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FYI: You can click and hole on + and - signs to rapidly increase or decrease crew members! Just found this out and it's so helpful (for hiding what I'm doing in the office! haha)
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Crashed 3rd to last moon. Lost all my progresss. Arh! Also: allocating people needs an option of X5 X10 or something because that system was a pain in the ass . 2/10
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it's also annoying that the money caps at 99,999... so when I completed the mission, I was shortchanged by a few K... :(
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"You may also be happy to know, your children have been arrested."
Seriously, why are these letters randomly generated?
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Really wish there was an obstacle in the game in which the player could fail; say the asteroids also hurt the ship if you didn't blow them up. Really wish the asteroids gave money that scaled the father you've been, that way you can skip all of the plants you've already been to.
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31 planets in, just made it to 1% of the distance.only about 10 planets to go. i think they might be a bit disproportionate distances
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to Dacro. The escape velocity is relevant for the passive bodies. The active rocket can leave the Earth with the speed of 1m/h. Only it will devour tons of fuel. But yes, the speeds are not from a space game here.
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my saved games just went i was on the second planet on the last row. my computer shut down cause it got overheated and when i came back on here my game reset.
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I'd say this is a hilariously inaccurate game... like I know games are intrinsically unrealistic and all because they're games... but it's not that hard to google escape velocity... and I know it's not a measly few thousand miles per hour.... more like 20 something thousand mph. Not to mention that pluto is billions of miles from the earth....
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Ship Speed: 1529 MPH. Total Distance traveled: 3100 Miles. Total playtime: 28 minutes. Escape velocity from earth is approx. 25,000 MPH. I fell like these speeds are a bit off.....
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BUG: Please use a long int for the "total distance travelled"... after returning to Earth a few times, I've suddenly gone -1.9 billion miles ;)
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By all appearances, this is a game with a relatively hard limited resource ($) that can only be gained by 1: completing a finite number of missions 2: Doled out so extremely slowly via grinding as to be meaningless, and 3: watching ads...
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An overflow? seriously??? not a wise move to use a signed 32-bit integer for total distance traveled, if you ask me...glad to know that I traveled -2billion miles from home.
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I'd say this is a hilariously innacurate game... like I know games are intrensicly unrealistic and all because they're games... but it's not that hard to google escape velocity... and I know it's not a measly few thousand miles per hour.... more like 20 something thousand mph.
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Great game!
Suggestions:
1) Have a research option that makes the individuals more efficient, thus increasing their mining/researching/healing capabilities
2) I understand the realism of the gravity assists, but the rocket does not need to slow down to zero speed
3) The further the rocket ventures, the more that the satellites should be worth. Or, there could be more of them.
4) After a certain distance, set up a tier system where coins can also be collected from the rocks. The further you go, the more the rocks are worth.
5) Mining is worth virtually nothing, so setting up an option where resources mined can be converted to coins. I have 10,000+ mined resources worth virtually nothing.
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kinda fun. would be good to have ETA to next planet to assess if you need to relaunch again. definitely needs a +10 assignment with ctrl or something
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there is a major error in the game , when u play as the aliens , when u click toi return to kepler, the animation show a human pushing the button.. but is it supposed to be an alien?
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Repetitive and boring should add more research project variety instead os heal time, speed, miner reload and crew luck...