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Comments for Accelerator

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zombiespro55

Sep. 09, 2011

Under rating threshold (show) Super Hard, Super fun. im highscore 333 xD

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(1)

feroz0307

Sep. 09, 2011

Under rating threshold (show) WE HAVE TO GO DEEPER

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(0)

dragon1674

Sep. 09, 2011

Under rating threshold (show) We need more colourful !! ,don't we?

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(1)

Developer response from TenebrousP

Working on it!

12sea21

Sep. 09, 2011

Under rating threshold (show) EZ Mode: Mouse sensitivity UP. I love this game, simple, easy to understand and ADDICTIVE! <3 thanks for sharing your game with us!

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(0)

Developer response from TenebrousP

You're welcome!

hougames

Sep. 09, 2011

Under rating threshold (show) i lost

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(0)

loop78

Sep. 09, 2011

Under rating threshold (show) i find the fact that you listen and respond to almost ever comment amazing... and that you put things in the game that people want is awesome. we need more devs like you.

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(3)

Developer response from TenebrousP

<3 thanks!

phLOx

Sep. 09, 2011

Under rating threshold (show) Hard Mode: Hold Down "E" button on keyboard.

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(1)

SotC_224

Sep. 09, 2011

Under rating threshold (show) I said ''that's a great game'' and gave 5/5. Because it was fun and that leader board just keeps you playing. An hour later, I played it again, this time with the mouse sensivity function. A day later, i could set my speed at start and lots of bugs were gone. And still, lots of comments are being considered. It's good to see a responsible developer. :) There are still some bugs though, like some dissappearing obstacles. Anywan, again, a great game. Rank 91, I'm just happy I finally get in to first 100! (Sorry for any mistakes, misspelings etc. I'm not a native speaker. :) )

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Developer response from TenebrousP

Thanks for your kind words, and for sticking around while I updated and fixed bugs :) more to come soon!

DrDude583

Sep. 09, 2011

Under rating threshold (show) Getting into the top 100, tip #1: fly backwards.

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(2)

Developer response from TenebrousP

:o

GazzaTHEgreat

Sep. 09, 2011

Under rating threshold (show) rank 22!

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(0)

Developer response from TenebrousP

Wow awesome!

lebaz

Sep. 09, 2011

Under rating threshold (show) Whoever came up with the idea of starting at a higher speed is a genius. But on that note, I would think it logical that once you reach X00 you start at X00(ex. reach 801, can start at 800), not needing to get to the next hundred to get the previous hundred(ex. reach 800 start at 700). On another not the "accept" button in the options menu seems to be a bit buggy. To get it to register my mouse needs to be actually a little above or below it instead of directly on it.

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(0)

Developer response from TenebrousP

As the game is still in development I'm sure a lot of the ways I do things will change, I'm certainly taking on board all the suggestions :) So I'll revisit the 'initial speed' thing sometime :) As for the Accept button, I just noticed it's broken so will fix soon :D

GazzaTHEgreat

Sep. 09, 2011

Under rating threshold (show) At speeds above 1000, it is impossible to dodge obstacles behind blind corners.

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(1)

TuFatSnaka

Sep. 08, 2011

Under rating threshold (show) My only other complaint, is that once i break 1000.. I notice im catching edges.. 3-4 dot widths off of the actual edge of the obstacle.. Obviously this is hard to deal with at high speeds and rendering persay "Hit Boxes" But outside the Random Dead ends, Turns that lead into forced obstacles.. (sharp turn with a rotating object, the opening being on the inside/hidden part of the corner) Love it.. very addictive (Currently Rank 31) and suffering from "One More Level Syndrome"

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Developer response from TenebrousP

It's hard to see how wide your 'self' is in the game, so that may be the issue - believe me I'm playing it over and over atm to sort these issues out :)

impet

Sep. 08, 2011

Under rating threshold (show) @nikopol & silmarilen - I have seen something very similar to what nikopol describes. Very rarely I see what looks like a solid red barrier ahead of me, then it disappears and something else (or open space) is there. Rarely, but only seen at high speeds (700+), a corridor suddenly changes shape and color. I have crashed because of this - usually from surpise than because it was directly ahead. We probably all play with different sorts of computers, as well as maybe different quality settings - perhaps that affects various visual differences for each of us?

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(1)

Developer response from TenebrousP

Those random things and suchlike are caused when the tunnels overlap - I have a plan to fix this and will be working on this today :D

silmarilen

Sep. 08, 2011

Under rating threshold (show) @nikopol: that one about the blue rooms is not true, i never had that problem. maybe your reaction speed just isnt high enough. everybody has a limit.

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sotanaht

Sep. 08, 2011

Under rating threshold (show) "current rank" during a game seems to be off by one if your current score is higher then your best. You end up with your current rank wrapping around to 6535(current bottom rank) if you're current score is better then number 1.

