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The simulation speed option should legit slow down the program instead of bending the frame rate over and going in dry. + If you agree.
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really liked the sim, but omnivores seem to be a bit unbalanced. most of my tries i end up with with a complete take over by a couple of omni spp
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how about you make an ecosistem sim where you make speaceas throu drag and drop sistem and see if they servive and the best part its not much diffrent from this
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It would be nice if herbivores would prefer to stay in areas with allot of plants so they wouldn't die so fast. And maby add a option like how much food points they need for multiplying. And if predators would only kill if they needed to (+omnivores). Then you could make great stable ecosystem.
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i'd like to see someone make a stable ecosystem with everything but accelerators and use the amoebas to keep predators and viruses under control...
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evolution seems to be based on events. when there was a lot of predators, my herbivores got faster. coincidence? i think not
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IM A GENIUS!!! Omnivores = Humans. Long range, the more they are the deadlier they become. They can eat anything, and they eat everything, And they don't fear predators. Imagine if humans started out with a fertility rate of 20.0
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It should end up fluctuating between dominance of the remaining. predators, omnivores, and virus. if your preds look like they are gonna vanish, introduce about 30 secs of herbis in center.
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Survivor Eco-System COMPLETE!
9 full size accelerators across screen. 3 amoeba for pop control. start with adding L. herbivores till you have nearly too many. introduce a third as many omnivores and half as many predators. let this flow until there are too many of anything. then add virus for 5 seconds. Done.
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if you have omnivores, keep their breeding low. also: how to kill EVERYTHING - Stuff a amoeba with predators and another with viruses. Set them off. KABLOOOM!!!!! Unless you have a screen full of omnivores, everything will die.