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first off, where's the skills autocast/hotkey?
otherwise, very nice concept. the execution could take some improving. apart from the skills being virtually useless, we get most of the features upfront, leaving fairly little to be discovered. it therefore gets boring really fast. if the dev would take some interest in the game, i'm sure it could be polished into a great time-waster.
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Re: balance - the long grind back up after a prestige gets off-putting after a while. Can we 1. Get higher starting waves on prestige and/or beef up the 'skip-waves on prestige' skill? and/or 2. Get faster off-line wave advancement and/or 3. Get that lovely fast-forward button?
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This game has overall no storyline,and ends up being a little boring as you start playing more.... The concept of you can only have 1 of the same tower just isn't right. You should be able to fill in at least 4+ of the empty squares with Knights. Graphics are also a little rough. I can deal with that. Suggestion(s): Add the ability to have more than one of the same tower. Look into stopping crowding of monsters in the waves.
You may ask why?
Because sometimes 1 tower can't handle it alone.
Crowding of the monsters is harder to control with just 1 tower;
causing the player to sometimes have a monster leak....
I didn't vote any stars yet, still not sure whether to, sorry to be so negative, I just thought to inform you all and mainly the developer about this.
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A note on the tutorial: I realize you feel you have a lot of information you need to communicate, but the player doesn't actually need to know THAT much to start the game. There's nothing more daunting than a wall of text tutorial, and a lot of the hand-holding and explaining you do could be avoided by just hiding everything the player doesn't have access to yet. They can't be overwhelmed if they can't see the legion of options and towers looming ahead of them. This is a tried and true strategy for idle and tower games alike, and I think it will improve user onboarding a ton for you.
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100 levels milestone text claims a +750% increase. However this appears to be broken at least on levels > 100. For instance my Marine just hit level 300 and went from ~500aa to ~750aa. Just repeated with my Sharpshooter, verified and took screenshots, only +50% increase, very disappointing after saving for all those levels.
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Would be nice to be able to buy boost that increase the speed of the game, and not only the monsters, otherwise makes Golem a great option for speed farm, that way would make others a bit more reliable
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The enemy hp rating under the wave number is kinda misleading. The faster mobs have less then the stated hp and the slower ones have more. Also, a boss HP rating would be nice.
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An auto tower lvl up would be nice. So that i can set a tower that will up level whenever the amount of gold needed is met. This would make the idle aspect so much better since sometimes you let the game run and are afk and you can not proceed
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Maybe I'm just early in game. I would like too be able to set tower priorities such as first, last, closest, strongest, weakest. If I could set those then my first tower could damage each enemy (set for last) then the net take them down some more and on to the final tower set for first to clean up. When the first tower is just trying to kill everything it leaves a line of enemies with high hit points left walking on by.
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So first of all, this is a really fun game to sort of pass time (and obviously look for a highscore while at it)...
Because you there is a mobile app for this too, I thought it might be a good idea to be able to continue progress on that as well when not at a pc/laptop, I would think a sort of export/import system for saving but more just so that all progress is kept and shared from phone to pc.
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Great game. One thing I'd like to see though is the Tower Upgrade screen, if all the towers could be shown somehow instead of trying to drag the screen back and forth
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I'm afraid that if you have a life this game becomes quite pointless and fruitless after a couple of hrs or more of idleness. And oh shit, if you try to acquire a higher 'tower' you face an unobtainable pyramid of other towers that you have to purchase as prerequisite. Once again, unattainable that is if you have some sort of life other than that of a career as a couch potato. 3, no 2 stars.
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Feel like the game gets very slow and stale after around wave 700-800 currently sitting at around 1050 and it just feels like theres no power spikes anymore or stuff that seems exciting I dunno.
But hey still fun until then so thats still alot of well spent hours.
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idle tower defense.. now ive seen it all... do the enemies come in your down time? when youre sleeping and pooping? do you never give your poor towers a break or are they forced into an endless eternity of waves to fulfill your idle needs?! Shame on you all. Shame... Shame... Shame.
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knight: There's one health left in our kingdom and the boss is soon coming!
spider: Everything should be fine if the snazzy music is still playing.
*snazzy music plays when the kingdom is about to get destroyed*
spider: You see? We don't have to worry about a thing.
axe thrower: The boss is here! We're going to die!
spider: relax, listen to this snazzy music, that means we're fine!
*kingdom destroyed*
spider: blame the music.
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I think it'd be nice if they gave you the option of hiding skills that are for towers you don't have placed in the skill bar.
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Rip48, when you Prestige, you can do everything again, but faster. Usually, you should Prestige as soon as you can no longer one-shot bosses, and you first prestige should take place ASAP.
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Having read the comments from other players I think I'm doing something wrong, I'm on 782, I've got all the towers, most are on level 500 and I've never used a Prestige, what am I missing out on?