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Developer response from TenebrousP

Wow well spotted! Thanks!

nikopol01

Sep. 08, 2011

Under rating threshold (show) Note to dev: after 800 rendering errors show up sometimes: like a red obstacle mixed with blue and black, or a completely black (invisible) obstacle which I can't see till I actually hit it. Anyways I love the game. Couple of comments: would be nice if you could put a limit on how many turns in a row are rendered cause I end up at 900+ speed with like 4 turns in a row and in the same general direction which put me and my mouse in a position which no mouse sensitivity can help. Also, after 900, in the blue rooms it becomes too hard to tell the difference between the first panel and the one after if they have different openings, so it would be great if you could do something to increase visibility.....like making consecutive panels in 2 shades of red rather than just the one that's in now. Well, that's it for me for now, made it in the top 150 so I'm currently satisfied. will try to get into the top 100 later (my eyes need rest). Cheers

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(5)

Developer response from TenebrousP

Thanks for letting me know :) it's my priority to fix the horrible impossible obstacles bug today :) it's caused when two tunnels overlap

impet

Sep. 08, 2011

Under rating threshold (show) Oh wow, I love this new improved version MUCH better than the last, and I loved the last! Here's my new feature request - I want to be able to click a mouse button and stop accelerating. I know that is... iconoclastic for Accelerator game! But here's the thing - each of us has an approximate speed that pushes our skills to near the breaking point. As is, the game flies us through that point and ever onwards - we soon crash. But if we could stop the speed increase and just sail onwards at our own personal sweet spots - the addictive quality of the game might be increased for a good number of players, including myself. Competitively, this would not hinder score rankings - you already reached the score you choose to stay at, so you have already "won" that ranking, and just dont improve until you click again and start to speed up again. Thanks for considering the idea! And for all the incredible changes you've already made to this sweet game!

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(2)

Developer response from TenebrousP

Nice suggestion! thanks!

TuFatSnaka

Sep. 08, 2011

Under rating threshold (show) Is it just me, or are there randomly generated Solid Red Dead Ends?

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(0)

Developer response from TenebrousP

My priority is fixing these today :)

liljon0430

Sep. 08, 2011

Under rating threshold (show) ROFL I was at 459MPH then my mouse hovered over Firefox and the window popped up b/c its Win7 and I crashed. AWESOME GAME.

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(0)

Zanthon

Sep. 08, 2011

Under rating threshold (show) Guys, do you also have small lags here and there that are literally killing?

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Developer response from TenebrousP

Yes :) I need to optimize the sound system :)

AtrumVenator

Sep. 08, 2011

Under rating threshold (show) Anyone else having Star Fox 64 flashbacks?

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(1)

steve4448

Sep. 08, 2011

Under rating threshold (show) 4/5, fantastic concept and fantastically executed. I find this probably too fast-paced for me, especially after 800 speed.

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(1)

Developer response from TenebrousP

Thanks for your comment :) I'll probably add a Zen mode that's a lot more relaxed :)

mkire

Sep. 08, 2011

Under rating threshold (show) thank you for adding an in-game sensitivity adjuster.

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(2)

Developer response from TenebrousP

Y'all asked, and ye received :)

o0grubby0o

Sep. 08, 2011

Under rating threshold (show) so dizzzy...cant keep playing

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(0)

bluepizza2

Sep. 08, 2011

Under rating threshold (show) Who here was really happy when their speed was finally higher than their rank?

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(5)

blackbaldrik

Sep. 08, 2011

Under rating threshold (show) This is a terrific game! Better than any speed game I've ever seen! 5/5! I can't help but imagine how awesome this game would be in 3D with motion controls. (=

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(1)

Developer response from TenebrousP

Vomit inducing, possibly? Hehe... Thanks!

CacophonyJen

Sep. 08, 2011

Under rating threshold (show) I am so thrilled to see all the updates - thank you for following up on the feedback you received from the community, Tenebrous!

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(4)

Developer response from TenebrousP

Thank you for sticking with it :)

GodsMannequin

Sep. 08, 2011

Under rating threshold (show)

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Developer response from TenebrousP

Thanks for your honesty! Unfortunately because the game balance is changing occasionally, sometimes the scores need clearing to make it fairer. I'll fix this soon, and also probably have daily scores as well as all-time :)

trena99

Sep. 08, 2011

Under rating threshold (show) I don't get a score in kongregate.. anyone knows why?

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(0)

Developer response from TenebrousP

It's only recording the number of games you have played at the moment, and seems to only show the top 100 players

trena99

Sep. 08, 2011

Under rating threshold (show) Wow i really enjoyed this game.. Its very good game! GJ keep up the good work.. LOL after 800 its getting a little hard to get the curves.. xD 5/5

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(2)

Developer response from TenebrousP

Thanks!

bjjdude

Sep. 08, 2011

Under rating threshold (show) imposable/hard badge ludicrous speed get a speed of 1500

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(1)

Developer response from TenebrousP

Badges would be awesome! We need to finish changing the balance of the game til they make sense though I'm afraid :)

genaricname

Sep. 08, 2011

Under rating threshold (show) this game would be really fun with a joystick

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(2)

Caino

Sep. 08, 2011

Under rating threshold (show) you're an evil person, this game is bad for my mental health I NEED A MEDIC jk, 5/5

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(1)

Developer response from TenebrousP

Haha :p

The_Over_Taker

Sep. 08, 2011

Under rating threshold (show) awesome game it is so much fun!!!!!! i love it so much!!!!!

