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Premium currency walls are a bit annoying, but I understand the devs want to make money with their game. What I do not understand is how they demand money for a flat out broken product. Cloudsave is unreliable and even while searching for an option to save manually I could not find any. Saving the game is essentially the most basic function such a game needs and it does not work. Not a good look. Especially since people adressed this quite some time ago.
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mobs on range and the heroes don't attack, lost a lot of progress advance because of it, right use of skills, of bonuses, and the mob still walking without any damage taken
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as with many others my game no ;longer reliably saves even if i leave it running for a long while when i am finished with it, it just never seems to autosave anymore
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Okay, I think I'm done with this game now. Have left the game open for at least 10 minutes per day for the last week, and had all progress wiped. And this despite the auto save supposed to work every 2 minutes before the last update. I'm done.
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@3519 Your comment is why I want a connection indicator and a manual save button. I've been having the same problem as you, and its rather annoying.
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Can you add a feature where if you get a duplicate of a tower you already have, make it so that it gets a few levels but higher the rarity the less levels? Grinding coins and waves can sometimes be a pain.
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I still want an indicator that lets me know when I'm actually connected, and a manual save button. My spotty internet means I haven't made any progress for the last week.
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Im stuck at level 408.. That is to say i can progress up the levels, even start new track. But when i leave game and then return later, the game starts where i last started.. Am i stuck? Is it a bug? It has been like this for some days now..
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To clarify my previous comment, Lord Firefly sometimes (often, in my case) forgets to turn and just stops shooting completely. It's extremely frustrating when my biggest dps just quits.
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Is Lord Firefly broken, or is he not supposed to be able to turn? Really sucks he can only shoot to the left. At least his range ring should reflect that.
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The best value I ever got on gems was when I hit wave 750 and spent 100 to reroll all artifacts. Got all damage +1200% x8. Definitely worth.
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That save formation button is awesome! I'm more willing to do quick runs because I can get my monsters back in place right away.
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Seriously, we NEED a visible save button, so that we know when our progress has actually been saved. This is at least the fifth time I've gotten the same '2/5' active play bonus, and its getting a little annoying.
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The daily bonus seems to reset every 24h and not every day. Means we can not login one day in the morning and the next day in the evening. At the beginning I missed it also a few times.
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It's not a game if your tutorial tells me what to do and buy each turn, it's a job. This TD is just like every other, so why the long lessons on how to play? Is it so uncreative that it's not simple?
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Why does progress keep getting lost? I have lost several days of progress when coming to the game. Really annoying when your 15 day bonus gets reset even when you log in every day.
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Speed x2 should be free, with added x4 that may be locked. That would make game more accesible, with something to spend gems on still available.
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I just want to remind the developer that 100 Kongs is $10. Why would I spend 10$ on 330 gems if I can make that ingame in two daily rounds. There are way better games to spend kongs on. You don't even have a proper at-a-glance for the built towers to increase levels, nor can you sort them by highest base dps. It's like you're moneygrabbing.
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There should be guaranteed crits on certain passives. My crit rate is through the roof and I won't get one for like 10 attacks straight.
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Imagine paying hundreds of dollars to beat a game without actually playing it, defeating the entire purpose entirely..