Tiny Heist
by TerryCavanagh
Tiny Heist
Tags for Tiny Heist
Description
Scale the tower, avoid patrol bots and reach the rooftop with as many gems as you can find!
How to Play
Arrows to move, SPACE or Z to wait a turn, 1, 2 and 3 to use items.
FAQ
What is Tiny Heist?
Tiny Heist is a roguelike stealth game developed by Terry Cavanagh where you sneak through procedurally generated floors, avoiding enemies and collecting treasures.
How do you play Tiny Heist?
In Tiny Heist, you control a character moving stealthily past guards, dogs, and cameras to reach the exit of each floor, using careful movement and timing to stay unnoticed.
Who is the developer of Tiny Heist?
Tiny Heist was created by indie game developer Terry Cavanagh, known for games like VVVVVV and Super Hexagon.
What are the key features of Tiny Heist?
Tiny Heist features procedurally generated levels, stealth-based gameplay, pixel-art graphics, and permadeath, making each run unique and challenging.
Is there a progression or upgrade system in Tiny Heist?
Tiny Heist does not have permanent upgrades or progression between runs; each playthrough starts from scratch, typical for roguelike games.
Comments
nulland
Jan. 17, 2017
Take an extra drill and fire extinguisher to the bottom, cross the lava, and then drill outside the outer wall. Once you get tired of exploring fake memory locations, descend again, and the game becomes even more weird. Very well done. Deceptive, subtle, and rewarding of thinking outside the box. I'm reminded of the old arcade game Venture at times.
(you don't actually need the fire extinguisher! You can also do it with a skateboard, or a sword, or maybe even empty handed...)
nulland
Jan. 17, 2017
Ok, drilling off the board just made it a whole new game.
Edward_Rivera
Jan. 19, 2017
this is a good game but some updates and this will be a great game.
Selva
Jan. 13, 2017
This is neat but has some serious problems. Restarting from the first floor on a fail is a bad idea when the game can procedurally generate a floor where the green key is in a room who's only entrance is through a door that requires the green key.
Maltoy
Jan. 21, 2017
Simple concept, yet a very difficult game. Reminds me of the early NES days. Got to level 11 after something like 50 tries? Perseverance is my friend. I will beat this game. I MUST!