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Really enjoyed this, for a while...but the "town level" has increased so quickly that the cost to actually do a reset is essentially unreachable at this point. I've left it for like 24 hours now and not even getting 10% of what I need. Progress essentially stalled. My next step appears to be "forget this game and come back in a couple weeks and see". Or, hard reset and try doing it different.
Heya Nynniva! Thanks for taking the time to write out some feedback for us. Getting 1000s of users to try IdleHarvest has made us realize that our soft reset system is not working as we wanted to. The intention was to have it scale and be a soft wall to hit, not something so drastic. Thanks to all of your feedback, we think we have a better solution to this, but it is going to take a few days before we can patch it in. If you do decide to step away from Idle Harvest, we hope you check back in frequently as we are working hard to roll out patches quickly to address the feedback we are getting from you.
Heya Dopey! The mysterious *bling* sound... this is probably a task telling you it's completed. EDIT: I was just playing through the game, and I heard what you were talking about. This is a bug and I've added it to our database. Thanks Dopey
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Some more quality of life improvements: Make an "Automate all" button, and "Buy all"/"Buy all available" in The Magic Seed shop. Or maybe after a certain town level just make them permanent upgrades. It should save some time later in the game. (It's not a money problem to buy carrots when I have tomatoes, it just wastes time)
Hi Juzy! Thanks for writing out some constructive feedback for us. We will take your suggestions in to mind as we work on quality of life improvements for the later game.
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You can click rocks at roughly 10/clicks per second to mine them without losing stamina (the clicks/second could be a different number), but activating a (dirty filthy cheating) autoclicker drains stamina, these two mechanics doesn't seem internally consistent? Holding down the mouse on a rock still drains stamina. - Ps you can still us an autoclicker, just set it to a slower pace, like say 10 clicks/second.
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theres 3 changes the game needs imho. 1. corn balancing. 2. stone health balancing (at least the last one) and 3. friends need to be WAAAAY faster. totally useless starting at the blueberry. i gave it a 5 out 5 instead of a 4, because the orn rush at the end was satisfying. if you remove that you need something else at the end, like a super pickaxe upgrade that multiplies crit even further.
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So my strawberries are supposed to give "1.21B" gold, and Avery is supposed to increase this by "200%" (or +200%? the interface have a tiny + :S). Anyways, Avery only generates 1.81B which reflects a 50% increase. I don't math often, but this feels wrong ;)... ALSO, I have 0 in the strawberry income upgrade (codex of strawberry sweetness) -
http://prntscr.com/mvh1b9
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fun little game. took me 2 days to clear (playtime around 10h). once you get to the x7 corn profit multiplier the game finishes itself. that with the x2 corn multiplier will guarantee that you can always reach the next 10-corn-step. i could grind out diamonds and buy all upgrades, but theres no reason to, as i already have more money than id ever need. the only negative thing is that the last smithy upgrade does not provide a good damage bonus for the pickaxe. basic damage is 13-15k, crit is 1.2-1.5 million. at 500m hp it takes about 380 crits to clear a big rock. by now my field is almost full of them, cause even with an auto clicker it takes AGES to take out one.
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[https://prnt.sc/muyreh] At the current level of character development the required number is too large. Logically, it should not exceed the required amount of resources to the next level of the character’s building (6ab).
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When placing a plant, I sometimes loose it when dragging - I think it's because of the lag we have.
But instead of the grid being put back to the menu it just stays where it was. I don't loose it, I can pull it again from the menu. But it stays there and blocks the screen. Even after starting a new day it's still there. Only thing that helps is a reload.
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It would be helpful to show a numerical value for time shards along with the image, it gets a bit crazy to count how many I have once the number gets bigger.
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Okay so, the more I exploit my friends to fetch stuff for me, the more they'll like me :D I love the day/prestige system, super freakin' smart
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So, I collected some gold for Avery but then, I've unlocked a new quest for collecting gold with Rosemary and all my gold from Avery's quest disappeared. Black magic ? Well, kind of, I guess.
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The first friend-skill of the strawberry gal says "200% harvesting gold", but she's not actually giving me that number when I harvest.
Right now shes harvesting for 897k, when my strawberries give 519k naturally...?
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I had a x2 bonus on my farm from what I assumed to be having 2 carrots and 2 strawberries on it, but I grabbed a strawberry and moved it and the bonus is gone. Maybe this is a bug
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Nice game so far. I haven't noticed any bugs as of yet. I do have to say, though, that the 500,000 HP for the largest rocks seems very excessive to me. I've barely made a dent in just one of them. I've pretty much run out of space to plant crops because it's taking so long to just remove one of them.
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I am town level 6 with all buildings at level 1. I need to upgrade them but i need 3 green coins, where as I have only one, cant get anyother.
Hi HakanO36. Time shards refresh when you start a new day. You can unlock new time shards from completing main tasks, reaching new town levels, and a purchase in Avery's shop.
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Dunno if this has been mentioned yet but a number read-out of the time shards available would be more helpful than "..."
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So, i was noticing something about this game. Lvling up the town is a very bad thing and we seem to get punished for lvling up our friends!!!!!!
Hey Misaky! We are working on a fix for the town system and we should have a patch soon for it. We hope you check back in next week once we roll it out!
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I cleared one square and I was severely punished by NEVER being able to get "fill grid" for the first few days. These diamonds CAN NEVER BE EARNED BACK. Idle games aren't supposed to permanently punish you for "just playing the game". Consider having periodically some difficult but fair tasks to "catch back" permanently missed diamonds.
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I kind of can't believe this game doesn't have a cash shop. It feels so much like the sort of game that would have one with INSANE prices. Good job on that!
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Hello, It would be nice to implement a save button, gold rate per/s and per crop, bonuses for the cosmetics like gold per crop/chance of getting diamonds per crop, for the upgrades X10,X25,X100,possibility of having more workers per crop,like if you plant 5 carrots you unlock 2nd worker for that crop,same for other types of crops etc., possibility of increasing the crop size so it brings more gold by example:carrot takes 3 spots,upgrading it would take 4 spots and so on etc etc... sorry in advance if any of these features is already implemented i didn't get far in the game yet, good luck hope u'll take those ideas in account, peace.
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The info on friends list lies - instead of 200% you get only 150% of gold if the friend collects the crops (lv2 friends). Also, the time reduction when upgraded is higher then shown in the friends list.
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Please have the multiplier button have a 'Next' function to select when you have enough money to get a multiplier bonus.
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even with the maxed out pickaxe, those large rocks are a pain in the butt. I think you put one too many 0's on their health value.
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I had a friendship task to grow 25k strawberries, but when I got a main task quest to get 15k strawberries they friendship task reset...
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For Ginger quests (i.e., the pumpkin guy), pumpkin crops count as 3 every time they are harvested, but they take up 4 spots on the farm. This is in direct contrast to corn, which counts as 4 corns every time it is harvested and takes up 4 spots on the farm.
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nice game. just few notes at this version:
Guess the stamina doesn't work yet, no reason to buy upgrade ^^
The single sprinkler description at shop (x2 gold) is different from actual effect (x2 speed)