Under rating threshold (hideshow)
You might want to adjust the time played record for all time. It's current 99,999,999 minutes, which in earth speak is 190 1/4 years. I don't think you made the game in 1823. Although I suppose you could be Mr. Babbage reincarnated or something.
Under rating threshold (hideshow)
It would be nice if we could actually get a full number for money and upgrade costs instead of just 1MG+. It makes it hard to judge just how much I am shooting for when I cannot see the full amount.
Under rating threshold (hideshow)
script is causing a problem in IE. game will not load properly after having reached level 35 and 6 towers. >1.5 of progress lost.
Under rating threshold (hideshow)
Is damage divided among each tower? e.g. when I buy a second tower and place it near another one, areas they both cover should do double damage, however it appears I do the same damage no matter how many towers i have.
Under rating threshold (hideshow)
how does the game end? creeps get to end of path and start again... i don't see a life count or any indication of how the game ends
Under rating threshold (hideshow)
damn html5. doesnt work with some old ones =/ is there a html5 only browser? excluding chrome and new versions of opera or iexplorer/firefox?
Under rating threshold (hideshow)
This helps, build ur first tower at the the end of the first "top wall". The tower range shall cover the turn the road does.
Upgrade ur tower to the next possible upgrade, just make some easy math to see if you can kill the next level of enemy. As soon as you buy the next tower just place it nearer to the entrance, so the range also gets a little of the second curve (just to be safe). Downgrade your enemy and start killing them right at the start. That way they will spawn much more often and you will get A LOT of farm.
Under rating threshold (hideshow)
I find that this game is sucking up all my CPU right from the start. This usually only happens with graphics intensive games towards the end of the game when there's a lot going on in the game. This makes me think that you have to reconsider your game engine so that it isn't such a hog if you want it to be playable. Good luck.
Under rating threshold (hideshow)
Oh, and it'd be great if a math-head could come up with an efficiency rating for scores, to see how well you've optimised turret placement.
Under rating threshold (hideshow)
This isn't bad. My major complaint is that when gold is abbreviated to M(illions) there should be at least 2 decimal points shown., otherwise you've got no what progress you've made at the lower levels. Plus the aforementioned pause bug.
Under rating threshold (hideshow)
I found a bug (is it?) When two towers shoot the enemy at the same time it does only one towers worth of damage instead of two
Under rating threshold (hideshow)
I mean after restarting and I did tons of computer diagnostics and system updates. All other flash games work great. Some is really wrong with this one.
Under rating threshold (hideshow)
Developer makes very buggy games, doesn't respond to questions and is possibly targeting individuals to reduce damage done. I had to drop my level from 140 to 131 to kill enemies in the same amount of time before restarting. In short - DON'T WASTE YOUR TIME WITH THIS GAME OR DEVELOPER! It's a crap game anyways.
Under rating threshold (hideshow)
Increase gold gained by a LOT, but put up a spawn timer so they don't spawn instantly as soon as one dies. That'll give a reason to actually use the maze and aim on powerful enemies rather than taking weak enemies you can kill asap. Also, add some click function which let's you click on the enemy for a small portion of the total tower damage per click.
Under rating threshold (hideshow)
There should be time for the enemy to spawn, like every couple seconds there should be 1 enemyor so. This way the towers will not be concentrated on the begining.
Under rating threshold (hideshow)
FYI - the highest level is not the most efficient. I calculated the most efficient for me was having 3 sec/ship (all turrets at the entrance), when the ship dies halfway to the corner
Under rating threshold (hideshow)
A bug when killing enemies on level 136. Gold reward should always be 2+ mil but my gold increments every 4th kill only by 1mil. Also tower prices used to only double now the price of my next tower from 26 to 27 is 16777. Shouldn't it just be 16000?
Under rating threshold (hideshow)
nice game! I think you should put more enemies in each wave. There is no point on having a maze because the fastest way to earn money is killing the enemy just as it starts. But, if you put, say, 5 enemies at the same time you can't kill them all and you get: a) the maze is justified b) you can distribute the towers without concentrate all of them near the begining c) each enemy of the "wave" can have different properties (armored, faster, flying, split, etc...) so you can make different towers OR you can add diferent properties to the towers to invest in. d) you can add money-wasters to increase the number of enemies on the wave.
Under rating threshold (hideshow)
Have to keep this game running in a minmized window, then you can run other stuff just have to keep the window active, annoying but possible :)
thanks you. The problem is: This was my first Game and the way how this game saves is really bad ^^;; I cant make big Upgrades without losing all the Saved Games ^^ But at the moment I'm working on 2 other games. And Im willing to learn :) Maybe I will make a IdleTower 2 I have some Ideas for it ^^
Under rating threshold (hideshow)
would like to see something like blue tower with chance of slowing enemy - purple tower with chance of warping enemy back to start - red tower with chance of doing 10x damage - black tower with chance of stopping enemy for x secs
Under rating threshold (hideshow)
I noticed that when the hitpoints of the mob hits 1000000 million (million million) you have called it 1B (billion?) when it should be 1T for trillion