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donnadonut

Jan. 15, 2014

Under rating threshold (show) so if you make an ingot its not worth the same as 400oz +1000. selling an ingot = losing 1000

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(23)

Swan

Jan. 15, 2014

Under rating threshold (show) you should make this an idle game. Takes too much time to get a bit productive

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(-2)

Waspin

Jan. 15, 2014

Under rating threshold (show) I calculated the best proportion of "(worker*worker capacity)/throughput rate" should be as close to 5,15 as possible - this gives You an opportunity to go full idle, as storage will never be full (and you won't have to upgrade it), but it won't go empty either, so sluice box will always work (also remember to have a worker level equal or higher to throughput rate to make it work). Give me a + for others to see this :P

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(25)

Rackoo

Jan. 15, 2014

Under rating threshold (show) love the game, but really dissapointed today, loaded it up and saves compleatly gone. lost everything and back to square one. really needs some pollishing up and tweeks to make it a good game for everyone

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(0)

KainCrow

Jan. 14, 2014

Under rating threshold (show) Not bad, but, what's point of ingot if price ingot = selling price * 400? seems to be waste of 1000g need to create other than highscore.. I am keeping digger lvl = sluice box throughout lvl*(Digger speed : sluice box clean up speed), worker&worker carry cap adjusting accordingly every time after I upgrade sluice. also, I noted near-full temp storage makes worker travelling distant shorter by a little.. I don't know if it actually affects production speed, but I am usually keeping it almost full. Seem to be better way to keep worker efficiency higher even by little, if it actually affects. Anyone has any idea?

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(1)

belgarionriva

Jan. 14, 2014

Under rating threshold (show) Amazing, love it! Way underrated.

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(0)

Dingleberry_Puff

Jan. 14, 2014

Under rating threshold (show) Price increase curve is a bit steep for slucebox. I'd recommend putting that increase into other upgrades, or simply lowering it altogether. Or perhaps even separating capacity from throughput, with throughput being the one lowered.

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(3)

Tarantuz

Jan. 14, 2014

Under rating threshold (show) Starts slow, gets fast for a bit, then slows right down again. To top it off, someone appears to have found a bug and is now sitting at the top of the high scores list with one billion workers, while the next highest is barely over 160. Needs some serious rebalancing, and a fix to the "stops functioning if you change to a different tab" issue would be nice.

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(3)

plantice

Jan. 14, 2014

Under rating threshold (show) Needs a hud to say how much per min each of your different items are making. I am finding it difficult to keep a balance without checking on things every 5-10 mins. If i got to check on it that much, it isnt an idle game

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(2)

drakoww

Jan. 14, 2014

Under rating threshold (show) Nice game but changing window > stop game >its idle ? only 2/5 for this reason

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(9)

weichin

Jan. 14, 2014

Under rating threshold (show) If sluice flow is constant, and my sluice box is full always, it should stand that I should get the same amount of gold per tick. Instead, I'm getting maybe half of that. A bug?

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(6)

weichin

Jan. 14, 2014

Under rating threshold (show) Hmmm... at 150 and rate of 26, I still get 0.46 ounce in a flow? Something wrong mate...

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(2)

weichin

Jan. 14, 2014

Under rating threshold (show) There's so much potential with this game... How about a jewellery store? How about the gold affecting the economy? Would be a good education in economics for the youngins. Throw in a farming aspect of the game, and you can probably market a good time management game. Cheers mate...

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(0)

MoratGurgeh

Jan. 13, 2014

Under rating threshold (show) Gah! Save doesn't save everything. It empties out your sluice box and temporary storage, then everyone trots out from the third hut to start mining. I was at full sluice and 1/2 full temp. storage before saving and reloading, and now (even after 10 mins playing) I've got a way underutilised sluice and empty storage. Saving and reloading should NOT change the situation you set up beforehand! I'm gonna go ahead and give this 2/5. It needs quite a few tweaks to make it OK.

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(3)

MoratGurgeh

Jan. 13, 2014

Under rating threshold (show) @GoeyJoe You want to keep your Sluice Box full all the time (sounds vaguely rude), so you should keep your Digger at the same level as the Sluice Box. Your Temporary Storage should never be more than about half full, it's purely so you don't waste resources while upgrading. Your upgrade proportions are all wrong, so you'd be getting way less income than the optimum.

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(7)

neo32x

Jan. 13, 2014

Under rating threshold (show) ugh, these games made by The Noobs (pfft, nice name >.>) are SO slow, even as far as idle games go

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(0)

MoratGurgeh

Jan. 13, 2014

Under rating threshold (show) I'm only up to 42 workers, but I'm already bored out of my skull watching the market screen and waiting for a good price. When it only updates twice a minute, I'm spending most of my time just staring at the screen. Plus the game doesn't run at all if you have another tab open (it does if it's in another window), which is a complete no-no for an idle game. Looks nicer than the recent crop of idle games, though. Currently 2/5 but unrated in case it's updated.

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(1)

eftyen

Jan. 13, 2014

Under rating threshold (show) the sluice upgrades are definitely overpriced compared to the rest of the process. some cost rebalancing is needed there. otherwise, neat concept. i look forward to a future game that incorporates multiple resources and requires you to build defenses to fend off attacks on your operation (combining and expanding elements of this and Idle-Tower).

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(0)

InGodWeTrust

Jan. 13, 2014

Under rating threshold (show) hmmm..interesting game. A few EXTREME flaws....3/5....Also, a few new upgrades: gold gives more money. (300 cash. plus 27% cash every time) if you could spend some money to bring all your guys to anather area with more gold would be nice. Also, fantasize it a little and have later areas have "evil golems" and you need warriors to kill them. Also, when you get to the last area, you can spend alot of cash to summon the final boss...Diamond golem. when killed you beat the game.

