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I was the highest score of this game for "all time", but it seems that the devlopper didn't like that.... and put my score in negative..... congratulation for the good" gamer's spirit"... my actual score: - 2 133 126 743......
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I agree. What is the Orc holding in his hand during the load screen. Only thing I can think of is that it is a shield. It looks wierd do to the angle that it is. But I looked at it and is a shield.
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Amazing game just takes a later bit to load. Good job to the developer tbiz5270 you made an amazing game. I can't wait to see future updates and games to come. This game is a instant 5/5.
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Game's been out for 2 years now and still doesn't have a hard reset, the most basic of functions in an idle game. Just saying.
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Worked my way through to get quests available...only to find that they're just different versions of the achievements and daily missions. That switched me right off.
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how can i hard reset? i have played too much and it is time for me to quit. if the dev see this message can you remove my battlescore plz? great game, well balanced
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overall, i like the game... But i think that there should be a more real-ish upgrade system, like that the tank/melee heroes get more health than dps, ranged heroes get more dps than health. And for mages, maybe balanced upgrades and more spells for the milestone upgrades up to like 5. (I have not played for long, only just passed wave 75 as I wrote this, but I just thought that it seemed odd that the first mage you hire ends up with 1.31 MILLION hp at level 24 while your first tank ends up with double the damage and a mere 299.92k hp at level 56...)
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Offline progress on waves during turnys needs patched. currently you can go offline. level up in waves then come come online and it doesnt count the time thats passed. Specifically disconnecting from the internet while the game is still playing. then reconnecting. not closing the window. cheers.
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We should be able to pick and drop heroes in a particular spot and "pin" them there. So long as they're pinned, movement should be restricted to a small radius around that point (if they're melee) or not at all (if they're ranged/magical).