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the splash dmg guy is useless because if the creep it is targeting dies before his attack connects. there is no splash dmg
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I saw in a post that there is an "Anti Cheat" Feature that triggers even for people that dont cheat in some weird cases.
I love this game but I would 100%ly quit if that happens to me too because I spend a lot of time in games I like and would obviously hate to "replay" or play with less resources for no reason other than a glitch.
Please remove a feature that causes stuff like this, preventing people from cheating that punishes non-cheating players is a No-Go. I am sure you understand and find another way.
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1.) As mentioned before placing towers without seeing range needs to be fixed .
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2.) The daily code box needs to allow copy-and-paste.
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3.) Daily codes should be usable for at least 2 days so players have a chance to redeem
codes due to time-zone differences and other issues.
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4.) The daily code box needs to give feedback when an improper or no longer valid code is
used. Some feedback like "code invalid" and "code expired".
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5.) The game might benefit from tooltips to explain things more in depth when the mouse
hovers over buttons and other stuff. Although there should be an option to turn this off if it's added
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The daily achievement says get 346 kills with spyder.. Does Farm wave Counts? Cause seems it does not. Idk .. If i kill with spyder poison still counts? It is stucked at 35 for 30 min now ...
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Need to know tower location before placing, not after. Cancelling also forces you to go back into the menu to reselect tower to place. Annoying waste of time to place anything well due to it. Useless dev code system as well due to the dev posting codes for the day before due to time zones, so by the time he posts the codes, it's already the next day for me thus useless.
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Nice game. Great dynamics and will probably be great once balanced. There's just one tiny little problem: It doesn't save. Oh, wait, that's a big problem.
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Tried to prestige; ran out of memory. This on my badass gaming computer, which never met a AAA title that it couldn't run smoothly. To add insult to injury, it seems to have deleted my progress.
Very sorry to hear that. Sorry mate. I am trying to figure out why the game heats up so quickly on the comp when it plays so smoothly on the phone. Hope to fix this soon. And save game problem will be resolved in a few days.
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Would be nice if one could minimize the towerlist to just show the names in a list to upgrade, then I can watch the map and at the same time upgrade them.
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Idk why so much negativity, this is a good game.. maybe even a great game. Skills play a vital role when timed correctly.. +100% dmg to all towers as an example to take out that tough boss. Power is accumulated over time and over resets as it should be. Discovering the pros and cons of ea tower and ea tower combo also peaks interest for quite some time.
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Offline for about 8 hours. That earned me about five minutes worth of gold had I been playing online. What's the point?
Currently, offline gold doesn't take chest chance / chest bonus gold into the formula - so offline gold is admittedly low. This will be fixed with the next update.
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I dislike that you cant swap too towers, and once all built you cant move them at all. Also would be nice to see the attack range before placing the tower.
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game dev, this is a good start to a game. just make sure you listen to the players and make it better. id love to see this game meet its full potential
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please prioritize individual targeting for each tower. my sniper keeps aiming at the lowest life enemy while he could one-shot another enemy instead
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So the UI needs plenty of work. It's super clunky and it gets in the way of just about everything. An opacity slider would be dope, and in addition you might wanna fix the tower moving mechanic. How am I supposed to see the range of the tower if I can only check each space every 15 seconds? It's be cool to see a vertical set of buttons (1-9) that you could bind to your most commonly used skills, the rest can be activated manually. I'm not too fond of the enemy speed boost mechanic. You might as well add x2 and x4 speed buttons. It's unique, but IMO there's no point to use it when you can just grind higher levels. Being able to click on each tower and have the option to upgrade them would be great too. I'm not sure how to feel about the different maps being used for each prestige, some maps are better than others and because of this, inconsistencies in progression is inevitably going to get people upset around late game when they're stuck with a bad map. Just my thoughts thus far
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Feature request: If we Prestige while we have pending equipment upgrades, can those upgrades be turned into scrap automatically, instead of just being lost outright? Or can you make it so they're still available to pick, since equipment (and scrap) carry over anyway?
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Do I really have to tell each and every game creator how annoying it is when a game starts with really loud, annoying music that I can't turn off for at least a good minute because I have to wait for the mostly redundant tutorial? The option to "start game muted" should be as standard as seat belts.
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Just prestiged first time and as blueprint got an invigorate, is it normal, that it gives me -mana regen(note says + mana regen)? If not, then how can i get rid of blueprint?
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balance tower please increase range of this tower by 0.10 is a little bad compared to lets say 3X the damage -_-
I mean yeah range is valuable but a rangeincrease of like 4% is just not worth considering it .
Furthermore it would be really nice if you could upgrade the tower in the skillwindow, would feel way more clean instead of opening another window for it.
Otherwise game feels decent ^^
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Could we have an option for "Turn FarmWave option on when fail to kill boss" please?
Also, it would be nice if we could go back and forth between cleared waves to compare farming efficiencies.
Thanks
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i dislike that it only counts kills of your first time through a given wave if you fail to kill the boss any kills you make after that until you kill the boss don't seem to count