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I agree that the incredibly imprecise controls really hurt this game. There are points that feel especially unfair when I hold down the direction what feels like just about as fast as possible, and it just doesn't quite make it anyways. That feeling that your reactions have to be absolutely instantaneous because you have no control of speed at all really just makes me not care anymore.
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Alright. Polygon. The unofficial Hexagon 2.
You start out as a point, yes. You start out with the section getting stuff thrown at it, the "target" as a point. You have to dodge things coming at you at an effectively circular stage. Easy Peasy. Line. You have a flip-flop kind of thing going, you have to select either one side or the other of the line to dodge. Triangle, you get the start of the Hexagon 1 style play. Only with three sides instead of six. As you last longer, you get more sides. Not just to Hexagon though. Heptagon. Octagon. Nonagon. Decagon. Your "level" changes the field, not just a useless little splash screen. Also, more and better music would be appreciated.
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I wonder if key responsiveness is different for different browsers - this would go a long way to explain why some peopel love it and others don't. - Either way, digital controls feel like they should have "digital" gameplay, i.e. press a key, advance to the next panel, or that the analog gameplay that lets you turn to any angle should have an analog control. Or maybe I'm too old for this.
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It took awhile to get up to 60 but the very moment I passed it I went on to get a time of 103:23. Why couldn't it be like that during the first 60 lol?
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After a few minutes of being on the verge of rage quitting, I actually found myself enjoying the fast pace of this addicting game. You'll love it too, if you manage to get pass the first nauseating minutes. No kidding (68 seconds last attempt, regularly around 50 sec and enjoying every second of it).
Favorited !
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whats with all the artificial difficulty against the player? trippy visual, pulsating screen, ofc fast moving hexagonal shapes, that's not very nice to a player, to top it all off it gave a nice beat that gets you into the mood tho :D
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Ten seconds? Tcha, this'll be eas- I died.
Okay, again... I died!
Woot, made it to twent-....dead again...
*two hours into game*
....my record? 41 seconds! :D
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*The game is loading* I look at the comments and the badge. "Oh come on! 60 seconds can't be THAT hard." I think. When the game finally loads, O.O
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Alright, so here's a story/plot for this games. You are a triangle space-ship that's holding the last of your species, flying away from the hexagon (that is a black hole) that is quite literally pulling in the "plains" of existence. Your only chance of survival is to get to the edge of the universe before the hexagon sucks you in.
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I feel as though the hard badge should be an imp badge only because 11k people have received the hard badge verses 150k people who received the easy badge.. But it IS a "hard" badge. But it feels impossible..
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Great game, five stars. Although I'd like it more if there were more flashing lights and it had a slightly wider selection of music.
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Finally beat the hard badge with time over 60 seconds thank god. Really fun game, one of my favorites and love the music! Definitely going to play again another time
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The game concept is interesting but the presentation and the gameplay make it nauseating and frustrating. From the second you start the game off at level one, you don't get to really take in the game environment and you get thrown into your objective at first with no indication of what to do; the description doesn't help much either. It doesn't take very long to realize that you need to survive by turning with the arrow keys but then in the process of learning the control scheme and its limitations, you get slapped in the face with multiple failures, on the first level. Props to the literally 1,000 people who have the hard badge right now. You have some amount of patience I can't be bothered to have with this game.
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First when you wait for the game loading and you look at the badge and you see survive for 10 seconds and you are like Pffffft!! anyone can do that and you look at the hard badge survive 60 seconds and you are like that seems easy too, when its finished loading you are like play and then you say how do you play this and then you die and you are like, im just warming up, 2 mins later u r like CoME ON!!!!
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Also, to everyone complaining about the controls: they're not imprecise, they're just fast, and you get used to it. If you moved with any more "precision" you'd never make it out of a spiral.
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You get one star because I haven't seen one of these types of games in a while, and another because I got an easy badge out of it.
You'll get more stars once you
1) Change the hard badge to an impossible badge
2) Fix the hypersensitive controls
3) Go play Accelerate. Scrap all of your code and model this game after that.
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Good music, but overdid the visuals. Again, controls are lacking in precision considering how accurate you have to be in those spirals. 3/5
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So I'm I the only one who thinks the spinning and such actually makes the game MORE enjoyable? It would be kinda dull without that.
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It got surprisingly easy after I cracked the 60 seconds (and then at 71 my hand twitched -_-;)
This game is addictive and the controls are just right - it just takes practice and focus.
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more often then not the rgn screws me by repeating shapes with multipul openings that quickly move to trap me on the opposite side from a single opening when it appears, yeah if i had picked one of the other openings i COULD have survived, but thats not skill thats just luck. and it seems the spirals need a little more leeway to them, but that might just be a personal peeve
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Heh, got it!
Congratulations! You just won the Six-Sided Sadism Badge and 30 points!
Six-Sided Sadism (completed)
Badge earned
Survived 60 Seconds
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I honestly don't know how you could make a worse game with worse controls. Wow. I hope this is your first game because it is terrible.