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I'm wondering, shouldn't the range of a monster be saved per map, instead of over all of them? That would be so much more useful, like the option to save your setup already exists
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every time i need to save changes so i can close my computer and leave fast because i have things to do, the save button is greyed out and i have to stand there like an idiot waiting for it...
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yes, spells go by in-game time. yes, prestige points by the time you want to invest them for temp boosts are trivial numbers. yes, all but a few spells are kinda useless. but you'll get the cooldown-timer down and know the 4 spells to use once your game-speed is maxed out. don't sweat it.
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Spell durations are linked to game speed? I have a 30 seconds for strengh, frenzy, prosper... but if I launch them at the same time of a drone swarm (30s too) the psell ends 13 seconds before the swarm stops. So if you upgrade the base speed you lose some spell duration?
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The fire storm spell should be able to give kill exp. Currently, enemies killed by said spell will NOT drop any kill exp at all.
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EDIT: I just realised that the tier II tournament point upgrades let you make drone swarms and the cargo carrier better.
Whoops.
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Game's really great, the only thing I'd like for now is some sort of way to buff the Drone Swarm event thingy.
I'm thinking about a set of gem purchases that can reduce the waiting time between swarm summons, increase the amount of gold dropped from said drones and/or increase the drones' spawn rate, any of which would make me a bit happier. :)
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Bertie, once you start ascending and placing lower tier monsters those wont look like good suggestions anymore since you'll mostly level 2 monster's and raise a 3rd to keep up.
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SUGGESTION: A "Buy All" button that would upgrade all placed monsters by a certain number of levels.
Also, A "Sync All Levels" button to automatically upgrade all monsters to the level of the highest leveled monster if you have enough gold to do so.
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It feels like the Cargo Carrier gets more difficult to kill, but gives the same crappy rewards?
Why make it more difficult to battle but the rewards don't increase with the difficulty?
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Nevermind the last comment, it seems you can't unequip spells in cooldown which is a bit confusing but I guess is one way to avoid exploiting using, unequip and equip again with 0 cooldown.
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How are we supposed to unequip spells if we want to replace the existent with other spells and you already have 4 slots full?
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@Bobinhed I might have just qualified in the top 10 during the tournament today and I didn't spend a single cent on this game so, in my experience, sometimes is just a matter of planning and spending both money and gems at the right time and on the right towers. Still If your aiming for the global leaderboard, ye thats pretty much P2W I agree. I kinda got surprised tho how Im now getting incentivated to spend my daily amount of gems on the 2nd map category after having spent so much time to unlock by reaching wave 1250... That kinda left be with a bitter taste Il be honest.
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@kartsa allows them to target shielded enemies of their type to apply status effects and prevents kill steals basically.
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Is there any point on putting a tower on special attack only, as it doesn't give any buffs, just takes the damage and other attacks away?
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Finally, after days of grinding, I finally got 500 gems, I haven't spent gems till now. I can finally buy the 2x speed. If anyone was wondering, it took 3 days and a total of 23 hours of real play time.
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yiupang9999, just don't do that mission then lol. Also, shields aren't that big a deal.
hotkeys for spells would be nice tho.