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Is it just me, or is there a significant labor cost difference in jewelry depending upon whether you get it before or after alchemy? (25 vs 40)
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I don't understand what affects how fast my job bars load. One job will just flash it's filling so fast and another will slowly fill up but not increase my percentage.
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So I reluctantly reset and the game is playing differently now. Thanks for the new layout. Everyone eneds to remember to make backup saves if this happens again!
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Stopping with the Chef options under ending does not return the pickaxes, so you lose those and can't get them back. Awesome.
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This is a great game. Please don't give up, devs. You can find and fix the errors (or ask for help!) and then get back to adding content. I'm eager for it to be playable again.
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I wanna say, the game has been really good so far. Issues and bugs aside, I've been enjoying it. I really hope the developers keep working on it, and people keep playing it.
I'll also be looking forward to seeing what the devs do with whatever game they might make next.
Also, a little hint for those noticing that switching tabs freezes the game: This is a common problem with Idle games. Try putting it in it's own window instead of a tab. It'll run in the background.
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This game isn't great...everything halts if you don't have the game focused...if I switch to another tab...it pauses...if I go from Skills to quests...I stop earning money. If I switch from Chrome to Discord the game pauses.
You really need to fix these issues.
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if i could receive a save that's right after the first feast for the king, ending or whatever i'll continue playing, if not i can't be bothered with the early grind again
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Players: If you have the "Out of Memory" issue, you have to reset your game if you want to continue playing.
Dev: You can easily change the way data is stored and the way values interact to reduce memory usage. Unity is a terrible game engine though, it is by nature a memory hog.
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Uh. Why does size of save grow even if I do not click anywhere? This leads to unusable saves in late game (and out of memory), I'm unable to finish the game.
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Was a very good game before the developer started to fix stuff... and I lost my rogress twice. Can't trust him. 1 star. Sorry... :( It was a great game otherwise.
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Some of the mechanics need more description, like rubies. They're finite, so explaining that before giving us the option to click on the skill boost would be great. Each stat should have a list of what it boosts and what it's boosting it by, or the skills should have an indicator letting us know which stat it uses to boost it. Novice/Beginner/etc. should be explained as well. We get these mechanics very very early into the game, so they should be explained well. Quests should be automatic, and not requiring us to click "Go" every time we want to work on a quest. If we're running farming and have a farming quest, we should be able to complete that without selecting that quest to start. Running quests and running skills are two completely different things, and even though the skill you might be running might be the skill you need for the quest, you need to start one or the other. Going back to farming, it takes 12 workers to run it. For the quests, it takes an additional 12.
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Don't be so hard on yourself! You're an indie developer finding your feet and that takes time. I found the interface fun and intuitive, the usual basic idle mechanics plus time management and a compelling presentation. I think you've got really good foundation here and once you sort out the bugs I'm looking forward to playing again.
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@Albertros, I noticed when I did a very quick run, that using Chef got me an extra 30 points over a regular prestige, so it does boost the multiplier by some.
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So I'm not sure if this is considered a bug but once you prestige to a Chef, for example, once you've unlocked Ending, you can prestige to a Chef rather early (As soon as Ending is unlocked from the first quest character), and receive the bonus multiplier without having to "re-earn" the requirements for Chef. If this was done on Knight, you could really farm the hell out of the prestige points really quickly. So, intentional, or bug?
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still gives the memory error on start for me. I'm a bit sad because I really liked this game and was so close to the warrior ending :(
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Village Craftsman: Can you do something for me , the quality needs to be at least that of a Grand Master.
Living Legend:Sure.
Village Craftsman:But you need to pay me
Living Legend:....
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The results of "Ending" aren't clear - from my records, it's a prestige multiplier, and an achievement. From a raw prestige multiplier standpoint, the higher 2 endings don't seem worthwhile - the time taken to get the additional money/task simply is't worthwhile compared to the several lesser completions one could make. In my Knight completion, I got 115.37x3 (for about 6 hours) (my final was 925.84), but completion of roughly 75 (Chef) or so takes less than an hour at a smaller multiplier. Once you're done bughunting, I'd take another look at your math model.
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Interesting game. I was able to get Chef, Knight, and complete all the quests, stats, and skills. I should note that Ranger is more time-consuming than Knight because the hunt alone takes around 12 hours (at a multiplier of 579.74), which is more than all the needed gold in the game combined takes. I should also note that for an idle game, this is unusually short - I completed the above in less than 9 hours. Finally, i should note that there are time (the top 4) and gold (the top 2) achievements I'm not close to, despite having finished nearly all the content.
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Money per second would be great for jobs. Or per second per pickaxe. I have no idea which jobs are worth using when I just want to idle for money.
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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I see that you're having early game problems. I don't need or want to point them out. Instead, I'd like to say that I'm enjoying your game, I think you're doing a good job, and that I believe you should keep on improving.
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Reported one bug privately that could be considered an exploit. Didn't get the text save to work properly the one time I tried loading it, luckily the regular save seems to be working so far. What other people may think is freezing on loading is a really slow update of the Skills page, takes mine about 30 seconds to finally catch up. The ridiculous update animation for the skills must be toned down - once it gets so fast the progress bar looks like it's going backwards or is just some strange flicker, it should be turned into an animation like the Jobs bars in Crush Crush.