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I know its pretty common but what about a prestige / ascend system? I'm not that far to check if there is already one
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@k1darek I think you'd be getting more gold anyways if enemies spawned more often. In addition to the level changer, a spawn timer would be very beneficial. Be able to say spawn after this many seconds, or spawn this many per second.
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The game acts as an idle. When playing the game, put it as its own window with no other tabs and the game will continue. Helps get gold without constantly watching the entire time. + for others to see
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Protip: The speed of the enemies spawning has to do with how fast you can kill the current one on the screen. Place all towers as close to entrance as possible. Your first tower should be just on the right tile of the left wall, then upgrade as usual, this way you don't have one or two stray towers that do almost nothing for you later on in the game (but waste time as enemy slowly advances toward them).
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Improvements (please): Allow game to run even when it's not in focus (having it run in the background/offline would be sufficient). Allow users to move/destroy previously built towers. New design with enemies would be great, like a new color/style/visual every 10 levels or so.
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Needs another vocalization, for an explosion. :) (I would try to type it, but I have no idea how to spell the sound of an explosion.)
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I agree with everyone else that there should not be an auto-pause function in an idle game. It ruins the concept of idling.
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Well, the auto-pause rendered the game sort of unplayable, but if you like things like that I guess it's a good thing?
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Slow gameplay? It's okay because it's an idle game. Single spawn? Annoying, but see previous. Tower variety? Good idea, but not necessary. My suggestions for improvement: 1) As Tenzhi said, something to speed up gameplay (especially because there's no way to increase speed by active playing), either adding more enemy spawns or game speed upgrades. 2) Increase the cash drop of enemies - if something has twice the HP, it shouldn't be worth only 20% more. 3) The looping track, while nice, just slows down the game - especially if you can't sell any towers and have to wait for the enemy to loop around if you didn't kill it in time.
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everyone if u open the game in a different browser insted of tab then it will still collect money even if ur playing a different game
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ok im getting a little anoyed there are a lot of glitches and everyone enemie is pretty much the same thing there should be more colors more upgrades and they change in tower graphics when it is upgraded
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Because the game pauses when tabbed out/minimized, this game is sadly unplayable for me. I can't have a game as my active window all day. How can this game be "idle" if you can't have it running in the background?
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different enemies, some bosses, different colours, the option of both spawn more than one enemy and to add damage clicking on them, would be some nice things. along with at least 5 digits to show numbers (costs, damages, and such)