Under rating threshold (hideshow)
in the quests window, only being able to see 2.8 characters means I have to scroll alot, and that I quackly lose track of which questee is where, it'd be nice if the quest window was easier to get a good overview of.
Under rating threshold (hideshow)
"ok ok! Take a guano of bat and some thing sticks. Insert sticks into guano. You did a jewelry work!"
...no i didn't, i made stick with shit on them
Under rating threshold (hideshow)
Found a bug, when completing a druid quest that required gathering when clicking on start, progress bar showed -253857398% and didn't complete, guess it was from excess speed. Might wanna check on that since it's probable it will happen on other skills as well upon reaching a high prestige multiplier, other than that, solid game, i'm hooked
Under rating threshold (hideshow)
why the hell would the grand duke decide that based on my income of 3gold a day from working in a field gathering that i should pay 100,000 gold in taxes? that's 91 years worth of income he wants in 1 lump sum, must be a reason that a potato farm costs 5k but a hunting license is 100k
Under rating threshold (hideshow)
The whole quest thing sucks. They should auto-complete after we have the requirements, or at least after we've done that quest at least once. The game is so repetitive in the early game that it makes the game un-fun to play.
Under rating threshold (hideshow)
the only thing i'm not a huge fan of with this game would be mild engrish and the general annoyance of the jeweler. he's the nazeem of this game.
Under rating threshold (hideshow)
Definitely a fun concept; Although the UI seems like it could be improved a lot.
What does levelling up this skill do/What skill do I need to level to improve this action? Why do I have to scroll down a massive list of jpg faces clicking each of them individually to see their active quests instead of having them be in a smaller list? Why does the scrollbar on that list scroll in 1 pixel increments and take literally minutes to make progress scrolling down via a scroll wheel?
Under rating threshold (hideshow)
The icons on the left for the different professions; remove the picture of the person. We don't need an icon of what these people look like. I'd much rather just have thin bars so I don't have to scroll as much.
Under rating threshold (hideshow)
Spoiler alert! --- I feel like the Ranger bonus should require stats at 45 rather than 50, because reaching 50 takes WAY longer than Hunting Legend and 1B coins.
Under rating threshold (hideshow)
good bones although I am curious as I can reset using the chef endgame over and over does that keep giving me the 1.5x bonus or is that a one time thing? also you're able to click ahead and do worker quests before actually unlocking the worker
Under rating threshold (hideshow)
Game progresses well (a bit fast, actually, for an idle game). The big qualm I have is with the save... or lack of save system. Would be nice to see final ending but keeping the computer dedicated for that long is difficult. An export or cloud save feature would be awesome for this.
Under rating threshold (hideshow)
This game is very nice but it seriously lacks infos. How much gold per second is each skill giving? What are stats affecting? What are the quests useful for? How is prestige earned and what does it affect? Finally, why are the dwellers such morons? I'd like to have the option to hit them in the face every now and then
Under rating threshold (hideshow)
BIG suggestion, as in it would be a huge load off: when using a skill for a quest and that skill is current active (i.e. it has working points assigned to it on the skills screen), use those points if there aren't enough free points. Put back the points only if they were taken from the skill.
Under rating threshold (hideshow)
Spoiler alert! --- I just did a Chef restart, and the restart button still shows afterwards. It doesn't look at it stacks the 1.5x multiplier, but it shouldn't appear once you have the multiplier active.
Under rating threshold (hideshow)
For those asking what stats do, they add 0.1 per point to the multiplier of their respective skills (the [x#.#] to the left of the skill progress bar). The multiplier affects the progress speed. I already suggested earlier that it should be made clear what stat affects what skill.
Under rating threshold (hideshow)
There should be an unlockable auto-quester (with a toggle so we can turn it on/off at will), because in the later game it becomes a bit tedious to click all those early quests after a prestige.
Under rating threshold (hideshow)
I got a negative number bug (maximum negative value for int) for the tavern quest. I think it's because I clicked start when I didn't have enough skillpoints. I suppose restarting the game will fix it. Still though, just a heads up.
Under rating threshold (hideshow)
Great start to an impressive idle game. However, once you get about 5-6 things unlocked, it takes forever to level up the next steps.
Under rating threshold (hideshow)
Happy to see the worker placement concept in an idle game again, I haven't seen that in a long time and I think it has a lot of potential. So far the game is a great start. The quest system is engaging, and the goal of adding more worker points so that you can do more is very addictive. Keep it up!
Under rating threshold (hideshow)
Would be nice to see some tool tips giving notification on how many more times you need to perform a skill to level it up. Pretty nice though.
Under rating threshold (hideshow)
I'm impressed with how well balanced the game seems right off the bat. Fun gameplay, neat UI. Might need a little more information about various things, such as which stat affects which skill (maybe use icons?) and how exactly you can improve the prestige multiplier (looks like achievement and/or quest based, but not clear). Game is very nice as-is but if improvements and/or additional features are coming, they'll be welcome!
Under rating threshold (hideshow)
It's a good game but becomes boring after a while cause it's too repetitive. As we unlock more and more stuff it gets really hard to keep track of everything that's going on and what we need to do. Also, it's really annoying when to do quests you need things that you didn't even unlock yet, and as we progress through the game this happens a lot. To end, prestige becomes irrelevant really fast so I would suggest exploring more of it.