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Okay, some tips: 1. Learn the movements! Practice! You should realize that movements don't change much over the minute. The speed is an optical illusion of the rotation - you will hold down the arrow a certain amount of time for a certain distance no matter what. 2. In the beginning, focus on moving to empty spaces. As you progress, focus on moving to avoid what is coming. The difference is how far ahead you are looking. 3. Learn the spirals! Like 1, practice. The choppy one requires one held spin, the smooth one requires a pause. 4. Don't get stuck on one position, movement length, or movement direction. Keep it varied to keep yourself on edge. 5. Don't get distracted. Play around with things like audio, distance from screen or sitting comfort to make sure you are focused. NEVER look at your time. 6. Don't get frustrated. Take breaks, even if it's only for a minute (so you retain practice). But losing shouldn't make you negative - focus on the goal and nothing else. Good Luck!
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The controls are not too lose, nor too fast, nor is the rotation too fast. They are set at a level which makes the game challenging. It just takes a little bit of practice. It took me roughly 50 tries and probably around 25 minutes, which is actually a pretty sweet deal for a hard badge.
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lol, you can downrate me and others all you want, but... http://oi48.tinypic.com/eg96x3.jpg 700+ people including myself have managed with the game's movements. This game is perfectly possible WITHOUT strict movement controls - instead of begging to make it easier, try practicing until you get it. Only took me about an hour, so... I think I've proved my point. I'm about to make a comment with some tips, so I hope it helps.
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For all those complaining that it rotates too fast: YOU WILL WANT IT TO ROTATE FAST WHEN YOU GET FURTHER IN! ^___^
Seriously, it speeds up, and you NEED it to move FAST!
To live with it, you've gotta get flow, man, otherwise it's HARD.
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BRILLIANT! So things i have noticed that may or may not be true. As you increase your best score the game changes. For example if you are under ten seconds you pretty much only have the easy stuff and once you clear ten seconds the stuff after ten seconds can occur at the very beginning. Also the game is NOT meant to be beaten in one go, you have to play it enough to actually figure out the timing.
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wow thats crazy shit O_o a maybe a little bit more precision would be, except that, n1 game. games today are often 2 easy, so.. i like it 5/5 ;D
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I have no idea why I haven't rage quit yet. Between the sloppy controls, the seizure-inducing distractions, the basically random difficulty, and the insane precision required, I can't imagine getting to 60 seconds. 26 my best so far, and that was nothing but dumb luck. I think a couple years ago that would have been an impossible badge.
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I'm amazed that one of the highest comments is complaining about the only aspects of the game that make it even remotely difficult, and anyone who tries to justify the game gets slammed with downvotes. You people are just frustrated. The hard badge is HARD, not easy. Quit complaining about the spinning and the 'broken controls'. Though I could do without the flashing, removing it would make the game easier; though more importantly it'd make it easier on the eyes, which I could definately support :P
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Another problem is the turning (for left handed people). I noticed it turns right most of the time, and since going right is a left brain activity and left handed people are right brain dominate, this effectively makes the game a living hell for left handed people.
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The game itself is amazing for how minimalistic it is, but the low rating most likely comes from the strobing lights and random flashes. This could very easily give some people seizures, and a lot of people just don't want those kinds of games on kong.