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(3)

sirpuffer

Jan. 13, 2014

Under rating threshold (show) want to buy more land ...... and how come the more gold you have the less the value but as soon as you sell it the price jumps up high this has potential dont give up on it

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(0)

Gastyz

Jan. 13, 2014

Under rating threshold (show) Need explanation, I cant understand the difference between worker and digger or if they are not balanced do you lose gold

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(-1)

tottenham72

Jan. 13, 2014

Under rating threshold (show) Game has a nice add on at 20 diggers, trying to get sluice at 300 but very expensive!!

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(0)

anninaut

Jan. 13, 2014

Under rating threshold (show) text is almost unreadable!

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(-1)

Mephi

Jan. 13, 2014

Under rating threshold (show) Umm... yeah... usually I don't run a gold mine, but when I do I prefer to hire hundreds of people with shovels and buckets, instead of couple heavy duty loaders and such

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(1)

umede

Jan. 12, 2014

Under rating threshold (show) When the tab is not active the game stops producing gold. That's why I rate it 3/5 for now.

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(1)

rakarx15

Jan. 12, 2014

Under rating threshold (show) ok.. so y make ingots.. they sell for less and cost to make

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(1)

rakarx15

Jan. 12, 2014

Under rating threshold (show) OK when this game is tabbed "not active" it stops working. Meaning gold is no longer processed.. this is and IDLE game. so wth does it have to be active. This is a MAJOR FLAW. Pls Fix it.

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(10)

reyners

Jan. 12, 2014

Under rating threshold (show) at darkino: it affects the rate at wich the digger shovels dirt in the sluice box

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(0)

darkniko

Jan. 12, 2014

Under rating threshold (show) still don't understand what digger upgrade for S:

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(1)

darkniko

Jan. 12, 2014

Under rating threshold (show) how is gold price per oz is estimated ?

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(1)

MistyW10

Jan. 12, 2014

Under rating threshold (show) Seems like an idle game to me. WAY slow to start, and needs more ways to tell people where to dig/work etc... \

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(3)

rakarx15

Jan. 12, 2014

Under rating threshold (show) Crazy game .. i would like to see more Advancment in the camp however. Having a crane to pick up the dirt as a digger.. still carrying it to him in buckets????? just a thought ^^

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(9)

oneshotflinch

Jan. 12, 2014

Under rating threshold (show) Would be more rewarding if more visual changes appeared as you upgrade. Even if it's just a texture change or make the model scale bigger, that would be enough.

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(17)

shibbysean

Jan. 12, 2014

Under rating threshold (show) Not a bad game. I agree with others that it starts off too slow. I almost walked away. I'd also love to see some more upgrades. Maybe instead of 400 oz and a $1,000 you could upgrade so you could start smelting. Be a good use for the third house.

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(320)

SemperFi87

Jan. 12, 2014

Under rating threshold (show) Im sorry to spam comments but, the sluice REALLLY needs updating... costs 10k for next upgrade and i need several of them to cope with my 16 diggers and 60 employers. eather make the upgrades increase the flow more than 1 after few upgrades or make it work faster.

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(1)

SemperFi87

Jan. 12, 2014

Under rating threshold (show) This has so much potential, starting with a shag and 1 person, then hiring more ppl, upgrading house to fit more persons, buying better equipment and machiner, eventually buying more mines and the goal would be to buy a mansion :D

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(1)

GoeyJoe

Jan. 12, 2014

Under rating threshold (show) many upgrades to worker (60), Digger (16), storage (440) and sluice box 200) but the gold rate is disproportionately small. very unbalanced.

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(36)

rinky999

Jan. 12, 2014

Under rating threshold (show) I'm running with 30 workers and my computer slows down to a crawl. For me this is unplayable.

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(0)

jwizard1981

Jan. 12, 2014

Under rating threshold (show) What does buying an ingot do?

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(1)

RebeccaG10

Jan. 12, 2014

Under rating threshold (show)

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(-3)

kambingperawan

Jan. 12, 2014

Under rating threshold (show)

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(-6)

SemperFi87

Jan. 12, 2014

Under rating threshold (show) Put a timer for the cleanout/prize change

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(3)

FrankL24

Jan. 12, 2014

Under rating threshold (show) goodgame

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(-1)

unclespike

Jan. 12, 2014

Under rating threshold (show) Too buggy, I now have 47 employees running about the screen who have gone full retard. They everywhere but where they should be...and no mining activity happening.

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(1)

GoeyJoe

Jan. 12, 2014

Under rating threshold (show) actually cool but slow...tooo slow...have to yawn

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(7)

alsc

Jan. 12, 2014

Under rating threshold (show) Initial Curve is too high I think, I need like 5 minutes before any actual improvements from upgrades

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(-2)

biglatinking

Jan. 12, 2014

Under rating threshold (show) Simple concept. Would need more features and maybe a few diffferent visual effects but overal not a bad game.

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(4)

KinezumiSquirrel

Jan. 12, 2014

Under rating threshold (show) it could use some error messages thatr exlpain "why" cant you do something, for example trying to sell 1oz of gold when you have a fraction.

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(2)

KinezumiSquirrel

Jan. 12, 2014

Under rating threshold (show) it's still too bugged, the HUD is too raw (the "hit box" when you mouse over something is way too small), it has no instructions in-game (or a tutorial level), it starts out too slow (idle games start out fast then become slow over time generally) one of the three houses seem to do nothing, and the sluice box's animation kind of blinks when the digger puts something in it

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(0)

plexusnexusexus

Jan. 12, 2014

Under rating threshold (show)

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(-9)

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