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(3)

Developer response from TenebrousP

Cool, glad you like it!

jsk1000

Sep. 08, 2011

Under rating threshold (show) hey tenebrousp i know i've commented before but i really liked that speed start thing. went from about 820 to 949 as #218! also youre probably the best developer i have seen. you respond to nearly all comments and update several times. plus you have made the best unity game i have seen (and one of the best kongregate games). hope you win the 2 contests and make some more epic games and updates!

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Developer response from TenebrousP

Thank you for your very kind words :) I have quite a few nice things in mind for updates :)

qweer2222

Sep. 08, 2011

Under rating threshold (show) I hope you'll make more games just as good as this one!

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(2)

Developer response from TenebrousP

Haha me too!

Galterinone

Sep. 08, 2011

Under rating threshold (show) yes that would be awesome!!! facebook page maybe?

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(2)

Developer response from TenebrousP

Oh good idea! But I'll sort something out tomorrow cuz I'm tired haha :P - Actually on second thoughts I might do this on my blog... oh, decisions decisions!

Galterinone

Sep. 08, 2011

Under rating threshold (show) wow this game has improved so much since i first started plating (before it was on the top new games list) and it just makes me keep on checking on updates each day!!!

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(3)

Developer response from TenebrousP

I should set up something so I can tell y'all when I update it :)

Scribbles54

Sep. 08, 2011

Under rating threshold (show) Stay on target...

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(0)

xyroclast

Sep. 08, 2011

Under rating threshold (show) Amazingly done. The sounds are what makes it great.

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(4)

Developer response from TenebrousP

Thank you!

kalikasan

Sep. 08, 2011

Under rating threshold (show) sorry for posting so much but i do have a suggestion, I was thinking you could create a mode where you would always be doing a barrel roll (q/e are purposely stuck). I could be an "Insane" mode. hope you make good use of this :) I expect even greater things of this game in the future

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(1)

Developer response from TenebrousP

A few people have suggested this, and it sounds quite fun so I'll add that as a mode probably, or maybe even sections of tunnel which do this to you :)

escenceofawesome

Sep. 08, 2011

Under rating threshold (show) It would be an awesome downloadable game.

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(3)

Developer response from TenebrousP

That's something I can do, soon :)

steinnlogi

Sep. 08, 2011

Under rating threshold (show) this game reminds me of the old 3D missile game

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(1)

erinNikole

Sep. 08, 2011

Under rating threshold (show) Does anyone else start out normal, then get a black screen till you crash, and the words "NO ESCAPING" appear?

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(1)

Developer response from TenebrousP

Yeah a few peeps have reported that - refresh the page and you should be ok, 'til I fix it :D

sotanaht

Sep. 08, 2011

Under rating threshold (show) BUG: I've only seen this at high speed (900+, with and without the starting speed option), sometimes obstacles will appear out of place. Ive had the 9 circle obstacle appear with only the top 3 circles showing out of the bottom of the tunnel, and Ive had the blue room appear with what seems to be multiple red obstacles inside each other, possible resulting in an impassable wall. I think this might be a loading bug at high speeds.

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Developer response from TenebrousP

It's where two tunnels overlap - I'm actually trying to resolve that now :) Also there's a but I introduced in 1.0.5 whereby on a second playthrough some parts of the previous tunnel are left around.

kalikasan

Sep. 08, 2011

Under rating threshold (show) @Jupiterfist just be glad Peppy Hare's not in this game

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(0)

glasius

Sep. 08, 2011

Under rating threshold (show) SO MUCH RAGE. I can feel my blood pressure rising as i play! still 5/5

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(2)

Developer response from TenebrousP

Thanks :D

kalikasan

Sep. 08, 2011

Under rating threshold (show) sorry i was going too fast, after the wall there was just nothing... pure blackness

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Developer response from TenebrousP

It's fine, I think I've found that :) - anyway there should be no such thing as "too fast" in this game ;)

JupiterFist

Sep. 08, 2011

Under rating threshold (show) Dear developer: I just wanted to thank you for the attention that you give to us, the gamer. You actually take the time to respond to our requests, comments, and questions. I am excited everytime I come to play this game, to see what you have done next to improve the game. You have earned my respect, and I know I speak for gamers everywhere when I say, "Thank you." .. plus, I can do a barrel roll. Super epic. xD

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(1)

Developer response from TenebrousP

<3 you are all totally welcome :)

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