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Greying out the currencies while you are in a shop to spend them is not very helpful. I don't just want to know if I can afford something, but how much I will have left too.
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The only improvement that comes to mind at the moment is a meter for strength remaining so that you don't have to attempt mining to see how much strength is left.
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the last updates have completly broke ly game, i can no longer validate many thing, countless glitch, etc...
And i don't have the will to start a new game (i have 262k* with merchand guild) so i guess it is the last time i will play this game....
Bye little farm, you were fun!
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this is so charming. feels like the different sprinklers & vortexes should highlight the crop they're working on in different colors, as opposed to them all using that white box? it would make it easier to tell what's attached to what when you've got stuff next to each other
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For anybody saying their portals, sprinklers, etc. are disappearing when they remove them from the farm, just refresh/reload your browser and they should reappear in your inventory at the bottom. Seems to work just fine! :D
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Please, let us choose which of the products we wanna bring home first if we Claim Items, but there's no room for every one of them. Most of the time, I didn't knew I was full, and the option made me let behind the only item I was going to use for crafting at all.
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Bug?
I bought the "sprinkle of bountiful harvest" - Ironhart lvl 8 and it doesn(t appear in my tools list.... is it hidden or is just a bug?
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The whole game window doesn't fit on my screen, even in cinematic mode, without zooming the entire tab out. That should probably have been thought of since it's a Kongregate game, but the rest of it seems pretty good :)
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My sprinklers vanished after I removed them from the field. They are still unlocked, but I can not move them back to the field.
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Why doesn't disabling the Character animations, also disable the plants? There is still too much animation on the screen and it's extremely laggy because of it. The "Aura", when the field is completely filled, could also be optional, if possible.
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Why do "stories" in games always seem to have been written by someone with a brain injury?? Idle farmer has adventurers and shopkeepers on his land because magic carrot that was a demon? Sounds legit.... not.
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I haven't played in... *months*, but when I came back Quinn's structures weren't showing up for me anymore. They're still in her shop, and I'd already bought them, but I can't place them (and after I removed them from my grid to rearrange some crops I couldn't put them back)
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Starting to get back into the game. Why didnt you all do any upgrades to the original content?? It feels like a completely separate game
Hey KAhuneter - we are working on more main game content as we speak. We are also working on a refactor that will help us add more content faster. Thank you for your patience, and welcome back :)
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Can't start the game after the newest update:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
too much recursion
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Is there any progress in the fix of the bug I reported on September 29th? (In the forum "Bug Brigade, (aka help I found a bug!). I haven't played the game ever since then …
We looked at it. It seems like you have reached the end of the guild content. Depending on where and how you completed it, the end state can look different. More is coming soon, and that content should fix the state you ended in. Thank you for your patience :)
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Obviously the new update added features which would encourage buying Kreds, and it's fine to get paid for all the work you've put in, but I think you were too heavy handed in slowing down free-to-play. I'm at the secret market and its becoming too tedious to continue playing. Not to mention to the pointless roadblock of doubling the ruby price every time I sell, forcing the player to wait 10 minutes between each sell. I absolutely love the game but hopefully the pay-to-play encouragement can be toned down,
Heya Pacifishi - we are sorry that market is feeling too harsh to complete. The intention was never to make that market pay-to-play but to make the cost feel interesting to users who saved 1000s of diamonds between updates, and people playing naturally. I understand that the costs may feel too harsh, so we will look at tuning that differently for the future. We are also working on some balancing changes to the diamonds in general which will help us balance diamond costs to feel fair for everyone. Thank you for your feedback! It is valuable to know that this market does not feel as we intended.
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One thing that would be nice to add would be the ability to swap places with your sprinklers,vortexes and other things instead of putting them back into the inventory and sort them individually. Like taking one sprinkler and hover it over another and drop it to swap places.
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after playing this game for 12 hours straight (please send help) i can honestly say, you guys did a great job. ive been searching through idle games for ages. but this one is just top tier
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Completed the survey but i thought i'd add it to here just for the sake of information.
Something to add or changes for the current update in my opinion should be that you'd add a feature that would make it able for the player to click a certain item they got via trading and discard it on the market screen itself. So only items that are wanted will fill up the bag, but will make the market still usable. Since as of now, if you have one item in the market that had been traded but no more room in your bag, you are essentially locked out of any further trading and will have to discard items in your bad that you might have been working on gathering just so you can try to gather more/use the market again.
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Can you move Dijon a bit? When I try to click him to buy his skills at the beginning of the day it always opens the turtle shop
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still not letting me play. the first thing you buy in game (the carrots), the game screen goes black and you can't do anything once it's done that.
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Last update ( the ante-Xtrawberry one) made me quit : even if it's part of the story, this game's verbosity irritates me and last update took it all to a new level - even if the new events/games inside the game could have been interesting/funny.
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With the new update, the game lost its charm for me. It used to be relaxing, clean and minimalistic, quite different from all the other idles here. Just look at the pinned screenshot on twitter. Now there's just too much going on, the UI is cluttered and full of notification-like icons, all urging you to do something. It feels like a mobile game now. The new content is also confusing and the progression path is not clear anymore. I get the cash shop, you have to make a living, but adding yet another currency, and an inventory and crafting is too much in one update.
What I expected instead: more farm tabs, more shapes, more utility items, upgrades and more focus on the puzzle elements, with different strategies to progress. Again, one by one, not in a single big update.
Instead of capitalizing on the strengths of the game, this update turned it into yet another medicre idle game.
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I found a bug maybe. I have already purchased two sprinklers and the pixie blessing thing but they are not in my placement block.