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DPS should take critical hits into account. When critical hits are between 53 and 72 percent, it is a huge difference. Especially when critical hits deal 100x damage of the normal attacks. The whole game turns around the chance of critically hitting, since non critical hits deal neglectible damage. So a 53% hit versus a 72% hit chance is a big difference, but is not accounted towards the DPS....
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@margy316 - that upgrade changes the percentage by which the dps of a monster increases when you get a card of the said monster.
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I could be mistaken, but I tried buying the "multi card DPS" and it didn't change the DPS of my monsters. Tried it again and their DPS stayed the same. Is something wrong?
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A new research upgrade to reduce Tech Ship's HP multiplicative maybe?
Its HP is really unbelievable the more you got into the game
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A very good point for you : the musics ! At long last, I can play an idle game without cutting off the sound because I won't have a little tune in my head all day long ! I think my neighbours will thank you too, because I won't be humming the same music nights and days ! XD
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@TBIZ5270 what influences cargo carrier and tech ship health? It seems like I may want to wait to kill cargo for one day that I kill a bunch for the daily challenge.
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I dont know if im missing something but having a big issue with how often you get the same monsters and dont seem to be any up side to it. still stuck on 4 monsters and have opened 3 extra of the same. is there something im missing or is that just a you lose out on your resources type thing
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Filled to the brim with all the pay to win tropes. You missed an option to gambe essences for a random pack that will give you a random monster... Or maybe gamble essence for a random essences reward that might give you a random pack that will give you a random monster.
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To everyone asking about the elemental symbols above health bars: Those are elemental immunities; you need to use a different element tower to damage that enemy. The FAQ (lower-right corner) answers that question, but very few others, and you'll need to ask the chat for A LOT of help.
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@Pickerel. This "burning" its not burning ^^ Icon indicate that this mob is immune for this element dmg. So with burning sign mean all fire towers will not target it.
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I have confirmed the bug with targetting. It is the fire towers, toward creatures that have been given the burning state. All fire towers, no other towers, are affected. I have clusters of towers by type, I have water towers on one side, air on the other (with confusion), fire in the middle. The fire tower gives the burning state. Suddenly, all fire towers stop targetting hat creature. It walks over to the air towers, and they begin attacking it. Confusion causes it to walk backward through fire area and up toward the water towers. The fire towers ignore it, but the water towers attack it. Finally, confusion wears off again, and it walks back through the region of fire towers completely ignored by the fire towers, until it gets to the area of air towers where they once again attack it. Only ever happens with fire towers and the burning state.
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Nice game to loose a few hours - every day--- The maps get repetetive rather fast, it really needs more (and possibly longer) maps. What I´d like to see in longer maps would be more spawn points for towers, or an option to add more of those. But it is fun to play / watch =D
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Two major bugs. One with targetting: occasionally, for reasons I know not, several towers, usually of one element type, will stop targetting a target. It seems to be, but may not be, related to the burning effect since it seems to typically be the fire creatures not targetting burning individuals. The second one is the opposite, where occasionally creatures seem to suddenly become impossible to kill, immortal. The weakest creature will walk through a coridor lined with my strongest creatures, and take no damage, waltzing to the exit.
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First of all - thanks for mixing my fav two type of games ^^
Yet i have tinnywinny complain. Not bug, simple strange feeling.
I have noticed you changed spell caster dailies to 400 (from 250) spell activation.With 4 fastest skills you need over 7.5h to get this daily with 100% on point clicking. Sure 2x time makes it bit better, yet still 3.5h being focus on idle game? I know you want to reward for playing, but all of other quests can be done idle, showing every 10 - 20 min to spawn swarm and prestige. Maybe think about change this use skill quest for tower upgrade one. Thanks to this you still can make hard tier really hard with low alchemy/speed/no exotic tower, yet not based on boring sitting and looking how towers spawn kill mobs for 3.5h to press skills once per 3-5min. This time gap make it on one side "not big deal", but every minute you don't click skill add up hugely.
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I cant login daily for the daily reward and im always low on gems. Can the daily reward stuck up for a week please ? This is a deal breaker for me since i only login twice a week on my days off.
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"Remade (improved) the Spooky Forest map."
IMPROVED LOOOOOL
it had 2 tower platforms that could fire at creeps 3 times. It was most imba map - and gave much opportunity to for achievment
;))
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Hey, I just wanted to let the developers know that I've been playing this for a week or two now, and it's really grown on me. The updates show that you really care about making the game better - and you certainly have improved it a lot, another reason I've kept coming back. Great work, and thank you for the wonderful game!
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Mate you need to work on your AI. So many times I watch a little dude slip by the fire towers and it's not just one, but all of the fire towers on the map will stop firing at that one bad guy. The rest of the towers will keep firing, but more times than not, it's like tossing a pea at a giant, because the fire towers are vastly stronger than the rest of the towers. This doesn't just apply to the wave minions, but to the drone swarm as well. Every now and again I will see one member of the drone swarm left and no one fires at it. The only way to kill it, is to use a spell. There is something off in the AI, or the timing, or something. I would look into this.
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Don't know why sometimes when I use another tab, the game keeps running fine (gaining resources "online"), and sometimes after just one minute I changed tabs, it goes offline (the time freezes and it doesn't gain resources as fast).
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come to think of it, maybe that's how it's supposed to work, but i thought the minimum was about half the previous run.