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This would have been a banger tower defense game, with start, progression path, and ending. But no, it had to be a by-the-dozen idle grindfest. Such a shame
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i used to play this game on my phone back when it released, have to admit i'm kind of happy to see it here :o) i like fryangle a lot
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Stuck at wave 11,810. Towers aren't getting any damage increase post level 60,000 (level ups say +0). Trying to get into the top 100 :( any advice appreciated, DM me if need be if you have advice!
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Update route: Focus on gold generation.
Since gems could easily trade into gold generation(1000 gem -> 250 tech scrolls == 83 gold drop + 1 tech scroll. earn 1 gold drop per 12 gems in average), focus on gems generation is the first important thing.
After gem yielding are maxed (Cargo gem in PvP; daily mission's gem in tech, Cargo ship hp (buying this allows you kill more ships, which earns more gems than it costs. You could buy it in case you have difficult spending gems or killing cargo ships)), you should focus on gold generation.
For gold generation, alchemy is the cheapest one (1 gold drop per 6 gems), but needs an acceptable exp earning rate.
Buying tech ship hp and kill more tech ship could be a cheaper choice (roughly 1 gold drop per 8.77 gems) than buying chests directly. Thus in case your gems are not enough, you could firstly buy tech ship hp.
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For beginner who want to reach wave 7500 ASAP (~2 months):
a) Do NOT spend real money, gems are very cheap (~2000 per week). If you could wait for a whole month, you'll earn lots of gems.
b) Do NOT spawn tech ship or buy chests before you could earn 5 scrolls from them (unless you want to waste gems), and in case you could spawn tech ships, you basically needs to go through the rightmost line and going as deep as possible, until daily gems are maxed.
c) In case you want to buy chests with gems, do NOT buying chests that cost <1000 gems (unless you want to waste gems).
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Took 3 weeks for the impossible badge, focusing fire and water at first and then spreading the wealth when you get into the second to last tier of monster cards. Focus damage and -elemental resistance. Fantastic game.
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Here's a thought. Make the monster info window transparent when using the "range" slider. A lot of the time, I have to guess because the range is covered up by the info window.
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Love the game but interactable things on the map (even just flavor text when clicking something) would be appreciated *but not a big deal.
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Took me 9 months to get the impossible badge being very lazy about it. Spent 9k gems that I had saved up and pumped up the monster damage %. Reset every week or so to build up. Logged in almost daily to get the bonus. Could probably have done it in a couple months, but I'm glad to stop playing now. LOL
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I made level 2341, got my new artifact, saved my game and when I came back I was at level 2334. They need to fix tha Save Button once and for all!!!!
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If you're only just starting out, don't fall for the game speed trap. Later on, when you've unlocked the final tier of passive water monsters, one removes elemental shield(chance), and the other teleports the enemies back to the start. The chance to trigger resets each time you move them into that range, so you can retry say, 10 times or more, vs three or so times, via ab(using) the layout saves(upper right corner). Afaik, switching off the (x2 speed) under "options" WILL NOT revert you back to the absolute minimum speed.
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@jojjannes Skipping waves(boss rush) will mess up the count. You need to go through every single wave for it to count.
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A small thing that id like to get addressed. One of the enemies (resource haulers i think?) dont end the game if they make it to the portal , which makes sense if they're just a bonus.
However in Challenge Map they still take a life
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@FreddyKnuckles It seems that you need to beat 1000 individual waves, rather than *reaching* wave 1000. So if you're using boss rush mode you've not done 1000 waves with no leaks. I think the badge should be clearer. Or the mechanism should be changed so that it actually is awarded on reaching level 1000.
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Why are there so many idle games, especially for BOTD? I came back to K after years away and we went from Bloons to cheap time sucks.
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My greatest complaint is there's no pause button and things don't automatically halt when you bring u a menu. Like how am I supposed to read the FAQ's or sort through achievements while trying to keep up with the waves
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Liked the style of the game and played it for months already. Had much fun first but reduced the rating recently. Reasons for that are: Lategame the costs scale so hard the grind starts to become unbearable. You grind and unlock so much just to get a challenge map which literally deactivates nearly everything you grinded for. Why? Just have this mode available early. Filled with microtransactions. Would still have been fine so far but: it happened several times already that the save button did not save correctly. You can't save anytime and sometimes progress is just lost. This just takes the fun out of this game on the long run.
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Weird glitch whereby challenge mode nerfs the monster damage as appropriate, but impossible to level because the levelling costs are as per the normal game.