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There is no point to having the money display show "7.53K" when it could show the actual full value with the same number of digits / letters. Switch to the "K" display at 5 or 6 digits.
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Can the +attack speed buff spell please be the same cooldown as all the other buff spells instead of having 60s extra? It's annoying every time.
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Multi-Card DPS upgrate in Research Tier 3 does not affect the repeated cards you already have before getting this upgrate? That's too bad. I was hoping for an instant dps boost.
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It would be nice if level +10, +25 and so on upgraded to the next multiple of 10, 25, etc., instead of just adding 10/25/... .
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Can we get Offline Perk last 8 HOURS or at least purchase this for GEMS in market? We need a 8 hour sleep/day dev, please :D
Summoner's Greed was an inspiration for my previous game, Idle Hero TD (also on Kong and mobile), and this game is kind of an upgrade of that previous Idle Hero TD game of mine. So yes, this game is still somewhat similar to Summoner's Greed in a few ways. But it's come a long way.
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upgrading towers needs to do more than just damage boost. even attack speed increase would be great. the levels should upgrade their passives and abilities too.
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ignore my previous comment i just found the speed up button lmao. but progression still feels pretty slow i think 10% dps boost for duplicates is kinda underwhelming. so hard to get better units and the next pack is waves away. the green currency is kinda hard to get so i can only open a few packs every so often
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I really like this game and I'm not gonna down rate it... but this pay to play speed thing is garbage in my mind. Its making us work way to hard for it. It should be a standard like we are used to in every other TD game. If this becomes a standard thats accepted here, then what does that give a message to the rest of the Kong dev's to do the same? I'm done. It was fun though.
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Hi it is indeed a great game, good job! I just have one question...the game is available on play store and im wondering if later on, the game account can be transferred from Kongregate to the phone app. Cause its a shame people have to do it all again when they are playing the game for so long... thanks and i will wait for more updates as the game develops. again good job and terrific game
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When you get the card for Sheldon, how come it doesn't say BAZONGO(The copyright free version) all over the screen?
Clearly a
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theres an exploit people are abusing, if they refresh the page after opening relics/artifacts/monsters, they can re do it if they get something bad... please fix this asap, it annoys me that people brag about doing this.
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nice to see. a cool different type of 'td' , monsters always a plus. upgrades/ semi rpg elements. wooh. hmm, what i think is lacking ... maybe. not sure , if sceneray changes every/ once every 50/ 100/ different/ mobs... yeah. i expect. more work.. hmmm, not sure. really. something else that might be perminant for supporters.. something special../
doubt there will ever be pvp. skill sets. maybe just nice cool monsters. maybe. a way to fream up or upsize em.. cuz they are sweet looking. for avataish/ gfx inclusion.. just a suggestion. thanks and take care.
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This is such a great system monster activated abilities wise, can you do something similar for spells? Last enemy of the wave on screen = Rain of Fire; on CD = Essence Rain.
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Nvm, found the target priority, I didn't know you could scroll down on monster details, might want to make it a bit more obvious for new players that are dumb like me.
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Target strongest/weakest would be neat if it was based on current health rather than total. Would prevent some abilities from landing on the same mob among other things.
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Could we get a button for switching between 2 sets of spells? Could have it work only if the spells are not in cooldown. Allow the spells that do not change to be in cooldown, though.
Could even pay a bit for that and the map monster preset thingy.
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Not absolutely certain, but it looks like towers set to prioritize strongest cannot target the last enemy on the map.
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There is discussion that someone lost 18 hours of gametime because of minimized window. Could you track playtime and make sure a save with less playtime could not be saved on top of one with more?
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If you tick "focus on boss" AFTER you pick a standard priority setting, that monster will only be able to attack bosses. To prevent this from happening, make sure to re-pick your standard priority afterwards.
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Great game. Would it be possible to implement an "Upgrade max up to next milestone" multiplier? Would save some juggling with x1 and x10.