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IS A GOOD GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Research proyects are usefull because if you get more velocity with research proyects and after propulsers can get the velocity to ``the velocity you have x 2
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The game is very well done space version of ADventure Capitalist its a global spread type of game, i dont want to repeat things that are said, but i 100% agree with DrDeth those are the most missing features of this game fix those and u got the perfect mini game ... hope we see a new update soon
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@waffle999 people are saying things to improve it as an idle game, your saying that maybe it isn't. The tags on this game have idle in it, so I'd check your sources before you get mad.
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everybody who wants this to be more idle game, MABY THIS ISNT SUPOST TO BE IDLE GAME HUH??? DONT GO SHOUTING OH ISNT IDLE ENOUGH IF YOU ARE NOT SURE IF IT IS SUPOST TO BE IDLE GAME OR NOT, I DONT THINK IT IS
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A really good idea for a game that fell a little short. I like the premise and enjoy the different spin you have put on this genre of game, however there are some fairly large issues that make me unlikely to play through more than once, I might finish it the second time but then why go on from there? A little incentive might be nice, maybe a re-skin of some of those asteroids into enemy ships that I can shoot down for cash, remove the caps on resources, research etc. A couple new researches added for the "fighting" portion suggested. Either way I do enjoy what you have started here and really hope you will keep updating.
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Was gonna make it 4/5 because you had added a lot of innovation to an overpopulated genre. Then I saw the ending. 5/5.
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Could you please fix the bug where you can't land on Earth because the ship is too fast to land on ANY planet? I still have 2 planets unconquered so the game doesn't let me land.
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I broke lightspeed before getting to Kepler and now I am having the same problem. The ship is passing planets I have not completed missions on and it just keeps going to the end. The game can not keep up with itself.
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going to Earth from Kepler & Mars & Moon show black on Stats screen yet I get all the way to Earth but can't land at all & tried refreshing & going back from Kepler a bunch of times & nothing
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ijmbob- Refresh the tab and it should let you land. You might have to make another loop around, but it should work. I have noticed once your ship is going faster than light, the game gets confused.
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Bugged game. If you leave Kepler, skip some missions, and make it back to Earth then it never lets you land. I did go back to kepler and completed the skipped missions and am now orbiting the Earth at 1,414,513,040 mph with nothing to do. Hmm - something ain't right here boys.
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Better spaced out progression is needed. Ridiculous that the first tow rows of planets are less than 1 percent to the goal
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When you get a lot of crew, it becomes very tedious to assign them one by one. A +/- 10 or +/- All button would be very helpful.
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It would also be nice that after you re launch from earth that you could skip visiting all the other planets and go directly to your last one. And on the stats tab that you could travel to previous planets without going back to earth and do the whole thing over if you skipped some missions.
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I would love if under the research tab that you can scroll down the list with the scroll wheel, since i always move the page instead of the list by habit. But overall, an awesome game.
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Been dinking with this game off and on since it launched, just minor runs every so often. Can't do anything major, because this game is BORING AS HELL. Oh yes someone whined it's a beginning idea but that doesn't make it LESS boring. Hell, the complaints people give should be taken by the Devs for their next game. But that doesn't make this one any better!
It's simple. The hard limits on cash and research limit development. The slow down between planets forced an extra time addition into flight. These things need to not be there, and if you can't avoid them, don't put things so close to those hard caps you set in and thus cripple development!
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new strategy! Just put all workers in mining. let it idle until you get 99,999. then do your missions and research some. Before going to next planet, put all miners, until back up to 99,999 (from doing missions, it will use resources) then put all researchers and fly to next planet! when you get there, you will have much research. not worth using miners to hit rocks while flying, better to research, then just idle with all miners for resources after arrival!
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after I had a cap on research point I was annoyed. than before 1% I reached cap for cash. and directly I reached cap of playing the game further 2/5 stars as I had a little fun with it
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Deeper into game it's getting boored like hell. Waiting for 5-10mins to reach next planet, 150ppl creating research, 10ppl mining. Nothing really happen - it is the "booring simulator" ?