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Either as a prestige upgrade, or as a simple program rebalancing, I think you could stand for upping the gain per warehouse upgrade at least 20-30%. The whole prestige system could stand to be a bit more robust. I'm seeing changes in my runs, but they are pretty slow, a little too slow I think
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Doing a conveyor belt free run now, thanks for making that possible. It's not only satisfying aesthetically, it's reducing the lag and stutter in the game quite a bit.
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scrapper output on stats: this is most likely the output level (which starts at 0, like all upgrades), not the amount it outputs (which starts at 1, or the game would never start).
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Hey ! Thaks for your answer. I was thinking about the problem with the masks, could be make with an upgrade expensive which cost TP but upgrade the number of masks you win. Like this, it's good to upgrading to win TP cause that will help to win more masks.
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masks obtained needs to be tied to either TP in or thief level. the ONLY thing that benefits you in prestige are warehouse upgrades so you can obtain tp while idling.
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The care package seem really useless also the warehouse upgrade are too small and it's pretty annoying because you can't leave it and come back you kind of have to be active all the time
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Please consider giving us a starting thief, or rolling over some money upon prestige, so we can experiment with completely conveyor belt free runs.
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You should make it easier to tell that the prestige bonuses add up because on my second prestige I chose the same bonus but when I looked at the stats menu it hadn't changed
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I keep buying more thieves but it doesn't look like the rate of mask acquisition is increasing, nor is impacted by speed. Is this intended?
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Add a storage autoupgrade or autoupgrade selector. Keep on recruiting thieves or improving the scrapper whenever the store goes full, that way you can idle for longer.
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You should break down in the stats, what we are getting total per minute between the scrapper and the thieves. Seems like the tp per minute total is going up way slower after prestiging with 420 masks.
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Why should I even upgrade the scrapper? The less TP I get, the more often my thieves can come back until my warehouse is full. This means I get more chances for masks. A game about hoarding TP but then punishing the player for getting lots of TP...
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Hey ! A little suggestion : I think the things with this game is that the number of masks you win is always the same. In the end the better strategy to get masks is just to upgrades the warehouse to let two thiefs winning masks. Maybe could be nice if more thiefs you got, more masks you got too. Becouse like this, I don't exactly see the point. After it's still a nice game but I think he could be better ^^
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Thanks for the game. It's a bit slow at times, but still fun. Appreciate the new features. The underlying plot is more clever than ever. Wonder if it will makes sense to people in 5 years? One change I'd like to see. I'd prefer permanent upgrades that don't recycle with prestige, and a reasonably balanced bonus associated with Achievements. Also doesn't hurt to know what they are, or at least how many are left of the total. Thanks.
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With Mask Income being separated from TP-Gain you can literally build 1 Thief and warehouse capacities and have the same Mask Income like if you were actually playing the game. Thats just lazy balancing.
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I don't really understand how the conveyor belt works. I have the calculator up and at a certain point when I upgrade things, my output doesn't increase. I can upgrade for hours and nothing changes.
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Please let us at least save the cats!COuld be a neat mechanik. Instead of clicking the belt: Sort things out by yourself. The cleaner the junk is, the better the output. Maybe a prestige or expensive autosorter will do that for you. In tears, for sure. So the autosorter #1 is slow and won't pick every junk. But will do the job. And so on. For the start, a billboard with items that should get sorted out. I think, that could really fit :)
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Only collecting the prestige masks while the warehouse isn't full seems like a bad idea. It basically punishes for increasing collection rate.
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don't waste your resources on the scrapper, I didn't touch the auto feeder but upgraded all others parts in line with the cost of my thieves. Then when I have 3k+ scraps I dumped it all into auto-feed taking it up 13 levels. I went from 800 a second to 950. Then I again saved up to 3k and poured that into my thieves. Went from 950 to 1100.
Plus thieves get you masks. Just get them only the scrapper is there to distract you.
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I can't tell the difference between belt speed, loader speed, and auto feed. Auto feed looks like once bought the belt starts to move. Is one of the upgrades responsible for how far the belt moves when clicked?
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bug? the small hand sanitizer prestige says it increases box capacity by 2, the tips say the default box size is 10, so why does my stat page after the hand sanitizer say box capacity 11 instead of 12?
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So definitely an improvement over last one been fun so far, As far as the prestige system i think you should have linked that to the warehouse upgrade.You could have had the scrapper be a addon you got after prestiging and just gave us thiefs at beginning, i mean you only honestly click for about a minute or two then never click on it again. You could have made prestige upgrades your skins and maybe more scraper type addons/new equipment to warehouse as you prestiged up
Thanks for the feedback, yeah it looks like I missed a lot of points for the prestige system. I'll be taking a look at all the feedback and hopefully improving on the next one.
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I am not sure how do you even get masks but it seems like random thing.Could you pls explain that little.Even if i get alot of ppl to bring tp it doesnt rise masks chance.Explination would be most welcome how masks work
Sure, you find masks every few minutes by default. That time is reduced by having more thieves. It's not a great mechanic but it's the one I came up with hah
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After a day of playing this, I must say the mask gain is incredibly tedious. In most idle games, you are rewarded with prestige that scales with the amount you build. This seems to be completely based on time, which makes it way less rewarding and not particularly inciting. Will bookmark the game though, hoping it will improve because I like the general idea.
Thanks for the feedback, yeah it looks like I dropped the ball on the prestige system. I probably wont be making significant changes to it in this game but I'm learning a lot about idle games so my next one should be better.
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cool game good concepts, just needs more upgrades, more useful prestige upgrades oh, why not rename belt speed to click speed.. only thing i couldn't figure out rest is self explanatory or explained good enough ingame
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Unless I'm understanding something incorrectly, half the scrapper upgrades are close to useless. Loader speed and output are all that matter. Speed and anything more than 1 level of auto feed don't do much.
The amount of scrap you get per minute just depends on the loader speed. It all gets to the end eventually and the rate stabilizes to the loader speed rate. All belt speed does is decrease the delay between when you upgrade loader speed and actually see the effect.
You can let it run at a very low belt speed and it will get the same rate as if you have an autoclicker clicking a hundred times a second. The only thing that matters is how much scrap you put on the belt, not how fast it gets there.
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you may be able to get a performance boost by not redrawing each box every cycle -- it's obvious this is occurring due to the full boxes changing 'sprites' every cycle.
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I've had another idea to address the warehouse capacity. If you make a prestige option that automatically upgrades the warehouse once it's been overfilled to x amounts of its capacity, your workers will upgrade for you. You can call that a secretary upgrade or something. At first it could take like 5x the warehouse capacity to auto upgrade and as you continue to prestige, get it down to auto upgrade at the first max.
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Quite the amusing little game. i love the dynamic, but some of the upgrades have practically no effect. masks are also a little difficult to attain, but other than that this has great potential. 8/10
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would be nice to have explanation when hovering over upgrade, of what stat it will be affecting and a general explaination
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I like how this game essentially labels toilet paper hoarders as thieves because that happens to be the most efficient way to gather toilet paper in this game. It's almost like the developer ran out of toilet paper at one point...
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If i get double the amount of Thiefs I would expect an increase in Mask income. Not some static mask every 4 minutes. Then whats the point of getting thieves then?