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Clicking more than once on a crop after harvesting (ie clicking repeatedly) no longer appears to give bonus speed up like it did before the patch.
This has seriously nerfed lettuce harvesting. :(
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A gentle suggestion to make the +5 bonus Merchant Guild experience upgrade retro-active especially if the number of Merchant Quests are capped. =)
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Would be cool if we could go to a seperate area to harvest diamonds from rocks, I dunno if it would break the game or what but just a thought :)
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Ooooh new content! Time to stay at the current level while grinding Merchant Guild, then to grind some more gems first...
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Hello,
Maybe someone is able to assist. After the new Update i get the following Error during Kongregate Loading Screen: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
too much recursion"
I tried to clear the chache and / "Forget this Page" Option. Could not be solved this way. Any ideas?
I'm using Firefox.
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The stamina bar covers the new clear button. It does not annoy me as a glich made the stamina not go down so that the bar does not stay. Still, you might want to fix this.
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It would be nice to be able to upgrade the size of your garden. It mildly bothers me you can't actually use all the plants you are capable of unlocking.
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I wonder why the stamina count was removed. I wish it were still there, to make the stamina upgrades visibly mean something.
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Chrome has crashed 3 times in the 39 minutes since the update due to memory issues. Haven't had that happen since I started playing 2 weeks ago. Hope it can be resolved as I'd like to keep playing.
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That is one tough rock.... I've been beating up on it with the best pickaxe I can afford for over 30 minutes.... and it still has ~80% health left.
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Perfect game, it has a good balance between idle/clicker and the graphics are pleasing to look at. The day by day goal thing gives a sense of purpose as well. One thing that would be great would be more opportunities to earn the purple shard thingies
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I'm on a day 20 and something... I think... It's so slow at this point that I lost track. This is a nice game. No micro transactions, no need to worry over jealous neighbor trampling my crop and this is truly casual. So far so good. Keep up the good work.
Then the bad. Game is slow as heck once it really gets going. I do like casual and idle, but I still would like something else to do while I wait for funds to grow. One solution could be a bank? I could choose to spend earnings to upgrades or save it for later use, since often I find myself in a situation where I have a hefty sum saved, but not nearly enough for the next upgrade. Or a mini game of investments? I'd lend out leftover funds for one of the villagers, they'd use it to purchase ingredients or advertisements, and depending of their success I'd get my money back with possible bonus added to it?
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the in-game friend named "Rosemary", asks me to plant 3 corn (while it mentions 0/1 solved there), probably it should mention "0/3" like when rocks should be destroyed, it also refers to each progress there. I think placing one corn-crop on my field was changing no amounts in that case, only having 3 crops of corn bought and actively played on my field, was actually solving that request :-)
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Not sure if this is planned but it would be amazing to be able to "allocate" villagers to crop types instead of having them harvest one specific crop, e.g. I can put all my villagers on blueberries instead of leaving them idle because I don't have any crops of their type. Right now everyone but my blueberry-harvesting villager is idle, and my one villager can only harvest one at a time.
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It would be cool to be able to save layouts, so after you clear all the rocks out you can click a button and have all the crops automatically plant
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O.K... I'll bite. Every few minutes or so there is a sound-effect like all the different individual sounds going off at once. What is that? Am I missing something obvious?
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With the power of auto clicker now I shall challenge this foolish rocks from the very beginning using the great 1 damage pick axe. How dare this rocks block my way to farming.
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"25ac to end the day at town level 13. 850ad to end at level 14. Why? " I read that comment..... 10 seconds too late :(
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25ac to end the day at town level 13. 850ad to end at level 14. Why? Now I have to wait a whole day gaining money offline. Picking lettuce only gives me 200ac with all upgrades from level 6 avery.
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Pro Tip: A sprinkler will stack with itself on the same crop. Putting the Double Sprinkler in the "U" gap of a single tomato plot with the two effect squares targeting the tips will net that tomato plot 4x gold.
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xxx
x x
that is a tomato plan
3
xxx
x2x1
than all 3 fields from the 3 sprinkler work 1.5x1.5x1.5
the 1 sprinkler x2
and 2 times the 2 sprinkler for 2x gold
all sprinklers stack not + its x
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Ending the Day should be a two-step process. 1) Pay the amount to end the day, then 2) Move to the next day to collect XP. Since you can't carry money to the next level, I'd like to maximize my purchases, and I've bought too much stuff so I had to go back to saving for the end of the day a few times now. Play should be: 1) Pay the day fee, 2) buy everything you can with money left over, and 3) move to the next day.
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Do sprinkler effects stack on a per-square basis? If 2 squares of a crop are highlit by sprinkler A, does that mean 2xA effect? Or if sprinkler A and sprinkler B are both highlighting the *same* square, does that crop get A+B?