectly before you start - and even then, a single slip-up is enough to cost you everything half an inch from the door.
I entered that level with 176 total deaths. I'm currently on 456, and the closest I've gotten thus far is smacking into the bat when it was impossible to run under it or jump over it...once.
I give up.
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For those who like the game and want the game badged, thumbs up (so everyone can see) and rate 5 stars (to get this rating to 3.8=badges)
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The desynced timers are a serious design flaw, they can make certain configurations literally impossible. I don't understand why you'd refuse to fix that.