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Task progress on endings (esp Hunting and Blacksmithing) seems weirdly dependant on if the Ending screen is open AND if the tab is open. I started Hunting+Blacksmithing at the same time, went to Quests, came back to find Blacksmithing at 11% and Hunting at 0%. Yet looking at Hunting caused it to go up and catch up to the other. Also seems to slow a lot when offline.
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@IAmBatman4009 it might be that you have to unlock more dungeons before cedric appears. just set all your guys adventure and let the game run offline for a few days; i just did and had enough rubies to chip everything and get going on his insane demands :)
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If you want to grind rubies, once you unlock the Adventure section, just put your work points on Old Mine and Dungeon. They're just full of rubies!
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Bug: If you click between two slides quickly it turns the game screen black, as though the slide failed to load. However if you click on any of the slides it comes back. So its not a permeant black screen but it still happens.
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MrDuuglas .... Ending multipliers do apply to the earned prestige points on the current run. They are added after you finish game with one of them (Chef/Ranger/Knight) and therefore not shown directly under Progress before you do that. .... hope it makes any sense :P
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How do you find/unlock the final (12th) quest giver and duke ending? I've restarted as cook, ranger and knight, figured that would unlock duke ending, but no
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I've completed everything but the "Time in Game" achievement, and I've left the game open for at least a week after everything else was done. I think I'm done... LOL
Good game, generally.
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@ymhsbmbesitwf
you can reset the game from the main menu, and load different text-saes from there.
adventures are rewarding because they can get extra gems
yes that lack of progress in offline/background-tab is annoying (i am opening the game in a new window, that helps)
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Very cool concept, pleasant visuals. Heavy on CPU for what it is and it doesn't react well to background tab throttling.
On 1.3.0 the amount of free gems is awkward and insufficient, adventures are not rewarding enough, tasks in "ending" quests don't get credit for offline progress, there's no option to go back to main menu or reset or load a different save.
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Why is it if I look away from something to do something else, the progress seems to plummet to a snail pace? I was looking at a gathering project gain 1% per second, i click away to do something else for about a minute, came back and it had only gone up only a few percent when it should have been nearly finished. please change that.
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I've upgraded everything I can, and I have 200+ gems left over. It seems that the fastest way to accumulate gems is to leave the game closed until you believe it's been updated. I don't know if the best practice is to encourage the players of a game to not play it.
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Answering some questions about Endings, First of all, i've tested a lot of things. Well, ending are literally the same as "prestige" or "reset", they just multiply the ammount of bonuses gained. Also, the tab for the endings MUST BE OPEN TO PROGRESS, if you just click to make anything in the ending tab, and go to another one, the ending quests WON't PROGRESS, that must be a glitch, I noticed that it happened to a lot of ppl already.
One more thing to say, is an idea I had to improve the game, special quests, where you can REPEAT (repeatable quests) that give gold, gems and other things like permanent bonuses to the speed of the skills or stats leveling, also another idea is an permanent upgrade for adventures like in the skills and stats, basically the same, for 10 gems, you get 5x speed to the respective adventure, that'd be good, also, more ways to get work power rather than just doing achievements and grinding for gems to buy it at the shop screen.
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why does the ending for the knight doesnt proceeds, four days passed and still 0 %(with jewel upgrade of the blacksmithing and it being on legend)